TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 4 Purchase Units - Americans Americans buy 1 carrier, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 2 infantry moved from Gibraltar to 92 Sea Zone 2 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 2 infantry moved from 99 Sea Zone to Greece Combat - Americans Battle in Greece Non Combat Move - Americans 1 mech_infantry moved from Central United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 carrier and 2 fighters moved from 110 Sea Zone to 92 Sea Zone 1 submarine moved from 93 Sea Zone to 97 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 51 Sea Zone 1 infantry and 1 mech_infantry moved from 51 Sea Zone to Samoa 1 armour, 1 artillery and 1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 armour, 1 artillery, 1 battleship, 3 carriers, 2 cruisers, 4 destroyers, 3 infantry, 1 mech_infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 artillery moved from 54 Sea Zone to Queensland 3 infantry moved from 54 Sea Zone to Queensland 3 fighters and 1 tactical_bomber moved from Midway to 54 Sea Zone 2 carriers and 2 submarines moved from 10 Sea Zone to 30 Sea Zone 2 fighters moved from Western United States to 30 Sea Zone 1 bomber moved from Western United States to Gibraltar Place Units - Americans 1 carrier and 1 submarine placed in 10 Sea Zone 3 fighters placed in Western United States 2 fighters placed in Eastern United States Turn Complete - Americans Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6,6,3,1,2,2,6 Americans collect 52 PUs (2 lost to blockades); end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 4 infantry; Remaining resources: 1 PUs; Combat Move - Chinese 1 infantry moved from Yunnan to Kwangsi Chinese take Kwangsi from Japanese 1 infantry moved from Yunnan to Kweichow Chinese take Kweichow from Japanese 1 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Hopei Chinese take Hopei from Japanese 1 infantry moved from Yunnan to Hunan Chinese take Hunan from Japanese Combat - Chinese Non Combat Move - Chinese 1 fighter moved from Yunnan to Shensi 1 artillery and 3 infantry moved from Suiyuyan to Shensi 4 artilleries and 12 infantry moved from Yunnan to Hunan Place Units - Chinese 4 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs Turning on Edit Mode EDIT: Removing units owned by Chinese from Hunan: 1 infantry EDIT: Adding units owned by Chinese to Hunan: 1 artillery EDIT: Changing PUs for Chinese from 19 to 18 EDIT: Turning off Edit Mode Purchase Units - British British buy 2 fighters and 4 infantry; Remaining resources: 1 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - British 3 fighters moved from 92 Sea Zone to 97 Sea Zone 3 fighters moved from Gibraltar to 97 Sea Zone 1 carrier moved from 92 Sea Zone to 97 Sea Zone 1 battleship and 2 destroyers moved from 92 Sea Zone to 97 Sea Zone 3 cruisers moved from 92 Sea Zone to 97 Sea Zone 1 destroyer moved from 81 Sea Zone to 97 Sea Zone 2 fighters moved from Persia to 97 Sea Zone 1 tactical_bomber moved from Persia to 99 Sea Zone 1 bomber moved from Persia to 97 Sea Zone 1 artillery moved from Gibraltar to 91 Sea Zone 1 infantry moved from Gibraltar to 91 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 artillery and 1 infantry moved from 110 Sea Zone to Holland Belgium 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 125 Sea Zone 2 infantry moved from 125 Sea Zone to Norway Combat - British Battle in 99 Sea Zone British attack with 1 tactical_bomber; Americans loiter and taunt Italians defend with 1 transport 1 transport owned by the Italians lost in 99 Sea Zone British win, taking Greece from Italians with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Italians: 1 transport Battle in Norway Battle in 97 Sea Zone British attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers and 8 fighters; Americans loiter and taunt Italians defend with 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport British roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 3 destroyers and 8 fighters in 97 Sea Zone, round 2 : 12/16 hits, 7.83 expected hits Italians roll dice for 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport in 97 Sea Zone, round 2 : 4/7 hits, 3.67 expected hits Units damaged: 1 battleship owned by the British 3 destroyers owned by the British lost in 97 Sea Zone 1 destroyer owned by the Italians, 1 transport owned by the Italians, 2 cruisers owned by the Italians, 1 battleship owned by the Italians, 2 fighters owned by the Italians and 1 carrier owned by the Italians lost in 97 Sea Zone British win, taking Norway from Germans, taking 97 Sea Zone from Neutral with 1 battleship, 1 bomber, 1 carrier, 3 cruisers and 8 fighters remaining. Battle score for attacker is 71 Casualties for British: 3 destroyers Casualties for Italians: 1 battleship, 1 carrier, 2 cruisers, 1 destroyer, 2 fighters and 1 transport Battle in Holland Belgium British attack with 1 artillery and 1 infantry Germans defend with 1 mech_infantry British roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Holland Belgium British roll dice for 1 artillery in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 3 : 0/1 hits, 0.33 expected hits British roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 mech_infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the British lost in Holland Belgium Germans win with 1 mech_infantry remaining. Battle score for attacker is -7 Casualties for British: 1 artillery and 1 infantry Non Combat Move - British 6 fighters moved from 97 Sea Zone to Greece 1 submarine moved from 91 Sea Zone to 93 Sea Zone 1 destroyer moved from 91 Sea Zone to 92 Sea Zone 1 cruiser moved from 76 Sea Zone to 81 Sea Zone 1 transport moved from 76 Sea Zone to 81 Sea Zone 2 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone 2 infantry moved from 81 Sea Zone to Trans-Jordan 2 artilleries and 3 infantry moved from Egypt to Trans-Jordan 1 tactical_bomber moved from 99 Sea Zone to Greece 4 infantry moved from Yunnan to Hunan 2 aaGuns moved from Yunnan to Hunan 2 fighters moved from Yunnan to Shensi 1 tactical_bomber moved from Yunnan to Shensi 1 artillery moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to Hunan 1 mech_infantry moved from Yunnan to India 7 infantry moved from India to Burma 1 infantry moved from West India to India 1 infantry moved from Persia to Northwest Persia 1 fighter moved from Persia to Greece 1 bomber moved from 97 Sea Zone to Greece Place Units - British 2 fighters and 1 infantry placed in Persia 3 infantry placed in United Kingdom Turning on Edit Mode EDIT: Adding units owned by British to Tunisia: 1 aaGun, 1 armour and 2 infantry EDIT: Removing units owned by British from Algeria: 1 aaGun, 1 armour and 2 infantry EDIT: Turning off Edit Mode British undo move 1. 1 infantry placed in United Kingdom 2 fighters placed in Persia Turn Complete - British British collect 33 PUs; end with 34 PUs Place Units - UK_Pacific 2 infantry and 1 mech_infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 7 PUs; end with 7 PUs Some Units in India change ownership: 2 infantry and 1 mech_infantryCombat Hit Differential Summary :
Italians regular : 0.33 Germans regular : 1.00 British regular : 2.83


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




