Game History
Round: 8 Purchase Units - Japanese Japanese buy 2 artilleries, 1 destroyer, 1 fighter and 9 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 transport moved from 21 Sea Zone to 20 Sea Zone 1 infantry moved from Shantung to 20 Sea Zone 1 infantry moved from Jehol to 20 Sea Zone 2 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone 1 infantry moved from Java to 43 Sea Zone 1 battleship, 2 carriers, 2 destroyers, 2 fighters, 1 infantry, 1 submarine, 2 tactical_bombers and 1 transport moved from 43 Sea Zone to 36 Sea Zone 2 fighters, 3 infantry and 2 tactical_bombers moved from 36 Sea Zone to Paulau 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to 22 Sea Zone 1 submarine moved from 6 Sea Zone to 22 Sea Zone 1 armour moved from Shantung to Kiangsi 1 artillery and 5 infantry moved from Anhwe to Kiangsi 3 artilleries, 1 fighter, 4 infantry and 1 tactical_bomber moved from Kwangtung to Kiangsi 1 fighter and 1 tactical_bomber moved from 21 Sea Zone to Kiangsi 1 marine moved from Kwangtung to 21 Sea Zone 2 carriers, 1 cruiser, 1 destroyer, 1 marine and 5 transports moved from 21 Sea Zone to 6 Sea Zone 1 artillery and 8 infantry moved from Japan to 6 Sea Zone 1 artillery, 8 infantry and 1 marine moved from 6 Sea Zone to Korea 1 armour, 2 artilleries and 5 infantry moved from Southern Manchuria to Korea 1 fighter moved from Japan to 22 Sea Zone 1 bomber moved from Japan to 36 Sea Zone Combat - Japanese Battle in 22 Sea Zone Japanese attack with 2 fighters, 1 submarine and 1 tactical_bomber Americans defend with 1 destroyer and 1 transport Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8 Casualties for Japanese: 1 submarine Casualties for Americans: 1 destroyer and 1 transport Battle in Kiangsi Japanese attack with 1 armour, 4 artilleries, 2 fighters, 9 infantry and 2 tactical_bombers Chinese defend with 4 artilleries and 9 infantry Japanese win, taking Kiangsi from Chinese with 1 armour, 4 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 25 Casualties for Japanese: 6 infantry Casualties for Chinese: 4 artilleries and 9 infantry Battle in 36 Sea Zone Japanese attack with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports Americans defend with 1 destroyer Japanese win with 1 battleship, 1 bomber, 2 carriers, 2 destroyers, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Americans: 1 destroyer Battle in Paulau Japanese attack with 2 fighters, 3 infantry and 2 tactical_bombers Americans defend with 1 artillery and 1 infantry Japanese win, taking Paulau from Americans with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4 Casualties for Japanese: 1 infantry Casualties for Americans: 1 artillery and 1 infantry Battle in Korea Japanese attack with 1 armour, 3 artilleries, 13 infantry and 1 marine Russians defend with 1 infantry Japanese win, taking Korea from Russians with 1 armour, 3 artilleries, 13 infantry and 1 marine remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Non Combat Move - Japanese 1 aaGun moved from Southern Manchuria to Korea 1 aaGun moved from Anhwe to Shantung 1 infantry moved from Shantung to Anhwe 1 artillery, 1 infantry and 1 marine moved from Java to 43 Sea Zone 1 artillery, 1 cruiser, 1 infantry, 1 marine and 1 transport moved from 43 Sea Zone to 36 Sea Zone 1 artillery, 1 bomber, 1 infantry and 1 marine moved from 36 Sea Zone to Davao 2 fighters and 2 tactical_bombers moved from Paulau to 36 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to 6 Sea Zone 1 fighter and 1 tactical_bomber moved from Kiangsi to Kwangtung 2 fighters and 1 tactical_bomber moved from 22 Sea Zone to Davao Place Units - Japanese 3 infantry placed in Shantung 2 artilleries, 1 fighter and 6 infantry placed in Japan 1 destroyer placed in 6 Sea Zone Turn Complete - Japanese Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1 Japanese collect 44 PUs (1 lost to blockades); end with 44 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 47 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 52 PUsLeague General Discussion Thread
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When we have a new version come along that becomes very popular, we have to address what version will be played in the playoffs.
That is, a totally different version may still be played in any playoff game if both players agree, but one player absolutely has the right to refuse, and demand the default version, no questions asked. That way everyone can count on being guaranteed to be able to play the default, and not some new-fangled version they’ve never seen.As in the past, I think the sound policy is to make the version that was most widely accepted at the beginning of the league year (1/1/20) the default version in the playoffs.Edited - I mis-spoke there. The technical default has been and will continue to be OOB 1940 because it’s the base-line game that is common to everyone including newcomers to our league. In practice, the vast majority of playoff games are played in the most popular mod of the game during the year, but if a playoff contender is most comfortable with OOB 1940 he can insist on it in the playoffs. However, if that same player had never played a single OOB 1940 game in league play that year and still completed 8 games and qualified for the playoff, I would not let him insist on playing OOB against somebody because clearly he is comfortable with mods, having qualified with 8 games not playing OOB at all.
