TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Research Technology - Germans Purchase Units - Germans Germans buy 6 artilleries, 1 carrier, 1 infantry and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 unit repaired. 1 infantry moved from Bessarabia to Ukraine Germans take Ukraine from Russians 2 infantry moved from Eastern Poland to Belarus 1 infantry moved from Eastern Poland to Western Ukraine Germans take Western Ukraine from Russians 1 infantry moved from Karelia to Vyborg Germans take Vyborg from Russians 1 infantry moved from Karelia to Novgorod Germans take Novgorod from Russians 1 artillery and 1 infantry moved from Western Germany to 112 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 112 Sea Zone to 123 Sea Zone 1 artillery and 1 infantry moved from 123 Sea Zone to Iceland 2 bombers moved from Western Germany to Belarus Combat - Germans Battle in Iceland Battle in Belarus Germans attack with 2 bombers and 2 infantry Russians defend with 1 infantry Germans roll dice for 2 bombers and 2 infantry in Belarus, round 2 : 4/4 hits, 1.67 expected hits Russians roll dice for 1 infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Belarus Germans win, taking Iceland from British, taking Belarus from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Germans 2 bombers moved from Belarus to Germany 1 aaGun moved from Eastern Poland to Belarus 1 aaGun moved from Bessarabia to Ukraine 1 aaGun and 6 infantry moved from Karelia to Novgorod 1 infantry moved from Romania to Bessarabia 2 aaGuns moved from Bessarabia to Western Ukraine 5 artilleries and 16 infantry moved from Bessarabia to Western Ukraine 3 armour moved from Bessarabia to Western Ukraine 4 mech_infantrys moved from Poland to Western Ukraine 3 infantry moved from Eastern Poland to Western Ukraine 6 artilleries moved from Eastern Poland to Western Ukraine 13 mech_infantrys moved from Eastern Poland to Western Ukraine 7 armour moved from Eastern Poland to Western Ukraine 1 armour and 7 mech_infantrys moved from Germany to Eastern Poland 1 artillery moved from Western Germany to Germany 1 fighter and 1 tactical_bomber moved from Western Germany to 95 Sea Zone 1 submarine moved from 112 Sea Zone to 109 Sea Zone 1 cruiser and 1 destroyer moved from 110 Sea Zone to 123 Sea Zone 1 fighter and 1 tactical_bomber moved from Holland Belgium to 93 Sea Zone 1 artillery and 1 infantry moved from Normandy Bordeaux to France 1 battleship moved from 110 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Southern Italy to Western Germany 1 aaGun moved from Holland Belgium to Western Germany 1 tactical_bomber moved from 95 Sea Zone to Southern Italy 1 fighter moved from 95 Sea Zone to Southern Italy Place Units - Germans 1 carrier and 1 submarine placed in 93 Sea Zone 6 artilleries and 1 infantry placed in Germany Turning on Edit Mode EDIT: Removing units owned by Germans from Western Ukraine: 1 infantry EDIT: Adding units owned by Germans to Ukraine: 1 infantry EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 50 PUs; end with 50 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUsCombat Hit Differential Summary :
Russians regular : -0.33 Germans regular : 2.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




