TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 submarine moved from 128 Sea Zone to 126 Sea Zone 2 infantry moved from Northern Caucasus to Rostov 1 aaGun moved from Sakha to Siberia 1 aaGun moved from Sakha to Amur 5 infantry moved from Sakha to Siberia 1 infantry moved from Sakha to Siberia 9 infantry moved from Sakha to Amur 4 infantry moved from Leningrad to Northern Belarus 2 infantry moved from Archangel to Leningrad 3 armour moved from Leningrad to Northern Belarus 4 armour and 1 mech_infantry moved from Ukraine to Bryansk 1 aaGun moved from Smolensk to Bryansk 1 aaGun, 1 artillery and 1 infantry moved from Smolensk to Northern Belarus 1 artillery and 6 infantry moved from Western Ukraine to Ukraine Place Units - Russians 1 artillery and 2 infantry placed in Leningrad 3 infantry placed in Ukraine 3 infantry placed in Siberia 6 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




