Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 1 artillery, 2 destroyers, 3 fighters and 8 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 1 mech_infantry moved from Leningrad to Archangel Germans take Archangel from Russians 1 armour and 1 mech_infantry moved from Archangel to Karelia Germans take Karelia from Russians 1 armour moved from Leningrad to Vologda Germans take Vologda from Russians 1 armour moved from Vologda to Leningrad 1 armour moved from Leningrad to Novgorod Germans take Novgorod from Russians 1 armour moved from Novgorod to Leningrad 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys moved from Leningrad to Vyborg 1 transport moved from 116 Sea Zone to 117 Sea Zone 1 artillery and 1 infantry moved from Poland to 117 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 117 Sea Zone to 116 Sea Zone 1 armour, 2 artilleries and 2 infantry moved from Germany to 116 Sea Zone 1 artillery and 2 infantry moved from Western Germany to 116 Sea Zone 1 armour, 4 artilleries and 5 infantry moved from 116 Sea Zone to Norway 1 fighter and 2 tactical_bombers moved from France to Norway 1 bomber, 2 fighters and 1 tactical_bomber moved from Western Germany to Norway 1 fighter and 2 tactical_bombers moved from Germany to Norway 1 armour moved from Eastern Poland to Southern Belarus Germans take Southern Belarus from Russians 1 armour moved from Southern Belarus to Eastern Poland Combat - Germans Russians scrambles 2 units out of 128 Sea Zone to defend against the attack in Norway Battle in Norway Germans attack with 1 armour, 4 artilleries, 1 bomber, 4 fighters, 5 infantry and 5 tactical_bombers British defend with 1 armour, 1 artillery and 2 infantry; Americans defend with 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber; Russians defend with 1 aaGun, 3 armour and 1 mech_infantry Germans win, taking Norway from Russians with 1 armour, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 57 Casualties for Germans: 4 artilleries, 1 bomber, 1 fighter and 5 infantry Casualties for Americans: 1 armour, 1 artillery, 1 bomber, 2 fighters, 3 infantry, 1 mech_infantry and 1 tactical_bomber Casualties for British: 1 armour, 1 artillery and 2 infantry Casualties for Russians: 1 aaGun, 3 armour and 1 mech_infantry Battle in Vyborg Germans attack with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys Russians defend with 1 infantry Germans win, taking Vyborg from Russians with 5 armour, 1 artillery, 1 infantry and 5 mech_infantrys remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 aaGun, 2 armour, 2 artilleries, 11 infantry and 2 mech_infantrys moved from Bessarabia to Eastern Poland 1 destroyer moved from 118 Sea Zone to 116 Sea Zone 1 transport moved from 94 Sea Zone to 95 Sea Zone 1 artillery and 1 infantry moved from Southern France to 95 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 93 Sea Zone 1 artillery and 1 infantry moved from 93 Sea Zone to Morocco 1 carrier, 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 94 Sea Zone to 93 Sea Zone 1 submarine moved from 116 Sea Zone to 108 Sea Zone 2 fighters and 1 tactical_bomber moved from Norway to Leningrad 1 fighter and 4 tactical_bombers moved from Norway to Western Germany Place Units - Germans 1 artillery, 3 fighters and 1 infantry placed in Western Germany 5 infantry placed in Germany 2 infantry placed in Western Germany Germans undo move 1. 3 fighters placed in France 1 artillery and 1 infantry placed in Western Germany Germans undo move 3. 2 fighters placed in France 1 fighter placed in Western Germany 2 destroyers placed in 116 Sea Zone Turn Complete - Germans Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 128 Sea Zone. Rolls: 4,3,1,6,5,2,3,6,4,3,4,5,4,1,4 Germans collect 54 PUs (3 lost to blockades); end with 54 PUs Trigger Germans 7 Atlantic Wall: Germans met a national objective for an additional 3 PUs; end with 57 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 3 PUs; end with 70 PUs Objective Germans 2 Control Stalingrad Or Leningrad Or Russia: Germans met a national objective for an additional 5 PUs; end with 75 PUsPost League Game Results Here
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Adam over Giallo(axis)
https://www.axisandallies.org/forums/index.php?topic=41221.105
It will just never happen….
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aequitas et veritas beat variance (allies) - BM3
https://www.axisandallies.org/forums/index.php?topic=41187.120
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Dawg Axis vs S.A. Allies - S.A. Allies wins
https://www.axisandallies.org/forums/index.php?topic=40343.195 -
BSD over Karl7 Allies
one of the worst dice games of recent memories. Negative TUV battles abounded! BSD deftly exploited it. :cry: :cry:
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BSD over Karl7 Allies
one of the worst dice games of recent memories. Negative TUV battles abounded! BSD deftly exploited it. :cry: :cry:
here is link
https://www.axisandallies.org/forums/index.php?topic=41312.195
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BSD over Karl7 Allies
one of the worst dice games of recent memories. Negative TUV battles abounded! BSD deftly exploited it. :cry: :cry:
That was an excellent game. WP and thanks for playing me.
