Game History
Round: 4 Purchase Units - Japanese Japanese buy 1 armour, 1 artillery, 1 carrier, 1 destroyer, 4 infantry, 1 submarine and 2 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Korea to Northern Manchuria 1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Northern Manchuria 1 bomber moved from Japan to 32 Sea Zone 1 armour, 1 artillery and 1 infantry moved from Korea to Southern Manchuria 1 artillery and 3 infantry moved from Fukien to Kwangtung 1 marine moved from Guam to 22 Sea Zone 1 cruiser and 1 marine moved from 22 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 marine moved from Borneo to 44 Sea Zone 1 artillery, 1 battleship, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 44 Sea Zone to 21 Sea Zone 1 armour and 1 infantry moved from Celebes to 45 Sea Zone 1 armour, 1 infantry and 1 transport moved from 45 Sea Zone to 21 Sea Zone 1 fighter and 1 tactical_bomber moved from 36 Sea Zone to Kwangtung 1 fighter and 1 tactical_bomber moved from Caroline Islands to Kwangtung 1 destroyer moved from 6 Sea Zone to 23 Sea Zone 1 fighter and 1 tactical_bomber moved from Gilbert Islands to 23 Sea Zone 1 artillery, 2 infantry and 2 marines moved from 21 Sea Zone to Kwangtung 1 bomber moved from Japan to Southern Manchuria 1 artillery and 3 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 carrier, 3 infantry and 2 transports moved from 6 Sea Zone to 21 Sea Zone 1 armour, 1 artillery and 3 infantry moved from 21 Sea Zone to Kwangtung Combat - Japanese Battle in 32 Sea Zone Japanese attack with 1 bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 1 bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 transport Battle in Southern Manchuria Japanese attack with 1 armour, 1 artillery, 1 bomber and 1 infantry Russians defend with 1 infantry Japanese roll dice for 1 armour, 1 artillery, 1 bomber and 1 infantry in Southern Manchuria, round 2 : 3/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Southern Manchuria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Southern Manchuria Japanese win, taking Southern Manchuria from Chinese with 1 armour, 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Kwangtung Japanese attack with 1 armour, 3 artilleries, 2 fighters, 8 infantry, 2 marines and 2 tactical_bombers Chinese defend with 4 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 battleship and 2 cruisers in Kwangtung, round 2 : 2/3 hits, 1.67 expected hits Japanese roll dice for 1 armour, 3 artilleries, 2 fighters, 8 infantry, 2 marines and 2 tactical_bombers in Kwangtung, round 2 : 7/18 hits, 6.33 expected hits UK_Pacific roll dice for 4 infantry in Kwangtung, round 2 : 0/4 hits, 1.33 expected hits 4 infantry owned by the Chinese lost in Kwangtung Japanese win, taking Kwangtung from UK_Pacific with 1 armour, 3 artilleries, 2 fighters, 8 infantry, 2 marines and 2 tactical_bombers remaining. Battle score for attacker is 12 Casualties for Chinese: 4 infantry Battle in 23 Sea Zone Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber Americans defend with 1 submarine Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 23 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Americans roll dice for 1 submarine in 23 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Americans lost in 23 Sea Zone Japanese win, taking 23 Sea Zone from Americans with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Americans: 1 submarine Battle in Northern Manchuria Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber Russians defend with 1 infantry Japanese roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Northern Manchuria, round 2 : 0/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Northern Manchuria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Northern Manchuria 1 fighter owned by the Japanese and 1 tactical_bomber owned by the Japanese retreated Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 bomber could not land in 32 Sea Zone and was removed 1 aaGun moved from Korea to Southern Manchuria 2 artilleries and 1 mech_infantry moved from Kiangsu to Shantung 1 fighter moved from Hainan to Shantung 1 bomber moved from Southern Manchuria to Japan 1 fighter and 1 tactical_bomber moved from Northern Manchuria to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from 23 Sea Zone to Marianas 1 fighter and 1 tactical_bomber moved from Gilbert Islands to Caroline Islands 1 transport moved from 35 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 36 Sea Zone 1 artillery and 1 infantry moved from 36 Sea Zone to Manilla 1 carrier moved from 36 Sea Zone to 21 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangtung to 21 Sea Zone 1 destroyer moved from 45 Sea Zone to 36 Sea Zone Place Units - Japanese 1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 6 Sea Zone 1 armour, 1 artillery and 1 infantry placed in Shantung 3 infantry placed in Japan Turn Complete - Japanese Japanese collect 44 PUs; end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 57 PUsCombat Hit Differential Summary :
Chinese regular : 0.33 Americans regular : -0.17 Japanese regular : 0.50 UK_Pacific regular : -1.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




