Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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1d6: 2
2d6: 3, 1
3d6: 5, 6, 3
4d6: 4, 1, 4, 5
5d6: 1, 2, 1, 5, 5 -
dice 1d6
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[dice 1d6]
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1d6: 2
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Got it, thanks!
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@gamerman01, when rankings are adjusted after a game, does the winner’s rank change first or does the looser’s. Since the rankings depend on the current rank of your past opponents it could change some things.
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i also could have no idea what im talking about its 1am
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@WindowWasher said in League General Discussion Thread:
@gamerman01, when rankings are adjusted after a game, does the winner’s rank change first or does the looser’s. Since the rankings depend on the current rank of your past opponents it could change some things.
Doesn’t matter. Points are adjusted automatically, and the small PPG-change will never be big enough to pose a problem.
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You’re right, it could make a difference, but either way after I record the result all players’ point totals will correctly reflect all their past opponents’ current rankings. In other words, you can always recalculate any given player’s point total.
I constructed an illustration to show your point. If ksmckay had one more point (62 rather than 61), then a loss to an M would keep him as tier M but a loss to an E would drag him down to E. Axis-dominion has 102 points, and if he beats a tier M he would rise to M, but if he defeats an E he will still be E.
So what if Axis-Dominion beat ksmckay and ksmckay had 62 points rather than 61? If I record the winner result first, then both will end up with 5.5 PPG and bottom of tier M. If I record the loser result first, then ksmckay ends with 5.42 and Axis-dominion ends with 5.45. Axis-dominion is ranked slightly higher than ksmckay and both are tier E instead of M. However, either way, you can recalculate all players’ scores by adding up their points from wins and losses against all their past opponents and verify their total is accurate. This is the most important feature of the current ranking system, and whether I happen to calculate the winner or loser first does not affect this.
I suppose it’s possible that even the top 8 at the end of the season could possibly be affected by this, but it seems like the anomaly would be quite rare, and the PPG difference rather small. I’m not sure there would be any benefit from using a consistent methodology where I always calculate the winner first or the loser first. And I believe this very narrow situation would only occur when both players would simultaneously be in a different tier as a result of a single point up or down to both. But it is possible, as I illustrated above, although I had to add a point to ksmckay to make it happen. In other words, as it stands now, if Axis-dominion, through some miracle (I kid, I kid) beats ksmckay, Axis would be tier M and ksmckay would be tier E and have the same PPG whether I processed the winner first or the loser first.
So you get credit for finding a narrow mathematical wart in the current ranking system. Now go use those formidable analytical skills against A&A opponents and rack up some wins, instead of harassing your moderator :grin:
I’m just kidding, I enjoyed the exercise.
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TripleA asked me if I wanted to upgrade a day or two ago - has anybody upgraded in the past couple of days and confirmed that older games in progress are not affected?
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@LennardF I believe older games are affected, but you can save the new one to a different folder and so are able to use both.
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@LennardF said in League General Discussion Thread:
TripleA asked me if I wanted to upgrade a day or two ago - has anybody upgraded in the past couple of days and confirmed that older games in progress are not affected?
It’s not compatible, but you can have both versions installed at the same time. Start new games with the new, and finish old with the old.
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OK, thanks for the info.
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@trulpen So if I go to the triplea-game.org to download the new version, it won’t delete the old version?
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@Sovietishcat Please read this: https://www.axisandallies.org/forums/topic/35438/triplea-2-x-new-stable-has-been-released to learn how they work side by side.
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@Panther Thank you.
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Can the UK place a factory on Persia, the same turn they move into it?
Triple A allows it.
The rules state “Place any new facilities in an eligible territory you have controlled since the start of your turn.”
So, my opponent and I would like an official ruling.
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@CaptainNapalm No, triplea allows it. It is an illegal move!
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@CaptainNapalm But I am no official :blush:
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Wow, no one has noticed that bug before. It isn’t even in the notes. I guess we all knew it was illegal and never attempted it.





