Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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If Axis declare war on true neutrals, can Russia take control of Mongolia? Do they have to wait until they are at war with the Axis?
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Yes. They would become pro allied. They can’t become pro-axis.
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Yes. They would become pro allied. They can’t become pro-axis.
Thanks, it’s what seems most logical to me.
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I suppose the USSR would have to be at war with Japan though. Otherwise they would be under the restrictions of a neutral power on the Pacific map.
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I suppose the USSR would have to be at war with Japan though. Otherwise they would be under the restrictions of a neutral power on the Pacific map.
Hmm interesting point.
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I just landed a US inf in Dutch New Guinea and it remained Dutch. I assumed the ownership would change (and my aim was to get the ANZAC bonus). Am I missing a rule? The game is regular 2nd ed and we are far enough along that the US has declared war.
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Only UK and Anzac can take over Dutch territories actually (and French?), so US can’t take them over.
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Thanks! I’m probably used to situations where the US gets in there after Japan has taken it and assumed I could.
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UK and ANZAC can’t claim French territories.
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Sorry, meant maybe French can take Dutch territories.
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@Pac:
Political Situation: ANZAC begins the game at war with Germany and Italy, both of which are on the other side of world.
ANZAC may declare war on Japan at the beginning of the Combat Move phase of any of its turns, resulting in a state of
war between Japan and both ANZAC and the United Kingdom. When not yet at war with Japan, in addition to the normal
restrictions (see “Powers Not at War with One Another,” page 15), ANZAC may not move units into or through China. It
may, however, move units into Dutch territories as a noncombat movement at any time, as long as those territories have not
been captured by an Axis power. It may actually take control of Dutch territories (gaining their IPC income) by moving land
units into them. Additionally, ANZAC considers attacks against any Dutch territories to be acts of war against it directly.…
Political Situation: France is at war with Germany and Italy. France may declare war on Japan at the beginning of the
Combat Move phase of any of its turns.The bolded bit is not present in the French rules.
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Thanks.
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I just landed a US inf in Dutch New Guinea and it remained Dutch. I assumed the ownership would change (and my aim was to get the ANZAC bonus). Am I missing a rule? The game is regular 2nd ed and we are far enough along that the US has declared war.
Seems like a TripleA bug. The explanation that the USA can’t take Dutch territories isn’t consistent with USA being able to take Java and Celebes.
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I just landed a US inf in Dutch New Guinea and it remained Dutch. I assumed the ownership would change (and my aim was to get the ANZAC bonus). Am I missing a rule? The game is regular 2nd ed and we are far enough along that the US has declared war.
Seems like a TripleA bug. The explanation that the USA can’t take Dutch territories isn’t consistent with USA being able to take Java and Celebes.
Umm, USA can’t take ownership of Java or Celebes from the Dutch either. They can take it from the Axis though.
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I have an issue with a current game; on Anzac2 - I place a dd where was a Japan navy with empty transports ( Japan has not DOW ). So when Japan starts J3 and DOW on allies; he is able to load the transport on the sz where my dd was and brought his transport to the islands.
I thought the combat has to be resolved before the transport can be loaded; so at the end the purpose of it is to delay the attack on the island if the player unloaded the troops the round before…
Am I wrong on this on the triplea server bypass the rule?
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The exception to the rule of “not being able to load transports if an enemy surface warship is in the SZ” is on the turn Japan declares war on UK/Anzac. Japan can load its transports in hostile SZ if Japan is the one to DOW.
To my knowledge this is a player enforced rule, it isn’t in TripleA.
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As the other party involved, I believe that it’s the general scenario, not just the Japan JDOW. From the rulebook under Step 3:
" During your Combat Move phase in which you entered into a state of war, your transports that are already in sea zones that have just become hostile may be loaded in those sea zones (but not in other hostile sea zones). In effect, transports may be loaded in their initial sea zones for amphibious assaults before war is declared, while the sea zone is still friendly."
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Ok thanks guys; I thought it worked the other way around :lol:
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I just got an unknown error when trying to post a China turn. And then was told the upload folder was full when I tried to post a saved game and a screenshot (separately). Is that an error on my end or with the server. The US turn posted moments earlier went up fine.
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I have an issue with a current game; on Anzac2 - I place a dd where was a Japan navy with empty transports ( Japan has not DOW ). So when Japan starts J3 and DOW on allies; he is able to load the transport on the sz where my dd was and brought his transport to the islands.
I thought the combat has to be resolved before the transport can be loaded; so at the end the purpose of it is to delay the attack on the island if the player unloaded the troops the round before…
Am I wrong on this on the triplea server bypass the rule?
Yes, it’s a weird rule thing…but yeah…if Japan is the country that declares war, it can load transports in a suddenly hostile territory. It just can’t move into a different sea zone that’s hostile to load. So, you have to place a UK destroyer in the sea zone with the Japanese transports…than have ANZAC declare war first. Only way to prevent that.
See page 11 of the Pacific Rule book in the Blue Box section on the right
or page 12 of the Europe book.





