TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 4 Purchase Units - Russians Russians buy 16 infantry; Remaining resources: 3 PUs; Combat Move - Russians 1 submarine moved from 118 Sea Zone to 117 Sea Zone Combat - Russians Battle in 117 Sea Zone Russians attack with 1 submarine Germans defend with 1 destroyer Russians roll dice for 1 submarine in 117 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits Germans roll dice for 1 destroyer in 117 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 117 Sea Zone Russians win with 1 submarine remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Russians 2 aaGuns, 1 armour, 3 artilleries, 23 infantry, 1 mech_infantry and 1 tactical_bomber moved from Southern Belarus to Smolensk 1 aaGun and 5 infantry moved from Vologda to Yaroslavl 1 armour and 1 mech_infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Smolensk 2 artilleries and 15 infantry moved from Rostov to Stalingrad 6 infantry moved from Samara to Stalingrad 2 infantry moved from Urals to Samara 4 infantry moved from Russia to Samara 1 submarine moved from 112 Sea Zone to 93 Sea Zone Place Units - Russians Turning on Edit Mode EDIT: Removing units owned by Russians from Russia: 6 infantry EDIT: Adding units owned by Russians to Bryansk: 6 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Russians from Smolensk: 1 aaGun EDIT: Adding units owned by Russians to Bryansk: 1 aaGun EDIT: Turning off Edit Mode 10 infantry placed in Russia 3 infantry placed in Stalingrad 3 infantry placed in Urals Turn Complete - Russians Russians collect 37 PUs; end with 40 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 43 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 45 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 47 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




