Game History
Round: 3 Purchase Units - Japanese Japanese buy 1 artillery, 1 carrier, 1 destroyer, 1 factory_minor and 4 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 4 infantry moved from Southern Manchuria to Korea 1 armour and 1 artillery moved from Japan to 6 Sea Zone 2 infantry moved from Kyushu to 6 Sea Zone 1 armour, 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber moved from 6 Sea Zone to Korea 2 bombers moved from Davao to Korea 1 infantry moved from Shansi to Inner Mongolia Japanese take Inner Mongolia from Chinese 2 infantry moved from Manilla to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Sumatra 2 infantry moved from Caroline Islands to 35 Sea Zone 2 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone 2 infantry moved from 43 Sea Zone to Java 1 artillery and 1 infantry moved from Dutch New Guinea to 46 Sea Zone 1 artillery, 1 battleship, 1 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone 1 marine moved from Caroline Islands to 35 Sea Zone 1 cruiser and 1 marine moved from 35 Sea Zone to 44 Sea Zone 1 artillery, 1 infantry and 1 marine moved from 44 Sea Zone to Borneo 1 fighter moved from Davao to Borneo 1 armour and 1 infantry moved from Caroline Islands to 35 Sea Zone 1 armour, 1 infantry and 1 transport moved from 35 Sea Zone to 45 Sea Zone 1 armour and 1 infantry moved from 45 Sea Zone to Celebes 3 fighters and 2 tactical_bombers moved from Solomon Islands to 55 Sea Zone 1 fighter and 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone 1 marine moved from New Britain to 48 Sea Zone 1 cruiser and 1 marine moved from 48 Sea Zone to 22 Sea Zone 1 marine moved from 22 Sea Zone to Guam 1 fighter and 1 tactical_bomber moved from Caroline Islands to 32 Sea Zone 1 submarine moved from 6 Sea Zone to 5 Sea Zone Combat - Japanese Battle in Java Battle in Sumatra Battle in Guam Battle in Celebes Battle in Borneo Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 marine British defend with 1 infantry Japanese roll dice for 1 battleship and 1 cruiser in Borneo, round 2 : 2/2 hits, 1.17 expected hits UK_Pacific roll dice for 1 infantry in Borneo, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Borneo Japanese win, taking Java from Dutch, taking Sumatra from Dutch, taking Guam from Americans, taking Celebes from Dutch, taking Borneo from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in 55 Sea Zone Japanese attack with 3 fighters and 2 tactical_bombers ANZAC defend with 1 cruiser and 1 destroyer Japanese roll dice for 3 fighters and 2 tactical_bombers in 55 Sea Zone, round 2 : 3/5 hits, 2.83 expected hits ANZAC roll dice for 1 cruiser and 1 destroyer in 55 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits 1 fighter owned by the Japanese lost in 55 Sea Zone 1 cruiser owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 55 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Japanese: 1 fighter Casualties for ANZAC: 1 cruiser and 1 destroyer Battle in 32 Sea Zone Japanese attack with 2 fighters and 2 tactical_bombers Americans defend with 1 destroyer, 1 submarine and 1 transport 1 submarine owned by the Americans submerged Japanese roll dice for 2 fighters and 2 tactical_bombers in 32 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits Americans roll dice for 1 destroyer and 1 transport in 32 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Americans and 1 transport owned by the Americans lost in 32 Sea Zone Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 14 Casualties for Americans: 1 destroyer and 1 transport Battle in Korea Japanese attack with 1 armour, 1 artillery, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber Russians defend with 1 artillery and 8 infantry Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Korea, round 2 : 5/12 hits, 4.17 expected hits Russians roll dice for 1 artillery and 8 infantry in Korea, round 2 : 3/9 hits, 3.00 expected hits 3 infantry owned by the Japanese lost in Korea 5 infantry owned by the Russians lost in Korea Japanese roll dice for 1 armour, 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber in Korea, round 3 : 6/9 hits, 3.67 expected hits Russians roll dice for 1 artillery and 3 infantry in Korea, round 3 : 2/4 hits, 1.33 expected hits 2 infantry owned by the Japanese lost in Korea 3 infantry owned by the Russians and 1 artillery owned by the Russians lost in Korea Japanese win, taking Korea from Russians with 1 armour, 1 artillery, 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 13 Casualties for Japanese: 5 infantry Casualties for Russians: 1 artillery and 8 infantry Non Combat Move - Japanese 1 infantry moved from Anhwe to Shansi 1 artillery moved from Anhwe to Kiangsu 1 artillery and 1 mech_infantry moved from Kiangsi to Kiangsu 1 artillery and 3 infantry moved from Kwangtung to Fukien 1 fighter moved from Borneo to Hainan 1 destroyer moved from 46 Sea Zone to 45 Sea Zone 1 transport moved from 50 Sea Zone to 35 Sea Zone 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to Caroline Islands 1 fighter and 1 tactical_bomber moved from 55 Sea Zone to 36 Sea Zone 1 carrier moved from 6 Sea Zone to 36 Sea Zone 1 artillery and 3 infantry moved from New Guinea to Dutch New Guinea 2 fighters and 2 tactical_bombers moved from 32 Sea Zone to Gilbert Islands 1 aaGun and 1 infantry moved from Southern Manchuria to Korea 1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone 2 bombers moved from Korea to Japan Place Units - Japanese 1 carrier and 1 destroyer placed in 6 Sea Zone 1 factory_minor placed in Shantung 1 artillery and 4 infantry placed in Japan Turn Complete - Japanese Japanese collect 46 PUs; end with 46 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 49 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 54 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 59 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 64 PUsCombat Hit Differential Summary :
Americans regular : -0.33 Japanese regular : 3.83 ANZAC regular : 0.17 UK_Pacific regular : -0.33 Russians regular : 0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




