TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians Trigger Russians Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Russians Combat - Russians Non Combat Move - Russians 1 infantry moved from Ulaanbaatar to Yakut S.S.R. 1 infantry moved from Dzavhan to Yakut S.S.R. 1 armour and 1 mech_infantry moved from Komi to Yenisey 1 armour and 1 mech_infantry moved from Urals to Yenisey 2 infantry moved from Olgiy to Dzavhan 1 infantry moved from Tsagaan Olom to Central Mongolia 1 aaGun and 9 infantry moved from Siberia to Sakha 2 infantry moved from Buyant-Uhaa to Ulaanbaatar 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Kursk 2 infantry moved from Northern Caucasus to Rostov 1 submarine moved from 130 Sea Zone to 128 Sea Zone 1 cruiser moved from 118 Sea Zone to 117 Sea Zone 2 infantry moved from Archangel to Leningrad 3 infantry moved from Russia to Bryansk Place Units - Russians 1 artillery and 2 infantry placed in Urals 3 infantry placed in Ukraine 3 infantry placed in Leningrad 6 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 5 Sea Zone. Rolls: 2,6,4,2,2,6,3,2,6 Russians collect 42 PUs (3 lost to blockades); end with 42 PUs Turning on Edit Mode EDIT: Removing units owned by Russians from Yakut S.S.R.: 1 fighter and 1 tactical_bomber EDIT: Adding units owned by Russians to Yenisey: 1 fighter and 1 tactical_bomber EDIT: Turning off Edit ModeCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




