TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 7 Purchase Units - Russians Russians buy 1 artillery and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 armour moved from Buyant-Uhaa to Jehol Chinese take Jehol from Japanese 1 armour moved from Jehol to Buyant-Uhaa 1 infantry moved from Ukraine to Western Ukraine Russians take Western Ukraine from Italians 1 infantry moved from Ukraine to Bessarabia Russians take Bessarabia from Italians 1 fighter and 1 tactical_bomber moved from Ukraine to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 1 infantry moved from Smolensk to Northern Belarus Combat - Russians Battle in Northern Belarus Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Northern Belarus, round 2 : 2/4 hits, 1.50 expected hits Germans roll dice for 1 infantry in Northern Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Northern Belarus Russians win, taking Northern Belarus from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter and 1 tactical_bomber moved from Northern Belarus to Novgorod 1 artillery and 9 infantry moved from Russia to Smolensk 2 infantry moved from Rostov to Ukraine 1 infantry moved from Stalingrad to Rostov 1 submarine moved from 109 Sea Zone to 122 Sea Zone 1 infantry moved from Smolensk to Southern Belarus 1 artillery and 7 infantry moved from Smolensk to Novgorod Place Units - Russians 3 infantry placed in Ukraine 1 artillery and 9 infantry placed in Russia Turn Complete - Russians Russians collect 35 PUs; end with 35 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 37 PUsCombat Hit Differential Summary :
Germans regular : -0.33 Russians regular : 0.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




