TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 armour, 1 carrier, 1 factory_minor, 3 infantry and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 marine moved from New Britain to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 36 Sea Zone 1 marine moved from 36 Sea Zone to Manilla 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to Borneo 1 fighter and 1 tactical_bomber moved from Davao to Borneo 1 marine moved from Caroline Islands to 35 Sea Zone 1 armour and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 64 Sea Zone 2 artilleries and 4 infantry moved from Solomon Islands to 50 Sea Zone 2 artilleries, 4 infantry and 3 transports moved from 50 Sea Zone to 64 Sea Zone 1 armour, 2 artilleries and 5 infantry moved from 64 Sea Zone to New South Wales 1 battleship moved from 50 Sea Zone to 64 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to New South Wales 2 infantry moved from New Guinea to Dutch New Guinea 1 fighter and 1 tactical_bomber moved from Caroline Islands to Dutch New Guinea 1 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Hunan to Kweichow Japanese take Kweichow from Chinese 1 infantry moved from Honan to Tsinghai Japanese take Tsinghai from Chinese 1 infantry moved from Shansi to Honan 1 artillery moved from Anhwe to Honan 1 infantry moved from Jehol to Shansi 1 infantry moved from Kiangsi to Hunan 1 mech_infantry moved from Kiangsi to Kwangtung 1 infantry moved from Anhwe to Kiangsi 1 fighter and 1 tactical_bomber moved from French Indo China to Kwangsi 1 submarine moved from 132 Sea Zone to 38 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 45 Sea Zone 1 marine moved from 45 Sea Zone to Celebes 2 carriers moved from 50 Sea Zone to 64 Sea Zone 1 destroyer moved from 50 Sea Zone to 64 Sea Zone 1 infantry moved from French Indo China to Shan State 1 fighter and 1 tactical_bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Shan State 1 bomber moved from French Indo China to Kwangsi 1 tactical_bomber moved from 50 Sea Zone to New South Wales 1 fighter moved from 50 Sea Zone to 64 Sea Zone Combat - Japanese Battle in Manilla Battle in Celebes Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Borneo, round 2 : 3/4 hits, 1.83 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Manilla from Americans, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in New South Wales Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers ANZAC defend with 1 armour, 1 artillery, 1 factory_minor, 1 fighter and 1 harbour Japanese roll dice for 1 battleship in New South Wales, round 2 : 0/1 hits, 0.67 expected hits Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 5 infantry and 2 tactical_bombers in New South Wales, round 2 : 6/11 hits, 4.17 expected hits ANZAC roll dice for 1 armour, 1 artillery and 1 fighter in New South Wales, round 2 : 2/3 hits, 1.50 expected hits 2 infantry owned by the Japanese lost in New South Wales 1 armour owned by the ANZAC, 1 fighter owned by the ANZAC and 1 artillery owned by the ANZAC lost in New South Wales Japanese captures 10PUs while taking ANZAC capital Japanese win, taking New South Wales from ANZAC with 1 armour, 2 artilleries, 1 fighter, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Japanese: 2 infantry Casualties for ANZAC: 1 armour, 1 artillery and 1 fighter Battle in Dutch New Guinea Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber ANZAC defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 2/4 hits, 1.50 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Kwangsi Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Kwangsi, round 2 : 2/4 hits, 1.83 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Shan State Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber British defend with 1 infantry; ANZAC defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber in Shan State, round 2 : 2/4 hits, 1.83 expected hits UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Shan State 1 infantry owned by the ANZAC and 1 infantry owned by the British lost in Shan State Japanese win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Casualties for ANZAC: 1 infantry Casualties for British: 1 infantry triggerANZACDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to ANZAC Non Combat Move - Japanese 1 bomber, 1 fighter and 1 tactical_bomber moved from Shan State to French Indo China 1 tactical_bomber moved from Kwangsi to 37 Sea Zone 1 bomber and 1 fighter moved from Kwangsi to French Indo China 1 fighter moved from Borneo to 37 Sea Zone 1 tactical_bomber moved from Borneo to French Indo China 1 artillery and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 37 Sea Zone 1 artillery and 1 infantry moved from 37 Sea Zone to French Indo China 1 transport moved from 47 Sea Zone to 36 Sea Zone 1 carrier moved from 50 Sea Zone to 46 Sea Zone 1 fighter and 1 tactical_bomber moved from 50 Sea Zone to Davao 1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 46 Sea Zone 1 battleship moved from 50 Sea Zone to 46 Sea Zone 1 fighter and 2 tactical_bombers moved from New South Wales to 64 Sea Zone 1 destroyer moved from 47 Sea Zone to 64 Sea Zone 2 fighters moved from Caroline Islands to Japan 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from 37 Sea Zone to French Indo China 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 destroyer moved from 6 Sea Zone to 37 Sea Zone 2 infantry moved from Southern Manchuria to Jehol 1 infantry moved from Jehol to Anhwe 1 artillery moved from Anhwe to Jehol Place Units - Japanese 1 armour and 2 infantry placed in French Indo China 1 factory_minor placed in Shantung 1 infantry placed in Japan 1 carrier placed in 6 Sea Zone 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 47 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 65 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 70 PUsCombat Hit Differential Summary :
Chinese regular : -0.33 Japanese regular : 3.17 ANZAC regular : 0.17 UK_Pacific regular : 0.00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




