@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@simon33 I think the bids are just part of the fun, and 22 is right now the price some players are willing to pay to play axis. I suspect in the long run, that will be a little high.
You are probably right that UK naval/air bids are the best (alhtough I’d probably emphasize the Atlantic including 91 which can reach into the med). And that makes sense since the only thing the Allies are certain of at the start is that Germany is at war with the UK and that is where you can minimize the damage the Germans can do the most. If you new with absolute certainty that your opponent was doing a J1, that might change things a bit. And that does reduce some of the variation in game play. It is probably an advantage of OOB with its bids of 50-60 that the Allies will end up spending that bid elsewhere too.
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@farmboy said in League General Discussion Thread:
alhtough I’d probably emphasize the Atlantic including 91
Yeah, with a 22 bid though you can do subs in 91 & 98 + ftr Malta. Which gives a coin toss in SZ91 if they go after it with 2 subs. With the bid I was suggesting there is a setback if the SZ91 CA is sunk G1.
Most probable attack is SZ91 will not be attacked though.
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@gamerman01 is there allready someone who is interested in running the League as a Mod?
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I haven’t heard from anyone who I think could do it, no. But I’m gradually getting better and have been able to keep up with duties so far.
The position is always open though - I’m willing to hand it off to someone who has enough experience and good reputation
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I did not set a rule at mid-year on how many games for each version you’d need to qualify for the playoffs.
It looks like it should be 8 for balanced mod;
4 for PTV;
3 for OOBDoes anyone disagree with these threshholds? If you take the total number of games completed during the year by all players, and divide by 20, you get approximately these numbers. I also eyeballed the standings to see if it looked right - would qualify about the right number of players.
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@gamerman01 said in League General Discussion Thread:
I haven’t heard from anyone who I think could do it, no. But I’m gradually getting better and have been able to keep up with duties so far.
The position is always open though - I’m willing to hand it off to someone who has enough experience and good reputation
I am very happy that you getting better. Good News!
Step by step. -
@gamerman01 said in League General Discussion Thread:
But I’m gradually getting better and have been able to keep up with duties so far
Glad to hear it - the past few years have been challenging for many, here’s to your continued improvement.
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@gamerman01 glad to hear it.
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our others noticing issues with Marti? In all my games, some dice rolls aren’t showing up and they aren’t ending up in other folders either. Just not showing up.
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@farmboy Yep. I have had the same problem. They aren’t even in my spam folder.
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@majikforce good to know it’s happening to others as well. Will try to to let the mods know (if they don’t already)
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It is working for me.
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@farmboy did you see my rolls just now?
I have had this issue several times and then changed e-mails without much luck from what I remember. After a while it seems to work again though.
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@farmboy said in League General Discussion Thread:
our others noticing issues with Marti? In all my games, some dice rolls aren’t showing up and they aren’t ending up in other folders either. Just not showing up.
I am having this issue now too. I am getting 1/3 to 1/2 the actual rolls. This happened to me once before and it cleared up after a few days. I assume the programmers did something on their end to correct it.
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@pejon_88 I saw some, but not all. Hopefully, this will get sorted after a few days.
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@simon33 said in League General Discussion Thread:
It is working for me.
Upon closer inspection there are some missing rolls.
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@simon33 there is a topic here where you can let them know https://www.axisandallies.org/forums/topic/37833/marti-dice-issues/2?_=1640291827061
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How too sign up for playoff
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@feltmarskal over the next few days I expect we will get an invite by gamer man to join the playoffs and he will then set it up.
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What are your thoughts on counting G40 Alternate Universe games towards league standings for 2022? I was reading the below part of the league rules:
“4a The default game rules may be modified by agreement of both players. Low Luck or Tech, with or without Tech Tokens, is allowed if you and your opponent agree prior to bidding. Balanced mod (see stickied League section thread for Balanced Mod rules) or any other ruleset using G40 is likewise allowed if agreed by players”
G40 Alternate Universe is based on G40 rules with some modifications. I appreciate this is a bit of a harder question now that the league is split into 3 categories. Perhaps it could count towards the 2nd Edition category?
More info about the map below if you need it:
https://www.axisandallies.org/forums/topic/36740/1940-global-alternate-universe-g40-alt-universe





