Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Anyway, get out there and try that new game - you’ll love it, I can tell!
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I guess it might be better said this way:
Hierarchy of versions for the playoffs is:
- OOB
- BM
- Path to Victory
Based purely on date of introduction (earlier introduced, more wide familiarity)
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@gamerman01 said in League General Discussion Thread:
I guess it might be better said this way:
Hierarchy of versions for the playoffs is:
- OOB
- BM
- Path to Victory
Based purely on date of introduction (earlier introduced, more wide familiarity)
@gamerman01 So if I am understanding you correctly, for 2020, the official League Playoff verison is first OOB, then BM3 and probably Path to Victory. If Path to Victory catches on like wildfire then it is a possibility that in 2021 Path to Victory may be the default Playoff game. As a new Player to BM3, I am only playing in my first game and it is dramatically different, this comes at a perfect time. Instead of trying to learn BM3 I can instead learn Path to Victory.
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Yes, the official league (and playoff) version is first OOB, so that players coming to the league are not forced to learn and adapt to BM3.
I’m glad you asked, because I think I said the wrong thing before about the beginning of the year thing - I’ll need to edit that. EDIT MODE!
OOB will still be the official default in 2021 because the physical 1940 game that is widely available to the public is the most popular A&A physical game that is available for purchase by the public. So technically, a player could insist on the OOB version in the playoff, however, if that same player had never actually played anyone OOB during the regular season, then it wouldn’t be right (and would not be allowed) to spring it on an opponent to try and gain an advantage. The reason OOB 1940 is default is to not force new players to the league to change to a different ruleset, or in the case of path to victory, a whole new map. Practically speaking though, every year everyone generally plays the latest and greatest mod of the game that almost everyone in the league has been playing.So I will not allow an unsportsmanlike “surprise” demand on an opponent to play a version that’s foreign to him. But if a player had been playing OOB (the default) in the league at least a couple or few games during the year, and insisted on OOB in the playoffs, that would have to be honored.
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@gamerman01 said in League General Discussion Thread:
Yes, the official league (and playoff) version is first OOB, so that players coming to the league are not forced to learn and adapt to BM3.
Thank you for the replay and as I new person I totally agree. I have been playing OOB for about 8 years now versus the one game of BM3 I just started since coming here. BM3 is very different than OOB I am at a significant disadvantage experience wise versus someone who has been playing BM3 for a long time. I also agree with your point that the game model played should not be a surprise to try and take advantage of someone in a single game but to create a level playing field for all.
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Depending on how things unfold between now and December, I could see more than one ranking for the league in 2021 for different versions of 1940. In fact, we could start a separate ranking for Path to Victory version now, if there is a lot of support for that.
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Don’t worry about that last sentence. It would have to be a LOT of support. I guess I used those same words lol but I want to stress it - because of playoffs and 8 games and all that, the results of all games for all versions of the game will stay together in 1 league ranking for the rest of this year, unless there are dozens of games played in path to victory and if an overwhelming majority agrees they want it split off.
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I’m pretty keen on the separate rankings for p2v. Seems pretty significantly different. Possibly, it will go through a few evolutions from here and may change a fair bit.
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P2V is a very different game, but still, the basics are the same. I’d say the different versions are close enough in order to keep them together regarding statistics.
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Thanks a lot guys, love the feedback.
The big reason I don’t want to split off in 2020 is because players switching to PTV will then not have their efforts go toward qualifying for the playoffs. And what trulpen said.
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But it depends on the level of popularity and support which we won’t know for a little while. So I’ll track PTV wins and losses from now on so that we could always split them off if there are dozens of games and practically everybody wants that.
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I don’t believe that separating them is a good idea. I just think that everybody should know how to play OOB/BM3 (theyre similar enough in my opinion) and have PtV as another option if both players want to do that.
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Great point washer, PTV will only be split off if there are a lot of players, and most of them are playing it exclusively
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i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
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@dawgoneit said in League General Discussion Thread:
i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
for bids.
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@dawgoneit said in League General Discussion Thread:
@dawgoneit said in League General Discussion Thread:
i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
for bids.
That’s the default, but if in mutual agreement you may deviate from this rule.
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Anyone know how to roll on the forum?
I know it’s changed from the old system right?
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[dice 1d6 2d6 3d6 4d6 5d6]
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1d6: 2
2d6: 3, 1
3d6: 5, 6, 3
4d6: 4, 1, 4, 5
5d6: 1, 2, 1, 5, 5 -
dice 1d6