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@gamerman01 said in League General Discussion Thread:
I’m just saying obviously, check it out because it’s likely to become very popular. And I advise you decide when you’re going to make the switch, and make it completely at that time, based on my A&A game playing experience. Enjoy! I know I’m looking forward to an improved and new, exciting experience!!
It easily gets confusing by mixing, but… isn’t it great excercise for the holy brain!?
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Ugh, actually the league rules state that OOB 2nd edition rules are the default. Pretty sure everybody was playing BM3 or whatever you call it, at the beginning of this year, so I doubt we will have anyone in the playoffs insisting on the archaic OOB rules, but I guess they could. If everybody in the top 8 has basically been playing the same version the first half of the year, though, I imagine that’s the “practical default”
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Anyway, get out there and try that new game - you’ll love it, I can tell!
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I guess it might be better said this way:
Hierarchy of versions for the playoffs is:
- OOB
- BM
- Path to Victory
Based purely on date of introduction (earlier introduced, more wide familiarity)
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@gamerman01 said in League General Discussion Thread:
I guess it might be better said this way:
Hierarchy of versions for the playoffs is:
- OOB
- BM
- Path to Victory
Based purely on date of introduction (earlier introduced, more wide familiarity)
@gamerman01 So if I am understanding you correctly, for 2020, the official League Playoff verison is first OOB, then BM3 and probably Path to Victory. If Path to Victory catches on like wildfire then it is a possibility that in 2021 Path to Victory may be the default Playoff game. As a new Player to BM3, I am only playing in my first game and it is dramatically different, this comes at a perfect time. Instead of trying to learn BM3 I can instead learn Path to Victory.
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Yes, the official league (and playoff) version is first OOB, so that players coming to the league are not forced to learn and adapt to BM3.
I’m glad you asked, because I think I said the wrong thing before about the beginning of the year thing - I’ll need to edit that. EDIT MODE!
OOB will still be the official default in 2021 because the physical 1940 game that is widely available to the public is the most popular A&A physical game that is available for purchase by the public. So technically, a player could insist on the OOB version in the playoff, however, if that same player had never actually played anyone OOB during the regular season, then it wouldn’t be right (and would not be allowed) to spring it on an opponent to try and gain an advantage. The reason OOB 1940 is default is to not force new players to the league to change to a different ruleset, or in the case of path to victory, a whole new map. Practically speaking though, every year everyone generally plays the latest and greatest mod of the game that almost everyone in the league has been playing.So I will not allow an unsportsmanlike “surprise” demand on an opponent to play a version that’s foreign to him. But if a player had been playing OOB (the default) in the league at least a couple or few games during the year, and insisted on OOB in the playoffs, that would have to be honored.
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@gamerman01 said in League General Discussion Thread:
Yes, the official league (and playoff) version is first OOB, so that players coming to the league are not forced to learn and adapt to BM3.
Thank you for the replay and as I new person I totally agree. I have been playing OOB for about 8 years now versus the one game of BM3 I just started since coming here. BM3 is very different than OOB I am at a significant disadvantage experience wise versus someone who has been playing BM3 for a long time. I also agree with your point that the game model played should not be a surprise to try and take advantage of someone in a single game but to create a level playing field for all.
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Depending on how things unfold between now and December, I could see more than one ranking for the league in 2021 for different versions of 1940. In fact, we could start a separate ranking for Path to Victory version now, if there is a lot of support for that.
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Don’t worry about that last sentence. It would have to be a LOT of support. I guess I used those same words lol but I want to stress it - because of playoffs and 8 games and all that, the results of all games for all versions of the game will stay together in 1 league ranking for the rest of this year, unless there are dozens of games played in path to victory and if an overwhelming majority agrees they want it split off.
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I’m pretty keen on the separate rankings for p2v. Seems pretty significantly different. Possibly, it will go through a few evolutions from here and may change a fair bit.
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P2V is a very different game, but still, the basics are the same. I’d say the different versions are close enough in order to keep them together regarding statistics.
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Thanks a lot guys, love the feedback.
The big reason I don’t want to split off in 2020 is because players switching to PTV will then not have their efforts go toward qualifying for the playoffs. And what trulpen said.
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But it depends on the level of popularity and support which we won’t know for a little while. So I’ll track PTV wins and losses from now on so that we could always split them off if there are dozens of games and practically everybody wants that.
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I don’t believe that separating them is a good idea. I just think that everybody should know how to play OOB/BM3 (theyre similar enough in my opinion) and have PtV as another option if both players want to do that.
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Great point washer, PTV will only be split off if there are a lot of players, and most of them are playing it exclusively
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i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
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@dawgoneit said in League General Discussion Thread:
i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
for bids.
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@dawgoneit said in League General Discussion Thread:
@dawgoneit said in League General Discussion Thread:
i’m not 100% sure but i think you can just put 1 piece per spot. is this true?
for bids.
That’s the default, but if in mutual agreement you may deviate from this rule.
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Anyone know how to roll on the forum?
I know it’s changed from the old system right?





