TripleA Turn Summary for game: Classic League
Game History
Round: 4 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Novosibirsk to Sinkiang 1 infantry moved from Karelia S.S.R. to East Europe 1 fighter moved from Novosibirsk to East Europe 2 fighters moved from Novosibirsk to Sinkiang 1 infantry moved from Persia to India British take India from Japanese Combat - Russians Battle in Sinkiang Russians attack with 2 fighters and 2 infantry Japanese defend with 1 infantry Russians roll dice for 2 fighters and 2 infantry in Sinkiang, round 2 : 1/4 hits, 1,33 expected hits Japanese roll dice for 1 infantry in Sinkiang, round 2 : 0/1 hits, 0,33 expected hits 1 infantry owned by the Japanese lost in Sinkiang Russians win, taking Sinkiang from Japanese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in East Europe Russians attack with 1 fighter and 1 infantry Germans defend with 1 infantry Russians roll dice for 1 fighter and 1 infantry in East Europe, round 2 : 2/2 hits, 0,67 expected hits Germans roll dice for 1 infantry in East Europe, round 2 : 1/1 hits, 0,33 expected hits 1 infantry owned by the Russians lost in East Europe 1 infantry owned by the Germans lost in East Europe Russians win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Russians 1 fighter moved from East Europe to Karelia S.S.R. 2 fighters moved from Sinkiang to Novosibirsk 1 aaGun moved from Russia to Novosibirsk 1 aaGun moved from Karelia S.S.R. to Russia 1 infantry moved from Novosibirsk to Yakut S.S.R. 1 infantry moved from Caucasus to Persia 1 infantry moved from Karelia S.S.R. to Caucasus 2 infantry moved from Russia to Kazakh S.S.R. 1 infantry moved from Karelia S.S.R. to Finland Norway 4 infantry moved from Russia to Novosibirsk 5 infantry moved from Karelia S.S.R. to Russia Place Units - Russians 9 infantry placed in Russia Turning on Edit Mode EDIT: Removing units owned by Russians from West Panama Sea Zone: 1 submarine EDIT: Adding units owned by Russians to West US Sea Zone: 1 submarine EDIT: Turning off Edit Mode Turn Complete - Russians Russians collect 24 PUs; end with 24 PUsCombat Hit Differential Summary :
Japanese regular : -0,33 Germans regular : 0,67 Russians regular : 1,00


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




