TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 3 Purchase Units - Italians Italians buy 2 destroyers and 4 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Belgian Congo to Rhodesia Italians take Rhodesia from British 1 armour and 1 mech_infantry moved from Egypt to Kenya 1 bomber moved from Alexandria to Kenya 1 infantry moved from Egypt to Trans-Jordan 2 fighters moved from Southern Italy to Trans-Jordan Combat - Italians Battle in Kenya Italians attack with 1 armour, 1 bomber and 1 mech_infantry British defend with 2 infantry Italians roll dice for 1 armour, 1 bomber and 1 mech_infantry in Kenya, round 2 : 2/3 hits, 1.33 expected hits British roll dice for 2 infantry in Kenya, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in Kenya Italians win, taking Kenya from British with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 2 infantry Battle in Trans-Jordan Italians attack with 2 fighters and 1 infantry French defend with 1 infantry Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 2 : 0/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 2 fighters and 1 infantry in Trans-Jordan, round 3 : 1/3 hits, 1.17 expected hits British roll dice for 1 infantry in Trans-Jordan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Trans-Jordan Italians win, taking Trans-Jordan from British with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Non Combat Move - Italians 2 fighters moved from Trans-Jordan to Egypt 1 artillery and 1 infantry moved from Alexandria to Egypt 1 battleship, 2 cruisers and 2 transports moved from 98 Sea Zone to 97 Sea Zone 1 armour moved from Yugoslavia to Eastern Poland 1 bomber moved from Kenya to Egypt 2 aaGuns and 1 infantry moved from Southern France to Northern Italy Place Units - Italians 2 destroyers placed in 97 Sea Zone 3 infantry placed in Southern Italy 1 infantry placed in Northern Italy Turn Complete - Italians Italians collect 20 PUs; end with 20 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUsCombat Hit Differential Summary :
Italians regular : -0.67 British regular : -1.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




