Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
-
@barnee said in League General Discussion Thread:
@Panther said in League General Discussion Thread:
And PbF works just fine.
so works like it used to ?
Yes, see: https://www.axisandallies.org/forums/topic/40008/testthread-posting-issue/7
-
@ All
Please use the TripleA support category
https://www.axisandallies.org/forums/category/28/triplea-support
to further discuss TripleA related topics.I just wanted to inform the league players about the new version and did not intend to distract from league topics.
Thank you.
-
@Panther said in League General Discussion Thread:
@ All
Please use the TripleA support category
https://www.axisandallies.org/forums/category/28/triplea-support
to further discuss TripleA related topics.I just wanted to inform the league players about the new version and did not intend to distract from league topics.
Thank you.
sorry panther and thanks
-
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
-
@axis-dominion I think it is the issue that you are not at war so Japanese subs are not enemy ones. But since there are enemy subs (German or Italian) that could hypothetically reach before one is at war with Japan, the text could be clarified. But I’m sure Adam can confirm/correct what I’m saying.
-
@axis-dominion said in League General Discussion Thread:
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
There should be an at war clause as well.
-
@Adam514 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
There should be an at war clause as well.
It’s what I always assumed but never bothered to check, took a newbie cousin to point it out since of course he’s reading and learning the objectives for the first time. Ok thanks for confirming!
-
@Adam514 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
anyone know why in bm4 UK pac on turn 1 would not get their NO for no subs in the indian ocean, even tho all the conditions are met? they’re not at war yet, but the wording doesn’t require them to be at war with japan. it’s something i never noticed before, is it a bug or am i missing something here?

and here’s the game thread, it’s a team game with my cousins and one of them noticed it: https://www.axisandallies.org/forums/topic/40795/bm4-cousins-team-game-2024-1?_=1714352206348
only thing i can think of is that since they’re not at war yet, they can’t possibly have enemy subs that would violate this NO… but seems to me it should be more explicitly worded and made clearer in that case
There should be an at war clause as well.
maybe you guys can correct it in bm4.2, and while you’re at it make the battleships cost 18 and cruisers 11 like in ptv, or better yet, 16 and 10. :)
-
While that request is sitting there,
Tacs to 10, Fighters to 11 please
Maybe even subs to 7
Bombers to 13I know my dreams will never come to fruition, so maybe I’ll get somebody cool like @oysteilo to play it with me
AD, cruisers might be OK at 12 if they are given anti-submarine capabilities of destroyers (along with marines being in play)
-
@gamerman01 said in League General Discussion Thread:
While that request is sitting there,
Tacs to 10, Fighters to 11 please
Maybe even subs to 7
Bombers to 13I know my dreams will never come to fruition, so maybe I’ll get somebody cool like @oysteilo to play it with me
AD, cruisers might be OK at 12 if they are given anti-submarine capabilities of destroyers (along with marines being in play)
U re my man. Been saying all that a long time ago.
Maybe i would not lower down bombers to 13, especially if fighters go to 11.
As for the ships, battleship is definitely too expensive with 20, and cruiser offers too little for 12 (comparing to dd).
I also think mech infantry are bought in such big masses. Maybe move them towards 5 IPC and give them some little boost ?
-
I mean,
why would marine cost 5, and mech infantry 4?
-
@Amon-Sul
OK…You’ll like this idea, then.
Double all costs and income items, then you can fine-tune them all!
For example, infantry cost 6 (2 X 3), then you can make mech 9 (2 X 4.5)
Or in other words, effectively make mech 4.5To make bombers 13.5, you would have them cost 27
You could also fine-tune the values of territories in the same way, if you double everything.
Just may be a real pain in Triple A unless you get them to alter the coding for you. -
@gamerman01 said in League General Discussion Thread:
@Amon-Sul
OK…You’ll like this idea, then.
Double all costs and income items, then you can fine-tune them all!
For example, infantry cost 6 (2 X 3), then you can make mech 9 (2 X 4.5)
Or in other words, effectively make mech 4.5To make bombers 13.5, you would have them cost 27
You could also fine-tune the values of territories in the same way, if you double everything.
Just may be a real pain in Triple A unless you get them to alter the coding for you.i mean it’s fun to think about all kinds of alternatives, but i was more just wanting to keep it super simple: 1) battleships and cruisers are easily the least bought units, especially in higher ranked competitive games where optimal purchases/plays is crucial 2) we have some indication/data from PTV that the changes are good or at least have become normalized/accepted and 3) why not have the two “sister” games further aligned, especially if it can enhance bm… just seems like a win-win. i think other changes might be a lot more impactful, eg lowering tp cost to 6 prob would require more testing. bumping up mechs and then enhancing them in the same way as PTV seems like too big of a change as well. but i don’t see lowering those two ships as being a huge impact, but would help add some variety and make them at least viable/somewhat more useful.
-
@axis-dominion
What you’re saying, put another way, isit totally stinks that naval warship purchase choices are effectively subs, destroyers, or carriers
And in actual practice, destroyer purchases are kept to the minimum that is perceived as necessary.
So two (2) choices lol
-
@gamerman01 said in League General Discussion Thread:
@axis-dominion
What you’re saying, put another way, isit totally stinks that naval warship purchase choices are effectively subs, destroyers, or carriers
And in actual practice, destroyer purchases are kept to the minimum that is perceived as necessary.
So two (2) choices lol
yes lol you got it!!
-
@regularkid and @Adam514 we have some requests for bm4.2, see below… i think many in the community would like to see battleships and cruisers have the same price improvements as ptv
-
@axis-dominion said in League General Discussion Thread:
@regularkid and @Adam514 we have some requests for bm4.2, see below… i think many in the community would like to see battleships and cruisers have the same price improvements as ptv
and also fig - tac correction
if possible
-
@Amon-Sul said in [League General Discussion Thread]
and also fig - tac correction
if possible
Meaning fighters to 11 and tacs down to 10?
I hope there are several others who agree and that this could just maybe possibly be adjusted.
And I’m not even talking about PtV where I have no recent experience, but it would seem with so many additional scramble opportunities that a 10% increase in fighter cost could be an improvement there also
-
@gamerman01 said in League General Discussion Thread:
@Amon-Sul said in [League General Discussion Thread]
and also fig - tac correction
if possible
Meaning fighters to 11 and tacs down to 10?
I hope there are several others who agree and that this could just maybe possibly be adjusted.
And I’m not even talking about PtV where I have no recent experience, but it would seem with so many additional scramble opportunities that a 10% increase in fighter cost could be an improvement there also
yes i agree that figs and tacs shouldnt cost the same.
Fig can intercept, is more useful on ACs / airfields etc.
I am of course speaking about BM ,
minimum is making figs and tacs cost even, and that should be 11, not 10
-
Fighters @10 and Bombers @ 12 are carryovers from AA50, but airbases were added for G40, therefore, fighters and bombers each became more powerful, but especially fighters.
Bomber cost has been house-ruled up 16.7% and no one’s been complaining, though 13 would seem to me to be the happy middle ground.
Wait… if the cost of fighters would be raised to 11 then more bombers would be purchased at 14. My opponents almost never buy any bombers at all. Boring.So, I’m saying airbases give a bigger boost to the value of fighters than even to bombers, and bomber cost has been house-ruled up 16.7% but fighters no change (0%). Hmmm
@axis-dominion
Cruisers @ 12 and Battleships @ 20 also carryovers from AA50 and there were complaints about no new purchases for them.





