TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Americans Americans buy 2 carriers and 2 destroyers; Remaining resources: 5 PUs; Combat Move - Americans Non Combat Move - Americans 1 artillery, 1 infantry and 1 marine moved from Western United States to 11 Sea Zone 1 artillery, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 infantry, 1 marine, 1 tactical_bomber and 1 transport moved from 11 Sea Zone to 28 Sea Zone 1 cruiser, 1 destroyer, 1 submarine and 1 transport moved from 27 Sea Zone to 28 Sea Zone 1 destroyer and 1 submarine moved from 36 Sea Zone to 55 Sea Zone 1 fighter moved from Davao to Wake Island 1 fighter moved from Western United States to Hawaiian Islands 1 artillery, 1 infantry and 1 marine moved from 28 Sea Zone to Hawaiian Islands Place Units - Americans 2 carriers and 1 destroyer placed in 11 Sea Zone 1 destroyer placed in 104 Sea Zone Turn Complete - Americans Americans collect 53 PUs; end with 58 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 fighter and 6 infantry moved from Szechwan to Yunnan Combat - Chinese Battle in Yunnan Chinese attack with 1 fighter and 6 infantry Japanese defend with 1 artillery and 3 infantry Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 : 0/7 hits, 1.50 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Chinese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 : 3/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery and 3 infantry in Yunnan, round 3 : 0/4 hits, 1.33 expected hits 3 infantry owned by the Japanese lost in Yunnan Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 4 : 2/6 hits, 1.33 expected hits Japanese roll dice for 1 artillery in Yunnan, round 4 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Yunnan Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 10 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 artillery and 3 infantry Non Combat Move - Chinese 1 fighter moved from Yunnan to Szechwan 2 infantry moved from Hopei to Szechwan 1 infantry moved from Eastern Sinkiang to Tsinghai 3 infantry moved from Kansu to Tsinghai 2 infantry moved from Inner Mongolia to Tsinghai Place Units - Chinese 4 infantry placed in Yunnan Turn Complete - Chinese Chinese collect 13 PUs; end with 13 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 16 PUs Purchase Units - British British buy 1 fighter, 4 infantry and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 112 Sea Zone to 109 Sea Zone 1 cruiser moved from 93 Sea Zone to 109 Sea Zone 1 bomber moved from United Kingdom to 109 Sea Zone 1 fighter moved from Scotland to 114 Sea Zone 2 fighters moved from United Kingdom to 114 Sea Zone 1 fighter moved from Malta to 98 Sea Zone 1 tactical_bomber moved from 100 Sea Zone to 98 Sea Zone 1 armour, 1 artillery and 2 infantry moved from Alexandria to Egypt 1 battleship moved from 132 Sea Zone to 40 Sea Zone 1 artillery moved from Eastern India to 40 Sea Zone 1 artillery, 1 cruiser, 1 destroyer and 1 transport moved from 40 Sea Zone to 81 Sea Zone 1 infantry moved from Western India to 81 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 81 Sea Zone to 82 Sea Zone 1 infantry moved from Anglo-Egyptian Sudan to Egypt Combat - British Battle in 98 Sea Zone British attack with 1 fighter and 1 tactical_bomber Italians defend with 1 destroyer and 1 transport British roll dice for 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Italians roll dice for 1 destroyer and 1 transport in 98 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Italians lost in 98 Sea Zone 1 transport owned by the Italians lost in 98 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 14 Casualties for Italians: 1 destroyer and 1 transport Battle in 109 Sea Zone British attack with 1 bomber, 1 cruiser and 1 destroyer Germans defend with 2 submarines British roll dice for 1 bomber, 1 cruiser and 1 destroyer in 109 Sea Zone, round 2 : 2/3 hits, 1.33 expected hits Germans roll dice for 2 submarines in 109 Sea Zone, round 2 : 0/2 hits, 0.33 expected hits 2 submarines owned by the Germans lost in 109 Sea Zone British win, taking 109 Sea Zone from Germans with 1 bomber, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Germans: 2 submarines Battle in 114 Sea Zone British attack with 3 fighters Germans defend with 1 battleship and 1 submarine 1 submarine owned by the Germans submerged British roll dice for 3 fighters in 114 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Germans roll dice for 1 battleship in 114 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the British lost in 114 Sea Zone 1 battleship owned by the Germans lost in 114 Sea Zone British win with 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 fighter Casualties for Germans: 1 battleship Non Combat Move - British 2 fighters moved from 114 Sea Zone to United Kingdom 1 aaGun and 2 infantry moved from Scotland to United Kingdom 1 bomber moved from 109 Sea Zone to Quebec 1 artillery and 1 infantry moved from Ontario to Quebec 1 transport moved from 112 Sea Zone to 109 Sea Zone 1 artillery and 1 infantry moved from 82 Sea Zone to Southern Persia British take Southern Persia from Neutral_Allies 1 destroyer moved from 73 Sea Zone to 83 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 1 transport moved from 100 Sea Zone to 98 Sea Zone 1 aaGun and 1 infantry moved from Malta to 98 Sea Zone 1 fighter and 1 tactical_bomber moved from 98 Sea Zone to Egypt 1 aaGun, 1 carrier, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 98 Sea Zone to 83 Sea Zone 1 aaGun and 1 infantry moved from 83 Sea Zone to Egypt 1 fighter and 1 tactical_bomber moved from Eastern India to 83 Sea Zone 1 fighter moved from Burma to Baluchistan 3 aaGuns and 6 infantry moved from Eastern India to Burma 1 fighter moved from Gibraltar to United Kingdom Place Units - British 1 transport placed in 73 Sea Zone 1 fighter and 4 infantry placed in United Kingdom Turn Complete - British British collect 30 PUs; end with 30 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs Place Units - UK_Pacific 2 artilleries and 3 infantry placed in Eastern India Turning on Edit Mode EDIT: Removing units owned by British from Malaya: 3 infantry EDIT: Adding units owned by British to Shan State: 3 infantry EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by Chinese from Szechwan: 1 fighter EDIT: Adding units owned by Chinese to Tsinghai: 1 fighter EDIT: Turning off Edit Mode Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 17 PUs Some Units in Eastern India change ownership: 2 artilleries and 3 infantryCombat Hit Differential Summary :
Chinese regular : 0.83 Italians regular : -0.33 Japanese regular : -2.00 Germans regular : 0.00 British regular : 0.00

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




