TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 3 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians Non Combat Move - Russians 2 artilleries moved from Belarus to Bryansk 2 aaGuns, 1 artillery and 26 infantry moved from Belarus to Smolensk 3 infantry moved from Novgorod to Archangel 1 fighter moved from Novgorod to Bryansk 1 aaGun and 5 infantry moved from Ukraine to Bryansk 5 infantry moved from Russia to Bryansk 1 infantry moved from Russia to Smolensk 1 armour and 1 mech_infantry moved from Shensi to Kazakhstan 1 fighter and 1 tactical_bomber moved from Yunnan to Samara 3 infantry moved from Yenisey to Timguska 1 submarine moved from 110 Sea Zone to 125 Sea Zone Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Russians collect 34 PUs; end with 34 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 37 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 39 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 41 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




