TripleA Turn Summary for game: WW2 Path to Victory
Game History
Round: 1 Purchase Units - Russians Russians buy 3 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 aaGun, 1 artillery and 6 infantry moved from Leningrad to Northern Belarus 3 infantry moved from Baltic States to Northern Belarus 1 infantry moved from Southern Belarus to Northern Belarus 2 infantry moved from Eastern Poland to Northern Belarus 3 infantry moved from Vyborg to Leningrad 1 infantry moved from Archangel to Leningrad 2 infantry moved from Karelia to Archangel 1 tactical_bomber moved from Russia to Leningrad 3 infantry moved from Ukraine to Kursk 1 artillery and 1 infantry moved from Western Ukraine to Ukraine 2 infantry moved from Bessarabia to Ukraine 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 aaGuns, 1 fighter and 1 mech_infantry moved from Russia to Bryansk 1 armour moved from Russia to Bryansk 1 armour and 1 mech_infantry moved from Stalingrad to Kursk 2 infantry moved from Southern Caucasus to Northern Caucasus 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 1 submarine moved from 130 Sea Zone to 128 Sea Zone 3 infantry moved from Amur to Siberia 3 infantry moved from Buryatia to Sakha 3 infantry moved from Sakha to Siberia 1 aaGun moved from Sakha to Siberia 2 infantry moved from Sakha to Siberia 1 fighter moved from Bryansk to Leningrad Place Units - Russians 1 artillery placed in Siberia 1 artillery and 2 infantry placed in Leningrad 1 artillery and 2 infantry placed in Ukraine 4 infantry placed in Russia Turn Complete - Russians Russians collect 46 PUs; end with 46 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




