Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@trulpen this however is a different angle and I agree partly on it.
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Looking at the current rankings, you have 2 wins of T3 opponents. If you took those games away you would be in basically the exact same position you are now. If you learned absolutely nothing from those games then I suppose you are right, you are worse off then you would be otherwise. But the impact on your rating was relatively minimal and my guess is you got something from the experience that maybe helps you win another game.
Last year, if you changed out your loss against koala to a loss against an E player, you would have ended up in the exact same position, so again minimal impact.
None of this is meant as a counter to your point - that the system struggles with players with minimal games but once you get up to 8 games seems like the impact is relatively minor.
I dont think any system can deal well with players that only have one game played.
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That’s true.
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Thank you all for contributing! I hope it is okay that I apparently stirred up a hornets nest.
There is also a comparable discussion going on under the “Post League Game Results Here” that I just discovered with some really interesting information and dialogue about this topic.
My thoughts so far…
- @gamerman01 has to do a tremendous amount of manual work to maintain the current ranking system. THANK YOU! Could a system be implemented that is automatic? If I remember the one from Days of Infamy correctly as soon as a game was finished the results updated automatically. Not sure how that was done. Easily could have been someone working their butt off in the background though I hope it was a computer program doing it. Would an ELO system be more adaptive to a computer program?
- There is a Play Boardgames section outside of the League where people play games for fun. As a new player I am not sure if there was somewhere I was supposed to have read to know this. I assumed Play Boardgames was a section for other games outside of Axis and Allies. To make new players feel more welcome I think it would be nice to say “Hey you want to learn? Come play us in Play Boardgames!!! You want to compete? Come play in the League!!!” Perhaps there would be a way to generate an automatic e-mail to a new person just joining the website?
- Besides the top tier players not wanting to play lower ranked people due to the loss of their own League ranking there is, perhaps at least for some, the disinterest in playing someone not of their caliber due to the time and effort invested to play the games. That certainly is their prerogative. If they do want to help new players they can play them in the Play Boardgames section. For me I am happy to give back to the community that I have played in for so many years and as I mentioned before I enjoy helping players get better. So I will have a 'coaching" game that I will play at least once month or quarter depending on how long it takes to finish the current version where as many people that want to watch and ask questions can. The Players involved in the actual game would need to be limited to probably 1-3 opponents and as many as wanted to watch and ask questions could; but that can be discussed and determined later. I could answer questions and critique play regarding the pros and cons of discussed moves. Maybe just a practice game where people chirp in and vote on the next move? More to come on that.
- In League games are supposed to be for competitive and balanced opponents. A minimum of three games is needed to obtain a yearly ranking, 8 games to be eligible for the yearly League Tournament and the more games the better to minimize ranking system anomalies.
Again thank you all for your comments so far.
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Lets have ourselves a casual learning game, @AndrewAAGamer! :)
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As the lowest ranked Tier 1 (3.5 avg, but just won another game and am currently winning another and tied in a third that just started), I’m happy to see that I made it out of the lowest Tiers successfully. So my fears that the system would vastly under-exaggerate my true rank were overstated. I’d also like to thank the dice, Triple A, and my dual monitor setup.
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You should look at my 2-13 record with regard to tier. I at least know which players will spank me appropriately, not too hard and not too soft… :P
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@trulpen said in League General Discussion Thread:
Lets have ourselves a casual learning game, @AndrewAAGamer!
That sounds fine. Let me think how to do it plus I want to write up some strategy tips. Probably start after the 3 day weekend. Need to figure out how to promote it too for anyone who wants to learn.
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Not a League player, but found this interesting.
Are there any other leagues similar to this maybe in different games that use different systems? You guys could look around see if there are any better systems out there, and I like the idea of ELO, but it cant reset to 0 every year, there has to be some sort of placement system, and with the frequency that games are played (not often), it would be difficult to have an accurate system. -
@WindowWasher said in League General Discussion Thread:
Not a League player, but found this interesting.
Are there any other leagues similar to this maybe in different games that use different systems? You guys could look around see if there are any better systems out there, and I like the idea of ELO, but it cant reset to 0 every year, there has to be some sort of placement system, and with the frequency that games are played (not often), it would be difficult to have an accurate system.And thats why the system is how it is. The resetting each January is also in new players advantage as they dont have to carry on old games while still learning the game.
But I think the main criticism has been that new players “cant” play top tier players with todays system while an elo system would allow this. This is a fair point. But new players won’t rise to top tier level any faster with an elo system I think (and hope)
So I still don’t understand why it is so extremely important to play tier E or M while you are unranked or have a low average score. It is still possible “to learn from the best” by studying their games. Most situations in round 1 and 2 are covered
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I think the discovery of the Play Boardgames area where high ranked Players can play lower ranked Players for fun solves this issue. I just wish we promoted it more to new players as for example I had no idea it even existed.
Also trulpen and I will be having a World vs Andrew game here shortly. Check it out as a learning opportunity for anyone interested.
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@AndrewAAGamer said in League General Discussion Thread:
I think the discovery of the Play Boardgames area where high ranked Players can play lower ranked Players for fun solves this issue. I just wish we promoted it more to new players as for example I had no idea it even existed.
Also trulpen and I will be having a World vs Andrew game here shortly. Check it out as a learning opportunity for anyone interested.
Fun and great initiative! I will follow it! :)
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Hey, I am back. Where are we with bids for BM3?
I’ve been told it’s back to Allies? If so, what is typical? +12
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@Karl7 said in League General Discussion Thread:
Hey, I am back. Where are we with bids for BM3?
I’ve been told it’s back to Allies? If so, what is typical? +12
Yeah +12 seems typical. Krazy Carl, wanna go for it?
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Sent you a DM!
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Hey @Karl7 , we are not done yet!
I want my revenge, am hungry.
Do you hear my war cry??!?
Kill kill.Sent me a PM!
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@Karl7 said in League General Discussion Thread:
Hey, I am back. Where are we with bids for BM3?
I’ve been told it’s back to Allies? If so, what is typical? +12
Between 3 and 14, or if you want to narrow it down, 8.
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Hey Karl. No love for OOB?
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@jim010 said in League General Discussion Thread:
Hey Karl. No love for OOB?
I play it sometimes so there is still love
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My understanding of the purpose of the league:
A way to play A&A with a large group of players that you become somewhat familiar with
A way to have an official record of your games accumulate so you can see where you stand among your fellow A&A fans
A way to find games with players who you can size up (know their skill level) even without knowing them
A way to measure your progress as you get better at A&A
An organization that keeps players together so you can play certain players repeatedly over months/years of timeThere’s probably more, that’s just off top of my head





