@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
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@oysteilo said in League General Discussion Thread:
in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
Oh? Why? I’ve found it somewhat effective in the past.
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It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs
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@oysteilo said in League General Discussion Thread:
It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs
Interesting, usually the Brits stack 92 and then move against Italy. Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
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@Karl7 said in League General Discussion Thread:
Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
except if you’re Karl, in which case Germany would still consider sea lion (yes, you have sea lion’ed my 92 stack in the past lol)
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Refresh my memory, I thought when bidding if you place a land unit it has to be where another land unit already exists (this may also be true of sea units). Did this rule change sometime in the past 5 years? :)
Of course, I’m talking about bidding an inf to NG, since that was always the main issue.
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If it’s legal, no worries, just consider me to be permabidding that one for now on :)
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@DizzKneeLand33 any kind of bid is legal if both players agree. But the default is that you can place no more than one unit where you already have units. So you are within your rights to say no if someone wants to do that.
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My understanding that the Gibraltar airbase is still the go to move for the allies. Perhaps I’m missing something.
@Adam514 said in League General Discussion Thread:
@Karl7 G1 bomber or transport buy prevents SZ92 stack.
If you assume 2 bombers bought, no scramble to 110, all Luftwaffe returning to W Germany/Rome. That leaves:
Ger: 4bomb, 5tac 5ftr
UK: 5ftr 1CV 2CA 2DDThat makes the attack on SZ92 99% +30TUV 6.8 planes remaining.
vs no bombers bought which makes it 83% +14TUVIs such an attack beneficial for the Axis? On paper, yes. Although such heavy plane losses reduce their options later in the game. I guess Italy could go wild.
JDOW had a move G1 of 2 subs to SZ91, attack SZ110 only. If the SZ106 & SZ91 attacks succeeds, 2that reduces the forces available to SZ92 by a CA & DD. Combine this with a 2bomber buy G1, perhaps the attack is good. Or if the subs in SZ91 aren’t killed (as JDOW did to me once). Hmm.
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@simon33 said in League General Discussion Thread:
My understanding that the Gibraltar airbase is still the go to move for the allies. Perhaps I’m missing something.
@Adam514 said in League General Discussion Thread:
@Karl7 G1 bomber or transport buy prevents SZ92 stack.
If you assume 2 bombers bought, no scramble to 110, all Luftwaffe returning to W Germany/Rome. That leaves:
Ger: 4bomb, 5tac 5ftr
UK: 5ftr 1CV 2CA 2DDThat makes the attack on SZ92 99% +30TUV 6.8 planes remaining.
vs no bombers bought which makes it 83% +14TUVIs such an attack beneficial for the Axis? On paper, yes. Although such heavy plane losses reduce their options later in the game. I guess Italy could go wild.
JDOW had a move G1 of 2 subs to SZ91, attack SZ110 only. If the SZ106 & SZ91 attacks succeeds, 2that reduces the forces available to SZ92 by a CA & DD. Combine this with a 2bomber buy G1, perhaps the attack is good. Or if the subs in SZ91 aren’t killed (as JDOW did to me once). Hmm.
The threat of buying 1 trn G1 is interesting. If UK blows 15 on AB and then buys 4 dudes for defense with only 1 Ftr in London… that’s not enough to hold?
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@axis-dominion said in League General Discussion Thread:
@Karl7 said in League General Discussion Thread:
Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
except if you’re Karl, in which case Germany would still consider sea lion (yes, you have sea lion’ed my 92 stack in the past lol)
Got to followup on the threat!
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@Karl7 said in League General Discussion Thread:
@axis-dominion said in League General Discussion Thread:
@Karl7 said in League General Discussion Thread:
Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
except if you’re Karl, in which case Germany would still consider sea lion (yes, you have sea lion’ed my 92 stack in the past lol)
Got to followup on the threat!
Ok starting my first game of the league this season… Aquitas Veritas has a winning record against me, and that CANNOT BE ALLOWED!
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@Karl7 said in League General Discussion Thread:
The threat of buying 1 trn G1 is interesting. If UK blows 15 on AB and then buys 4 dudes for defense with only 1 Ftr in London… that’s not enough to hold?
If Germany doesn’t have a CV, can it land on Scotland? Unless the SZ92 stack is destroyed, probably not. Perhaps you’re thinking of a G1 buy of 1bomb 1trn and still taking out the SZ92 stack? Would they then have decent odds to take out London? Probably not G3.
I thought the idea of the TT was to attack Gibraltar - not sure that would work though. Perhaps it’s for a G4 Sea Lion.
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I know change is hard, but I’ve noted some internal and external frustration with the ranking system. It doesn’t really allow for play were opponents have a big gap. Being, say, tier E and playing tier 3 means that the higher ranked player will lose ranking no matter what.
Even though it’s neat and functional, the present ranking system is actually flawed in this respect.
I think that implementing something like the chess Elo-rating system could solve this? I believe the algorithm could be incorporated as it is.
The point of difference is that with Elo a tier 3 could easily play against an E or M player, without the ranking being an issue. The higher player would most likely win, gaining a very small rating increase, but lose a lot if the game was lost. By the same measure the lower ranked player would gain a lot with a win, but lose a little with a loss.
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@trulpen That’s arguable. Should mismatched games actually proceed. Of course, you can balance them with bids or some other way.
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I think @trulpen proposal is a good idea. It is a significant weakness with todays system that high rank players can not play low rank players without going down in ranking. You don’t become a worse player by playing a non ranked or so called bad player if you are tier E or M.
I think administration of todays system is easy, it gives good indication on how good a player is. It is the same players every year who dominate the league/rankings and hence todays system is working. Maybe the elo rating system would generate more league games and maybe you would play other players that you dont play today.
I think @trulpen needs to describe how the elo rating system should be introduced and also how we should go about administrating it. Without any such information todays system will stand as it is not a bad system even though not perfect
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Nothing prevents you from playing unranked games.
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@Adam514 said in League General Discussion Thread:
Nothing prevents you from playing unranked games.
That is very true, yet more league games means more fun. There’s usually a quality difference between competitive and casual play.
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@Adam514 accept for a minus in your points if you loose or win.
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@oysteilo said in League General Discussion Thread:
I think @trulpen needs to describe how the elo rating system should be introduced and also how we should go about administrating it.
Thanks for the input. I’ll try and look into it.





