TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 7 Purchase Units - Russians Russians buy 9 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Novosibirsk Russians take Novosibirsk from Japanese 2 fighters, 1 infantry and 1 tactical_bomber moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 9 artilleries and 30 infantry moved from Russia to Tambov 1 mech_infantry moved from Vologda to Samara 1 artillery, 12 infantry and 1 mech_infantry moved from Russia to Samara Combat - Russians Battle in Bryansk Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber Germans defend with 1 infantry Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bryansk, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Germans lost in Bryansk Russians win, taking Bryansk from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Germans: 1 infantry Battle in Tambov Russians attack with 9 artilleries and 30 infantry Germans defend with 1 infantry Russians roll dice for 9 artilleries and 30 infantry in Tambov, round 2 : 11/39 hits, 9.50 expected hits Germans roll dice for 1 infantry in Tambov, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Tambov 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 9 artilleries and 29 infantry remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Germans: 1 infantry Battle in Samara Russians attack with 1 artillery, 12 infantry and 2 mech_infantrys Japanese defend with 1 infantry Russians roll dice for 1 artillery, 12 infantry and 2 mech_infantrys in Samara, round 2 : 2/15 hits, 2.83 expected hits Japanese roll dice for 1 infantry in Samara, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Samara 1 infantry owned by the Japanese lost in Samara Russians win, taking Samara from Japanese with 1 artillery, 11 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Russians: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Russians 2 aaGuns and 12 infantry moved from Amur to Korea 2 fighters and 1 tactical_bomber moved from Bryansk to Iraq 1 aaGun and 1 infantry moved from Russia to Samara 2 aaGuns and 16 infantry moved from Russia to Tambov 2 armour and 2 mech_infantrys moved from Yunnan to India 1 infantry moved from Vologda to Urals 8 infantry moved from Vologda to Russia Place Units - Russians 9 infantry placed in Russia Turn Complete - Russians Russians collect 18 PUs; end with 18 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 21 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 23 PUsCombat Hit Differential Summary :
Japanese regular : 0.67 Germans regular : 0.33 Russians regular : 1.67


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




