Game History
Round: 4 Purchase Units - Germans Germans buy 11 infantry; Remaining resources: 1 PUs; Combat Move - Germans 1 infantry moved from Anglo Sudan Egypt to Congo Germans take Congo from British 1 infantry moved from Ukraine S.S.R. to Caucasus 2 fighters moved from West Europe to Caucasus 1 bomber moved from Germany to Karelia S.S.R. Combat - Germans Strategic bombing raid in Karelia S.S.R. Bombing raid in Karelia S.S.R. rolls: 5 and costs: 5 PUs. Bombing raid costs 5 PUs Battle in Caucasus Germans attack with 2 fighters and 1 infantry Russians defend with 1 infantry Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 fighters and 1 infantry in Caucasus, round 3 : 2/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Caucasus Germans win, taking Caucasus from Russians with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 1 bomber moved from Karelia S.S.R. to West Europe 3 infantry moved from Germany to West Europe 6 infantry moved from South Europe to East Europe 12 infantry moved from Germany to East Europe 2 fighters moved from Caucasus to Ukraine S.S.R. 6 armour moved from Ukraine S.S.R. to Germany Place Units - Germans 11 infantry placed in Germany Turn Complete - Germans Germans collect 38 PUs; end with 39 PUsCombat Hit Differential Summary :
Russians regular : -0.67 Germans regular : -0.33G4.tsvg Allies: +11.32


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




