69bb64a4-115c-4487-bf42-12c1fbcf3497-triplea_42294_5jap.tsvg
Game History
Round: 5 Purchase Units - Japanese Japanese buy 1 artillery, 3 infantry and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 armour, 3 artilleries, 1 bomber, 11 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers moved from Kwangsi to Yunnan 1 infantry moved from Kiangsi to Hunan Japanese take Hunan from Chinese 1 infantry moved from French Indo China to Shan State Japanese take Shan State from UK_Pacific 1 armour and 2 mech_infantrys moved from Kiangsu to Anhwe Combat - Japanese Japanese creates battle in territory 37 Sea Zone Battle in Anhwe Japanese attack with 1 armour and 2 mech_infantrys British defend with 1 mech_infantry Japanese roll dice for 1 armour and 2 mech_infantrys in Anhwe, round 2 : 1/3 hits, 0.83 expected hits Chinese roll dice for 1 mech_infantry in Anhwe, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the British lost in Anhwe Japanese win, taking Anhwe from Chinese with 1 armour and 2 mech_infantrys remaining. Battle score for attacker is 4 Casualties for British: 1 mech_infantry Battle in Yunnan Japanese attack with 2 armour, 3 artilleries, 1 bomber, 11 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers British defend with 3 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber; ANZAC defend with 3 fighters; Chinese defend with 6 artilleries, 1 fighter and 8 infantry Japanese roll dice for 2 armour, 3 artilleries, 1 bomber, 11 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers in Yunnan, round 2 : 16/28 hits, 14.00 expected hits Chinese roll dice for 3 armour, 10 artilleries, 6 fighters, 12 infantry, 4 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 10/36 hits, 14.67 expected hits 3 infantry owned by the Japanese, 3 fighters owned by the Japanese, 1 mech_infantry owned by the Japanese and 3 artilleries owned by the Japanese lost in Yunnan 4 mech_infantrys owned by the British, 8 infantry owned by the Chinese and 4 infantry owned by the British lost in Yunnan Japanese roll dice for 2 armour, 1 bomber, 8 fighters and 7 tactical_bombers in Yunnan, round 3 : 11/18 hits, 10.33 expected hits Chinese roll dice for 3 armour, 10 artilleries, 6 fighters and 1 tactical_bomber in Yunnan, round 3 : 8/20 hits, 9.33 expected hits 4 fighters owned by the Japanese, 2 tactical_bombers owned by the Japanese, 1 bomber owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan 4 artilleries owned by the British, 6 artilleries owned by the Chinese and 1 armour owned by the British lost in Yunnan Japanese roll dice for 1 armour, 4 fighters and 5 tactical_bombers in Yunnan, round 4 : 5/10 hits, 5.83 expected hits Chinese roll dice for 2 armour, 6 fighters and 1 tactical_bomber in Yunnan, round 4 : 8/9 hits, 5.50 expected hits 2 fighters owned by the Japanese, 5 tactical_bombers owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan 1 tactical_bomber owned by the British, 2 fighters owned by the British and 2 armour owned by the British lost in Yunnan 2 fighters owned by the Japanese retreated Chinese win with 4 fighters remaining. Battle score for attacker is -75 Casualties for Japanese: 2 armour, 3 artilleries, 1 bomber, 9 fighters, 3 infantry, 1 mech_infantry and 7 tactical_bombers Casualties for Chinese: 6 artilleries and 8 infantry Casualties for British: 3 armour, 4 artilleries, 2 fighters, 4 infantry, 4 mech_infantrys and 1 tactical_bomber Battle in 37 Sea Zone Japanese attack with 1 submarine ANZAC defend with 1 cruiser Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 4 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 cruiser in 37 Sea Zone, round 4 : 1/1 hits, 0.50 expected hits 1 submarine owned by the Japanese lost in 37 Sea Zone ANZAC win with 1 cruiser remaining. Battle score for attacker is -6 Casualties for Japanese: 1 submarine Non Combat Move - Japanese 1 carrier moved from 20 Sea Zone to 6 Sea Zone 1 destroyer moved from 16 Sea Zone to 6 Sea Zone 4 transports moved from 36 Sea Zone to 6 Sea Zone 2 fighters moved from Yunnan to Kwangsi 1 transport moved from 20 Sea Zone to 19 Sea Zone 1 aaGun and 1 infantry moved from Manchuria to 19 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 19 Sea Zone to 20 Sea Zone 1 infantry moved from Kiangsi to Kwangsi 1 aaGun and 1 infantry moved from 20 Sea Zone to Kiangsi 1 artillery and 1 infantry moved from Suiyuyan to Chahar Place Units - Japanese 3 transports placed in 6 Sea Zone 1 artillery and 2 infantry placed in Kiangsu 1 infantry placed in Japan Turn Complete - Japanese Total Cost from Convoy Blockades: 0 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 5 Japanese collect 33 PUs; end with 33 PUsCombat Hit Differential Summary :
Chinese regular : -3.83 Japanese regular : 1.00 ANZAC regular : -0.50

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




