Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Much appreciation for everyones patience in our games, I am back now and should be able to post regularly. Just had to make sure I graduated highschool first, lol.
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Congrats! So glad you are here!
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@crockett36 I’m back too. Been awol for 3 weeks!
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Hi hope everyone is well, Can someone give me a quick reminder on where chinese units are allowed to move in G40 OOB? Can they move into Burma or not is ideally what im asking, or also could they send their fighter to attack burma alone? Thank you to whoever answers.
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Any Chinese unit can freely defend or attack Burma or Hong Kong.
China can even take control of these two territories if India is controlled by the Axis
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@gamerman01 @Jacob16 worth noting to that Chinese units (including the fighter) can move into Burma and Hong Kong before the UK is at war with Japan.
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I can’t play in any of my games, so I turn to… statistics.
I figured out some of Roboto’s data and charts.In the PTV, OOB, BM pinned discussion threads I shared statistics on Axis v Allies win % along with bids, especially the recent data over the past 18 months. Are you bidding enough?
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The pie chart of how many games of each version are played is also updated, to show the past 18 months rather than all-time. What are league players playing these days? Go to the statistics tab.
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expected tuv for G was around -32 and instead he scores 138…

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@axis-dominion Your play was superb. Sorry to have had the dice decide the match (that’s why I offered to go LL for the 1-2 combo for those battles - I just wanted to wipe out your ground, since Germany could replenish quickly, and didn’t want it to end the game). Happy to have a rematch some other time. Cheers.
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Yeah, sucks and extremely frustrating when it happens. But yourself as one of the top ELO players on these boards, the “rest of us regular folks” have to take extra risk in order to win.
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@axis-dominion Out of curiosity, would you not have done that attack, in my shoes? I had tons of ground units right there to replace German losses, and in any LL scenario, all Russian/US ground units are wiped out, allowing some German air to retreat, taking 100% of the pressure off of Germany. Even if you divert from max D and lose US planes (costly), Russia would still only be left with ~10 tanks next to two stacks of 10+ inf/arty in Austria and Slovakia-Hungary, with another 17 units placed in Germany/W.Germ that turn.
Germany was under pressure, and this removed it completely, with the sole risk being the loss of ground units on Germany’s doorstep (where it had another 40 at the end of this turn, plus whatever air retreated from Yugoslavia). No risk of losing the capital, and Russia’s nearest inf stack was way back in Russia.
I had captured and held London and Sydney several turns prior, and sacked India last turn, and was ahead with TUV, so removing the threat to Germany (at a risk that Germany could easily afford) was the smart play, in my view. It was why I offered to run the battles on LL beforehand - so that dice wouldn’t mess up the game.
It sucks that a brutal dicing ended our game. But wouldn’t you have taken that calculated risk, as Germany?
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i wouldn’t, unless i felt desperate enough and my only chance to win. at -32 tuv average, the chances of getting even worse than that is just too high, not to mention the prior risk you took with all those italian units (if they rolled badly or whiffed, that’s a massive loss right there in vain). even if it went to average, it would relieve some pressure in the short term yes, but allies have a fairly good position and could and only get stronger. as long as i feel i’m winning or have a decent shot at winning, i’d play the patient game and strike when odds were much better. you don’t become the #1 player in the world by taking huge risks in big battles like that. can you beat the #1 player swinging and taking such risks, of course, it’s a dice game after all. but can you get consistent wins and climb to the top and remain there for any sustained period taking such risks? i don’t think so, unless you really are master of luck, which maybe you are? lol
such arguments as yours are similar to those of players like ABH and his game theory, which, no disrespect but will never be a top tier player altho he will occasionally win against a top tier.
if you care to prove me wrong on that, we could change the result to the expected average and see if clearing the allied land units really made that much of a difference to the risks you took.
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@gamerman01 i’m curious, if i had won against peirce vs his beating me, what is the rating difference? ie i see that my rating took a serious nose dive after losing to him thanks to lady luck. i’m guessing if i had won, i’d gain almost nothing from it?
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@axis-dominion said in Post League Game Results Here:
if you care to prove me wrong on that, we could change the result to the expected average and see if clearing the allied land units really made that much of a difference to the risks you took.
@peirce This sounds like something to consider.
Of course, if A-D has already formally resigned (I haven’t seen that he has, for sure) then you are under no obligation whatsoever -
@axis-dominion you can make a copy of the spreadsheet and fill in your own results in the data tab to check this for any 2 players you wish
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@axis-dominion said in Post League Game Results Here:
@gamerman01 i’m curious, if i had won against peirce vs his beating me, what is the rating difference? ie i see that my rating took a serious nose dive after losing to him thanks to lady luck. i’m guessing if i had won, i’d gain almost nothing from it?
I’ll check for you right away.
It’s MrRoboto’s system, I wash my hands, but yes you are at a stratospheric rating and he is up and coming so there’s going to be a big adjustment when that happens -
My overall got murdered by a single throw of the dice in a Classic game this year…
You would have been +3
Because you’re ELO is super high
Maybe too high. -
@gamerman01 said in Post League Game Results Here:
The thing is, though, @peirce offered low luck, right? And so if the luck had gone against him, then…
So it seems @peirce might agree to continue to prove his statements, but the game result should not be changed, in my view, because he offered the LL, it was turned down, and then he got great luck
yeah i mean i lost fair and square, so he’s def the winner here. just that if he believes what he says strongly enough, he will back it up with action which in this case is to play from the position of an average outcome and see if he can prove his statements.





