TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians Combat - Russians Non Combat Move - Russians 3 infantry moved from Amur to Siberia 2 aaGuns and 6 infantry moved from Sakha to Siberia 3 infantry moved from Buryatia to Sakha 6 infantry moved from Leningrad to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 3 infantry moved from Baltic States to Northern Belarus 2 infantry moved from Eastern Poland to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Archangel to Leningrad 3 infantry moved from Vyborg to Leningrad 1 aaGun moved from Leningrad to Northern Belarus 2 infantry moved from Karelia to Archangel 1 infantry moved from Bessarabia to Western Ukraine 3 infantry moved from Ukraine to Western Ukraine 1 armour and 1 mech_infantry moved from Russia to Northern Belarus 2 aaGuns, 1 artillery and 1 infantry moved from Russia to Smolensk 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 armour and 1 mech_infantry moved from Stalingrad to Ukraine 1 infantry moved from Southern Caucasus to Northern Caucasus 1 infantry moved from Southern Caucasus to Northern Caucasus Place Units - Russians 3 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Siberia 3 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Leningrad: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




