Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@aequitas-et-veritas said in League General Discussion Thread:
@gamerman01 The Server or the game right now is having an issue with dl the games to the Forum. However, you are able to start the game threat and/or continune with your ongoing games via email for the moment. DJensen is on it!
Works with copy&paste of the game history along with uploading the game-file in a post here.
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@gamerman01 said in League General Discussion Thread:
Here’s what’s looking like a great idea to me now. 3 separate standings, one for each of the 3 most popular versions of G40
That was how they did it at Axis and Allies Members Club (AAMC) when I played there. I think the site is closed now. Does not appear to be any new posts since 2016 however it still seems to be up and I was able to log in and pull these screenshots. Weird. As you can see we had a different ranking for each game version and then a summary page with all of the records in one spot.
What is also interesting, at least to me, is I was still on the top of the Leaderboards in each game version even though I stopped playing there in 2011. :)







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@trulpen said in League General Discussion Thread:
@aequitas-et-veritas said in League General Discussion Thread:
@gamerman01 The Server or the game right now is having an issue with dl the games to the Forum. However, you are able to start the game threat and/or continune with your ongoing games via email for the moment. DJensen is on it!
Works with copy&paste of the game history along with uploading the game-file in a post here.
Copy Paste never worked for me. It doesn’t le me highlight all, only a line and even the line I cannot coppy, nor paste. But will try to post the savegame file manually now. Thank you.
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Not even with ctrl+c and ctrl+p? That’s weird. Well, the important thing is the save. Saves the day.
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@trulpen I figured it out what you meant. It is at the end were you can click on View History and it is letting you copy and paste it. What I was allways thinking was the History log on the Left side wich you can’t copy nor paste.
Thank you again, it works!
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We’re only 5 days into the next league year, so I will let the discussion play out a few more days before designing the standings spreadsheets and recording the games from the first week. You all can count on having a separate standings for OOB, BM, and P2V starting January 1. You can also safely anticipate a separate playoff for each version a year from now! The details will be firmed up later, like how many games to qualify.
Please allow me time to read and consider more discussion that comes in the next several days before firming up the 2021 league rules, and allow me some time before I “publish” the standings, thanks for your understanding
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The League is fracturing! And just when I thought I may return!
I haven’t played POV, but isn’t it pretty close to BM3? If not seriously different, I wouldn’t care if it counted.
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@andrewaagamer As a more experienced player, how could we have further strengthened Moscow? I totally agree regarding the neutral crush.
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@karl7 said in League General Discussion Thread:
I haven’t played POV, but isn’t it pretty close to BM3? If not seriously different, I wouldn’t care if it counted.
It is a completely different game. Dramatically different map; especially in the pacific. Different National Objectives, different combat capabilities for a couple of the pieces, different pricing for some units, different airbase scramble rule and now revised carrier scramble rule.
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@pejon_88 said in League General Discussion Thread:
@andrewaagamer As a more experienced player, how could we have further strengthened Moscow? I totally agree regarding the neutral crush.
Well you had everything in place; you just didn’t focus on defending Moscow.
At the end of G5 the German army was in Ukraine and Rostov. Frankly, because since @Majikforce and I didn’t think we could take Moscow, we were thinking of heading to the Middle East to try and get some great money and Egypt. However, on UK5 instead of buying 3 fighters for Persia you only bought 1. Then during combat you moved 2 Persian fighters to counter attack India so they could now not make Moscow in time for a G7 attack. Thus, seeing the Allies were down 4 fighters from what we had expected to defend Moscow, we decided on G6 to go for Moscow and moved into position for the G7 attack.
The G7 attack on Moscow had an 83% chance of success. Add in the 4 additional UK fighters that could have been there it drops all the way down to 45%. In addition, there was 1 UK bomber that could have made the defense that at 83% I understand not wanting to lose it but it would have dropped the 45% battle down to 40%. Even if we could have won at 40% the loss of units would have made it a Pyrrhic victory at best.
Considering you did such a great job setting up Russia for additional income from Africa and the Middle East it didn’t make sense that you didn’t make the defense of Moscow your number 1 priority. You instead settled for minor gains elsewhere and let us have a great shot at winning the game. When we won the Moscow battle I IM’d Majikforce and said “We just won!”
Your play was impressive. You deserved to win. We certainly appreciate you letting us win instead. :)
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@karl7 said in League General Discussion Thread:
The League is fracturing! And just when I thought I may return!
I haven’t played POV, but isn’t it pretty close to BM3? If not seriously different, I wouldn’t care if it counted.
There’s no fracturing, we just have a major new version that would potentially cause big problems for next year’s playoffs if we don’t adapt.
P2V is a more advanced, detailed map than G40 and there are various other changes that make it substantially different. You can scramble to land from airbases, and carrier planes can scramble to neighboring seazones and even islands and territories, for example. Map for Pacific Ocean, China, and Russia is substantially more detailed and changed. Many players will not be able to transition back and forth between BM and P2V very successfully because of these significant differences - most players will probably stick with one version or the other. Definitely check out P2V, Karl, you’ll be very intrigued.