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Conceding to StuckTojo after my long absence. To the best of my recollection he played this one extremely well!
https://www.axisandallies.org/forums/index.php?topic=40065.120
Marsh
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https://www.axisandallies.org/forums/index.php?topic=41234.285
Witmman over Giallo(allies)
Play off r1
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dawgoneit (Axis) vs Desert Admiral (Allies+20) play off - Desert Admiral (Allies+20) Win
https://www.axisandallies.org/forums/index.php?topic=41309.195 -
https://www.axisandallies.org/forums/index.php?topic=41274.0
Adam over Juan. Good game Adam.
He keeps clearly at better level than me + dice made the gap bigger in the first moments.
No way to catch him if I don´t play 30 games at least per year, no possible in 2017 nor in 2018!
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Witmman over Giallo(allies)
Play off r1
Wow! That’s EIGHT playoff wins in a row by the animal, Wittmann!! They’d better be glad in the top bracket that you’re not there. Man takes off the GLOVES when he gets to the playoffs! :evil:
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Desert “The Animal” Admiral (Allies +20) over Odonis
https://www.axisandallies.org/forums/index.php?topic=41238.msg1734594#new
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Karl7 (X+3) over simon33 (allies) BM3 https://www.axisandallies.org/forums/index.php?topic=41315.90
Is failing to sink the SZ96 TT fatal? I don’t think I’ve ever recovered.
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L18 BM3 G40 BSD (Axis+3) vs AEV (Allies)
https://www.axisandallies.org/forums/index.php?topic=41258.90
BSD over AetV
Well played. BSD kept a good stream towards Moscow.
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@aequitas:
L18 BM3 G40 BSD (Axis+3) vs AEV (Allies)
https://www.axisandallies.org/forums/index.php?topic=41258.90
BSD over AetV
Well played. BSD kept a good stream towards Moscow.
GG. Thanks for playing me.
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Karl (Allies) over StuckTojo (Axis) BM
https://www.axisandallies.org/forums/index.php?topic=41357.0
Another great game completely ruined by dice.
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Got froggy….paid dearly…
AetV(Allies) over Mallery29(Axis)
https://www.axisandallies.org/forums/index.php?topic=41214.45
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BSD Axis over Karl7
https://www.axisandallies.org/forums/index.php?topic=41388.new#new
Thought it was a tight game and I made what I thought was going to be the winning move, but then this happened:
Battle in 44 Sea Zone
Americans attack with 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 3 submarines, 3 tactical_bombers and 1 transport
Americans roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 9 fighters and 1 tactical_bomber in 44 Sea Zone, round 2 : 12/22 hits
Units damaged: 5 carriers owned by the Japanese and 2 battleships owned by the Japanese
Japanese roll dice for 3 submarines in 44 Sea Zone, round 2 : 0/3 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 7 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 2 : 9/21 hits
Units damaged: 1 battleship owned by the Americans
2 destroyers owned by the Japanese, 2 submarines owned by the Americans, 3 carriers owned by the Americans and 3 submarines owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 carriers, 2 cruisers, 9 destroyers, 9 fighters and 1 tactical_bomber in 44 Sea Zone, round 3 : 8/22 hits
Japanese roll dice for 2 battleships, 5 carriers, 1 cruiser, 1 destroyer, 7 fighters, 3 tactical_bombers and 1 transport in 44 Sea Zone, round 3 : 11/19 hits
1 destroyer owned by the Japanese, 2 carriers owned by the Americans, 7 destroyers owned by the Americans, 2 tactical_bombers owned by the Japanese and 5 carriers owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 9 fighters and 1 tactical_bomber in 44 Sea Zone, round 4 : 4/15 hits
Japanese roll dice for 2 battleships, 1 cruiser, 7 fighters, 1 tactical_bomber and 1 transport in 44 Sea Zone, round 4 : 8/11 hits
1 cruiser owned by the Japanese, 2 fighters owned by the Japanese, 2 destroyers owned by the Americans, 1 tactical_bomber owned by the Japanese and 6 fighters owned by the Americans lost in 44 Sea Zone
Americans roll dice for 1 battleship, 2 cruisers, 3 fighters and 1 tactical_bomber in 44 Sea Zone, round 5 : 1/7 hits
Japanese roll dice for 2 battleships, 5 fighters and 1 transport in 44 Sea Zone, round 5 : 7/7 hits
1 battleship owned by the Americans, 1 fighter owned by the Japanese, 1 tactical_bomber owned by the Americans, 2 cruisers owned by the Americans and 3 fighters owned by the Americans lost in 44 Sea Zone
Japanese win with 2 battleships, 4 fighters and 1 transport remaining. Battle score for attacker is -112
Casualties for Americans: 1 battleship, 5 carriers, 2 cruisers, 9 destroyers, 9 fighters, 2 submarines and 1 tactical_bomber
Casualties for Japanese: 5 carriers, 1 cruiser, 3 destroyers, 3 fighters, 3 submarines and 3 tactical_bombersAllies never recovered initiative. Twice now BSD has vanquished me with the aid of the dice! He’s a good player, so I don’t think he needed it necessarily. But cry I do at my misfortune. :cry: :cry: :cry:
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Is failing to sink the SZ96 TT fatal? I don’t think I’ve ever recovered.
I normally send 3 units at it, or at least a fighter/tac. 2.5% to 7% failure rate (depending on what you send and whether a transport survives) is too high :-)
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Giallo (Allies) over Mallery29 (Axis) BM
Round 4, gave solid Normandy control to the Allies….wonderful streak of futility.