Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
-
Ok. Thanks
-
@CaptainNapalm said in League General Discussion Thread:
Can the UK place a factory on Persia, the same turn they move into it?
Triple A allows it.
The rules state “Place any new facilities in an eligible territory you have controlled since the start of your turn.”
So, my opponent and I would like an official ruling.
Right, it’s a tripleA bug. No power can ever build a facility in a territory that they did not control at the start of their turn.
-
@Adam514 I have Korea controlled by USA, I want to reinforce it with the Amur stack, but triplea wants me to DOW first? Is this normal or a glitch from the system, I am using the latest version on this game.
-
@Sovietishcat said in League General Discussion Thread:
@Adam514 I have Korea controlled by USA, I want to reinforce it with the Amur stack, but triplea wants me to DOW first? Is this normal or a glitch from the system, I am using the latest version on this game.
In BM any nation needs to be at war with the original owner of the territory they want to move into, so you need to DOW as Russia to enter Korea, even on NCM. Or else that would force Japan to DOW on Russia if they want to take Korea back which doesn’t make sense.
-
In g40, that would also apply. If ussr is not at war with Japan, it can’t move into allied controlled territories on the pacific map, regardless of the state of war in Europe.
-
-
@Adam514 @CaptainNapalm , I need you help once again! This one in PTV, in the new version, so N.Italy was left alone ( no units in the territory ) so I took it with one inf, but the axis player has planes in S.Italy which has an airbase, Triplea gave him the option to land scramble, but in the notes, It mentiones that land scramble can only happen if there is a land unit in the territory, is this a triplea bug or I am wrong. Thank you.
-
Where do I find the Tech Tree or Tech Chart for a BM3 Game?
-
@Sovietishcat The game gives you the option of scrambling in that situation, but even if you do scramble N Italy will still be taken without a fight and the planes will go back to their airfield.
-
Never mind, got it alltready!
-
Germany loses opening battle to France. Battle calc said 97% win. Should I just concede now? Anybody ever play thru when this happened to you? Also, lost BB but no planes against UK fleets. Retreated 3 tanks and can shift troops from Germ. Sank Canadian fleet. But no Vichy or cash bonus, and will delay and/or weaken move on Russia, which will likely be fatal.
-
@FMErwinRommel play on a full round. See what happens with your J move and how your opponent react and what he does. See how Italy plays out and the decide wether you continue or concede.
GL
-
@FMErwinRommel said in League General Discussion Thread:
Germany loses opening battle to France. Battle calc said 97% win. Should I just concede now? Anybody ever play thru when this happened to you? Also, lost BB but no planes against UK fleets. Retreated 3 tanks and can shift troops from Germ. Sank Canadian fleet. But no Vichy or cash bonus, and will delay and/or weaken move on Russia, which will likely be fatal.
Against equal Players I have never seen the Axis come back from a failure to take France on G1.
-
I’ve played on but I don’t think I’ve ever won. When it happened against Adam514 I conceded right away.
-
Just want to clarify when a result from a league game should be posted. I saw that games should be played as best of 3s or 5s, etc. does that mean I should only post results of the series? Cause I see many people posting single game results. Is it that all results are posted, but the games only count for points in the league if they’re part of a series with the same player? Thanks!
-
It’s a max cap, defined by the number of previously played games in steps of 10s.
-
@trulpen Thanks for the reply. So am I correct in saying that I should still (as the losing player) post the result of a single game in the League Results forum?
-
Correctamundo. And actually, even if it won’t count for scoring just yet due to cap, it should still be reported.
-
Right, the best of 3 or best of 5 is just a limit imposed to force players to be available to play more other players. We don’t want people playing 20 games in the league with only 1 or 2 or a few other players.
Each game stands alone and is reported when it is decided, thanks for asking.
And welcome to the league - enjoy!
-
Ouch:
French regular : 2.00
Neutral_Allies regular : -0.67
Germans regular : -9.50
British regular : 0.17
French AA : -0.17Go Italy…