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@karl7 I think the major change is the scramble rules (can scramble to land and/or from CVs) but the map is drawn differently so that few islands are in their own sea zone and most border 2. Also USSR is significantly stronger and has an IC in the east.
There are many changes but that gives you a quick overview.
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I’m happy to see the changes and I’ll be pretty happy with whatever is decided but I’ll just rearticulate my preference for overall standings to shape one’s eligibility for the playoffs:
If one’s ranking for one of the playoffs is based on only the games played of the particular version, than you would need enough games of that version so that your final score is a pretty good approximation of where you rank. I doubt we could do that with much less than 8 especially since someone could play 3 games against the same person.
But most of us only play about 8-15 games in a year. If we need 8 games to get into the playoffs than we are going to end up playing mostly one of the versions, since that is our best chance to get in the playoffs and a game or two of another version won’t be meaningful. It is likely to discourage people from playing the different versions if they also have an interest in making the playoffs.
If playoff eligibility is determined by overall standings (and perhaps a minimum number of games of the particular version for that playoff) than players won’t have a disincentive of playing other versions since all games will be meaningful.
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I have to disagree with you on that one though. If you play 8 games of BM and 3 of P2V, I can’t see why that should qualify you to be the league champion (potentially) for P2V or even OOB.
If you only really care about getting into the finals, play 8 games of one version then move to another if it is feasible you will have time in the year to complete that.
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@farmboy said in League General Discussion Thread:
It is likely to discourage people from playing the different versions if they also have an interest in making the playoffs.
I also have to disagree. And maybe also prove you wrong. Admittedly I’ve played 54 games this season, but I just agreed on playing an OOB-game with a newcomer because of gamer’s proposition.
You know I despise OOBsolete, or atleast don’t think much of it. Definitely wouldn’t play it if it affected my BM3-rating. You also know that the ranking system discourages players with higher tiers of playing new players or those with a tier-difference of 2 or more.
Anyway, since I don’t care so much for the OOB-playoff, I may very well agree on a game with a player needing introduction to the league. @majikforce did that for me, so now is the time to return the service. I’m happy that @gamerman01 construes the effort of making that possible.
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@andrewaagamer thanks for your comments. I agree with most of them. We also did some additional errors a long the way and failed at a couple of crucial attacks, such as Leningrad but these might not have mattered after an early loss of Moscow.
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@simon33 I guess my assumption here is that the skills from one game are pretty transferable so that a high ranking in one version will transfer to others. And we have already been doing that with BM and OOB although I appreciate that PTV is a more substantially different game. But what qualifies someone to be league champion is that they win the tournament. And I would expect players who can play in the tournaments are going to self select for the tournaments they have the best chance in, so they won’t use their BM wins to sneak past better PTV players into the PTV tournament.
And my concern here is that we are going to end up siloing the league such that a lot of players just stick to one version or the other. I play for fun, but the competition and the goal of ending up in the playoffs is a big motivator and part of the fun. So my choices around the games I play is always partially influenced by how it will effect my rankings. I will end up playing other versions less than I might otherwise if the games don’t effect my chances in the playoffs. Obviously other people play for different reasons, so maybe this will just be my problem.
@trulpen Definitely its good to play newcomers as it also helps maintain this as a community and bring new players in. I did the same earlier last year. I played a game of OOB with a new player and a couple of games of BM with someone who had recently joined the league. I won those games, but if I had simply not played them, I would have ended up in 7th in the league ,rather than 11th. I don’t mean to whine about that (I’m quite fine with where I ended up. Apart from the top 4-5, there are about 20 players that have a reasonable chance of making the final 8. This just wasn’t my turn) but I think it speaks to how this can be a disincentive.
Again, I’ll be happy with whatever the changes are and adjust accordingly. Just thought this was worth flagging the concern.
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@simon33 said in League General Discussion Thread:
I have to disagree with you on that one though. If you play 8 games of BM and 3 of P2V, I can’t see why that should qualify you to be the league champion (potentially) for P2V or even OOB.
If you only really care about getting into the finals, play 8 games of one version then move to another if it is feasible you will have time in the year to complete that.
Well, we can put 8 games total as the condition to play in any play off, and 5 games per game version for that specific play off, so somebody who plays 8 PTV games and nothing else, cant compete in other play offs.
And playing 5 + 5 games gets u in 2 play offs (BM and PTV will be the usual combo).
10 games in a season is ok, and even if u finish 8 only (or we can decrease it even more) u play in at least one play off.
I totally like the idea of 2-3 play offs, it will be so much fun.
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I am not an OOB dude, but i ll try to compete in that one too.
I like the challenge.
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@amon-sul I would say just one rule, 8 games of that version.





