TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Americans Americans buy 2 fighters, 1 infantry, 7 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 armour, 1 cruiser, 1 infantry and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 armour and 1 infantry moved from 92 Sea Zone to Gibraltar 2 fighters moved from 93 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to 91 Sea Zone 1 bomber moved from Russia to Volgograd 1 artillery moved from Caroline Islands to 33 Sea Zone 1 artillery and 1 transport moved from 33 Sea Zone to 19 Sea Zone 1 artillery moved from 19 Sea Zone to Manchuria 1 fighter moved from 33 Sea Zone to 45 Sea Zone Combat - Americans Strategic bombing raid in Volgograd Germans roll AA dice in Volgograd : 0/1 hits, 0.17 expected hits Bombing raid in Volgograd rolls: 8 and causes: 6 damage to unit: factory_minor Bombing raid in Volgograd causes 6 damage total. Battle in Manchuria Battle in 91 Sea Zone Americans attack with 1 fighter Germans defend with 1 transport 1 transport owned by the Germans lost in 91 Sea Zone Americans win, taking Manchuria from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Germans: 1 transport Battle in 45 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 45 Sea Zone Americans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in Gibraltar Americans attack with 1 armour, 2 fighters and 1 infantry Germans defend with 1 harbour and 2 infantry Americans roll dice for 1 cruiser in Gibraltar, round 2 : 1/1 hits, 0.50 expected hits Americans roll dice for 1 armour, 2 fighters and 1 infantry in Gibraltar, round 2 : 1/4 hits, 1.67 expected hits Germans roll dice for 2 infantry in Gibraltar, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the Germans lost in Gibraltar Americans win, taking Gibraltar from Germans with 1 armour, 2 fighters and 1 infantry remaining. Battle score for attacker is 6 Casualties for Germans: 2 infantry Non Combat Move - Americans 1 fighter moved from Gibraltar to 93 Sea Zone 1 fighter moved from Gibraltar to 92 Sea Zone 1 fighter moved from 91 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 carrier and 1 destroyer moved from 93 Sea Zone to 92 Sea Zone 1 submarine moved from 90 Sea Zone to 92 Sea Zone 1 destroyer moved from 90 Sea Zone to 106 Sea Zone 1 fighter moved from Persia to Northwest Persia 1 bomber moved from Volgograd to Northwest Persia 1 battleship, 5 carriers, 2 cruisers, 1 destroyer, 6 fighters, 2 submarines and 1 tactical_bomber moved from 33 Sea Zone to 42 Sea Zone 1 fighter moved from 45 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone 1 artillery and 1 infantry moved from 54 Sea Zone to Queensland 3 fighters moved from Hawaiian Islands to Queensland 2 fighters moved from Western United States to Hawaiian Islands 1 carrier and 5 submarines moved from 10 Sea Zone to 30 Sea Zone Place Units - Americans 2 fighters placed in Eastern United States 1 infantry placed in Central United States 3 submarines and 1 transport placed in 101 Sea Zone 4 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Hunan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Kweichow to Szechwan Chinese take Szechwan from Japanese 1 infantry moved from Shensi to Sikang Chinese take Sikang from Japanese 7 infantry moved from Hopei to Chahar Chinese take Chahar from Japanese Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Chahar Turn Complete - Chinese Chinese collect 13 PUs; end with 14 PUs Purchase Units - British British buy 1 artillery, 1 destroyer, 7 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery; Remaining resources: 1 PUs; Combat Move - British 1 mech_infantry moved from Ethiopia to Italian Somaliland British take Italian Somaliland from Italians Combat - British Non Combat Move - British 1 fighter moved from United Kingdom to Gibraltar 2 battleships, 1 carrier, 2 cruisers, 2 destroyers, 2 fighters and 1 transport moved from 93 Sea Zone to 92 Sea Zone 1 fighter moved from 92 Sea Zone to Gibraltar 1 fighter and 1 tactical_bomber moved from Libya to Gibraltar 1 bomber moved from Trans-Jordan to Gibraltar 5 artilleries moved from Tobruk to Alexandria 1 armour, 1 artillery, 5 infantry and 1 mech_infantry moved from Iraq to Northwest Persia 7 artilleries and 3 infantry moved from Persia to Northwest Persia 1 artillery and 2 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Egypt to Iraq 3 infantry moved from Egypt to Trans-Jordan 1 mech_infantry moved from Belgian Congo to Egypt 1 mech_infantry moved from Suiyuyan to Chahar 1 armour and 2 mech_infantrys moved from Kansu to Chahar Place Units - British 1 transport placed in 71 Sea Zone 2 infantry placed in Union of South Africa 1 destroyer placed in 106 Sea Zone 3 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia Turn Complete - British Total Cost from Convoy Blockades: 8 Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 5,1,3,1,2,2 British collect 27 PUs (8 lost to blockades); end with 27 PUs Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUs Place Units - UK_Pacific 1 artillery placed in India Turn Complete - UK_Pacific UK_Pacific collect 6 PUs; end with 7 PUs Some Units in India change ownership: 1 artilleryCombat Hit Differential Summary :
Americans regular : -0.17 Germans AA : -0.17 Germans regular : -0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




