TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 10 Purchase Units - Americans Americans buy 3 artilleries, 1 carrier, 4 infantry and 7 submarines; Remaining resources: 1 PUs; Combat Move - Americans 1 bomber moved from Yunnan to Kiangsu Combat - Americans Americans creates battle in territory 42 Sea Zone Strategic bombing raid in Kiangsu Japanese roll AA dice in Kiangsu : 0/1 hits, 0.17 expected hits Bombing raid in Kiangsu rolls: 4 and causes: 4 damage to unit: factory_minor Bombing raid in Kiangsu causes 4 damage total. Non Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Turning off Edit Mode 1 bomber moved from Kiangsu to Shensi 3 submarines moved from 37 Sea Zone to 39 Sea Zone EDIT: 2 artilleries and 2 infantry moved from Java to 42 Sea Zone 2 artilleries, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 7 fighters, 2 infantry, 15 submarines, 1 tactical_bomber and 2 transports moved from 42 Sea Zone to 39 Sea Zone EDIT: 2 artilleries and 2 infantry moved from 39 Sea Zone to India 1 destroyer moved from 30 Sea Zone to 54 Sea Zone 1 carrier and 10 submarines moved from 51 Sea Zone to 63 Sea Zone 3 fighters moved from Hawaiian Islands to Queensland 1 destroyer moved from 31 Sea Zone to 26 Sea Zone 2 destroyers and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Western United States to Hawaiian Islands 1 mech_infantry moved from New South Wales to Queensland 1 fighter moved from Eastern United States to Gibraltar 1 transport moved from 92 Sea Zone to 89 Sea Zone 1 artillery and 1 infantry moved from Central United States to Southeast Mexico 1 artillery and 1 infantry moved from Eastern United States to Quebec 1 transport moved from 91 Sea Zone to 106 Sea Zone 1 artillery and 1 infantry moved from Morocco to 92 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Greece 1 artillery moved from 99 Sea Zone to Greece 1 transport moved from 99 Sea Zone to 92 Sea Zone 1 fighter moved from Gibraltar to Greece Place Units - Americans 2 artilleries and 1 infantry placed in Greece 1 artillery and 3 infantry placed in Central United States 1 carrier and 7 submarines placed in 10 Sea Zone Turn Complete - Americans Americans collect 58 PUs; end with 59 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 2 infantry moved from Yunnan to Kwangsi Combat - Chinese Battle in Kwangsi Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 2 infantry in Kwangsi, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kwangsi, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi Chinese win, taking 42 Sea Zone from Japanese, taking Kwangsi from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kwangsi to Yunnan 1 infantry moved from Kweichow to Shensi 1 infantry moved from Anhwe to Chahar Place Units - Chinese 1 artillery and 2 infantry placed in Shensi 2 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 15 PUs Purchase Units - British British buy 1 armour, 3 artilleries, 1 fighter and 5 infantry; Remaining resources: 3 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 fighter moved from Yunnan to Shan State 1 infantry moved from Burma to Shan State 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber moved from Yunnan to Kwangtung 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 6 fighters moved from Greece to Caucasus 1 armour moved from Greece to Albania British take Albania from Italians 1 armour moved from Albania to Greece Combat - British Battle in Kwangtung British attack with 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber Japanese defend with 1 factory_minor, 1 harbour, 3 infantry and 1 tactical_bomber British roll dice for 1 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber in Kwangtung, round 2 : 2/7 hits, 2.67 expected hits Japanese roll dice for 3 infantry and 1 tactical_bomber in Kwangtung, round 2 : 1/4 hits, 1.50 expected hits 1 mech_infantry owned by the British lost in Kwangtung 2 infantry owned by the Japanese lost in Kwangtung British roll dice for 1 armour, 2 fighters, 2 mech_infantrys and 1 tactical_bomber in Kwangtung, round 3 : 2/6 hits, 2.50 expected hits Japanese roll dice for 1 infantry and 1 tactical_bomber in Kwangtung, round 3 : 1/2 hits, 0.83 expected hits 1 mech_infantry owned by the British lost in Kwangtung 1 tactical_bomber owned by the Japanese and 1 infantry owned by the Japanese lost in Kwangtung British win, taking Kwangtung from Japanese with 1 armour, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for British: 2 mech_infantrys Casualties for Japanese: 3 infantry and 1 tactical_bomber Battle in Shan State British attack with 1 fighter and 1 infantry Japanese defend with 1 infantry British roll dice for 1 fighter and 1 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Shan State, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Shan State British win, taking Shan State from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 artillery, 6 fighters and 1 infantry Germans defend with 1 artillery and 1 mech_infantry British roll dice for 1 artillery, 6 fighters and 1 infantry in Caucasus, round 2 : 3/8 hits, 3.67 expected hits Germans roll dice for 1 artillery and 1 mech_infantry in Caucasus, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Caucasus 1 artillery owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery and 6 fighters remaining. Battle score for attacker is 5 Casualties for British: 1 infantry Casualties for Germans: 1 artillery and 1 mech_infantry Non Combat Move - British 6 fighters moved from Caucasus to Greece 2 fighters and 1 tactical_bomber moved from Kwangtung to Yunnan 1 aaGun and 10 infantry moved from Burma to Yunnan 4 artilleries moved from Burma to Yunnan 1 fighter moved from Shan State to Yunnan 8 infantry moved from Burma to Yunnan 2 aaGuns and 3 infantry moved from Burma to India 2 transports moved from 99 Sea Zone to 98 Sea Zone 1 infantry moved from Trans-Jordan to 98 Sea Zone 2 artilleries and 1 infantry moved from Egypt to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 99 Sea Zone 2 artilleries and 2 infantry moved from 99 Sea Zone to Greece 1 fighter moved from Gibraltar to 99 Sea Zone 1 mech_infantry moved from Union of South Africa to Belgian Congo 2 infantry moved from Union of South Africa to 71 Sea Zone 2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 transport moved from 81 Sea Zone to 71 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 infantry moved from Trans-Jordan to Iraq 1 mech_infantry moved from Iraq to Northwest Persia 2 artilleries and 1 infantry moved from Persia to Northwest Persia 1 transport moved from 99 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 1 destroyer moved from 99 Sea Zone to 92 Sea Zone 1 destroyer moved from 81 Sea Zone to 99 Sea Zone 1 fighter moved from United Kingdom to Gibraltar Place Units - British 1 armour and 2 infantry placed in Union of South Africa 2 artilleries and 1 infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 1 fighter placed in United Kingdom Turn Complete - British British collect 35 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 Optional[PUs]; end with 41 Optional[PUs] Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 Optional[PUs]; end with 13 Optional[PUs] Some Units in India change ownership: 3 infantryCombat Hit Differential Summary :
Chinese regular : -1.50 Japanese regular : -1.67 Japanese AA : -0.17 Germans regular : 0.33 British regular : -1.50


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




