Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 118 Sea Zone to 106 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 battleship moved from 113 Sea Zone to 111 Sea Zone 2 tactical_bombers moved from Western Germany to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Slovakia Hungary to Yugoslavia 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Slovakia Hungary to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans British scrambles 3 units out of United Kingdom to defend against the attack in 110 Sea Zone Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 6 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for Germans: 3 infantry Casualties for Neutral_Allies: 5 infantry Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour remaining. Battle score for attacker is 4 Casualties for Germans: 3 artilleries, 7 infantry and 4 mech_infantrys Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in 106 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 106 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 15 Casualties for British: 1 destroyer and 1 transport Battle in 111 Sea Zone Germans attack with 1 battleship, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 24 Casualties for Germans: 1 fighter and 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 2 bombers, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 2 fighters; French defend with 1 cruiser and 1 fighter Units damaged: 1 battleship owned by the British 2 bombers owned by the Germans and 2 tactical_bombers owned by the Germans retreated British win with 3 fighters remaining. Battle score for attacker is 12 Casualties for Germans: 2 fighters and 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Moving scrambled unit from 110 Sea Zone back to originating territory: United Kingdom Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 2 bombers and 1 tactical_bomber moved from 110 Sea Zone to Western Germany 1 tactical_bomber moved from 110 Sea Zone to Holland Belgium 1 fighter moved from 111 Sea Zone to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 aaGun moved from Western Germany to Holland Belgium 1 tactical_bomber moved from 111 Sea Zone to Holland Belgium 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 2 infantry moved from 114 Sea Zone to Poland 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
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@dawgoneit said in League General Discussion Thread:
i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
for bids.
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@dawgoneit said in League General Discussion Thread:
@dawgoneit said in League General Discussion Thread:
i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
for bids.
That’s the default, but if in mutual agreement you may deviate from this rule.
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Anyone know how to roll on the forum?
I know it’s changed from the old system right?
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[dice 1d6 2d6 3d6 4d6 5d6]
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1d6: 2
2d6: 3, 1
3d6: 5, 6, 3
4d6: 4, 1, 4, 5
5d6: 1, 2, 1, 5, 5 -
dice 1d6
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[dice 1d6]
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1d6: 2
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Got it, thanks!
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@gamerman01, when rankings are adjusted after a game, does the winner’s rank change first or does the looser’s. Since the rankings depend on the current rank of your past opponents it could change some things.
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i also could have no idea what im talking about its 1am
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@WindowWasher said in League General Discussion Thread:
@gamerman01, when rankings are adjusted after a game, does the winner’s rank change first or does the looser’s. Since the rankings depend on the current rank of your past opponents it could change some things.
Doesn’t matter. Points are adjusted automatically, and the small PPG-change will never be big enough to pose a problem.
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You’re right, it could make a difference, but either way after I record the result all players’ point totals will correctly reflect all their past opponents’ current rankings. In other words, you can always recalculate any given player’s point total.
I constructed an illustration to show your point. If ksmckay had one more point (62 rather than 61), then a loss to an M would keep him as tier M but a loss to an E would drag him down to E. Axis-dominion has 102 points, and if he beats a tier M he would rise to M, but if he defeats an E he will still be E.
So what if Axis-Dominion beat ksmckay and ksmckay had 62 points rather than 61? If I record the winner result first, then both will end up with 5.5 PPG and bottom of tier M. If I record the loser result first, then ksmckay ends with 5.42 and Axis-dominion ends with 5.45. Axis-dominion is ranked slightly higher than ksmckay and both are tier E instead of M. However, either way, you can recalculate all players’ scores by adding up their points from wins and losses against all their past opponents and verify their total is accurate. This is the most important feature of the current ranking system, and whether I happen to calculate the winner or loser first does not affect this.
I suppose it’s possible that even the top 8 at the end of the season could possibly be affected by this, but it seems like the anomaly would be quite rare, and the PPG difference rather small. I’m not sure there would be any benefit from using a consistent methodology where I always calculate the winner first or the loser first. And I believe this very narrow situation would only occur when both players would simultaneously be in a different tier as a result of a single point up or down to both. But it is possible, as I illustrated above, although I had to add a point to ksmckay to make it happen. In other words, as it stands now, if Axis-dominion, through some miracle (I kid, I kid) beats ksmckay, Axis would be tier M and ksmckay would be tier E and have the same PPG whether I processed the winner first or the loser first.
So you get credit for finding a narrow mathematical wart in the current ranking system. Now go use those formidable analytical skills against A&A opponents and rack up some wins, instead of harassing your moderator :grin:
I’m just kidding, I enjoyed the exercise.
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TripleA asked me if I wanted to upgrade a day or two ago - has anybody upgraded in the past couple of days and confirmed that older games in progress are not affected?
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@LennardF I believe older games are affected, but you can save the new one to a different folder and so are able to use both.
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@LennardF said in League General Discussion Thread:
TripleA asked me if I wanted to upgrade a day or two ago - has anybody upgraded in the past couple of days and confirmed that older games in progress are not affected?
It’s not compatible, but you can have both versions installed at the same time. Start new games with the new, and finish old with the old.
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OK, thanks for the info.
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@trulpen So if I go to the triplea-game.org to download the new version, it won’t delete the old version?
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@Sovietishcat Please read this: https://www.axisandallies.org/forums/topic/35438/triplea-2-x-new-stable-has-been-released to learn how they work side by side.





