Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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@Adam514 can you please help me here, so I have 4 transports alone in sz 91 and the german fleet is in sz 112 and I have a fleet in sz 110. So the german player sends one sub in sz 110 as a combat and send one fighter at sz 91, so obviously I thought you cannot send a plane in a suicidal mission but because the german player intended to sink my fleet with his sub and then move the AC to land the plane in NCM… Is it a legal move? The sub did not win the sea zone battle in 110. So the AC is staying in sz 112.
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@Sovietishcat said in League General Discussion Thread:
@Adam514 can you please help me here, so I have 4 transports alone in sz 91 and the german fleet is in sz 112 and I have a fleet in sz 110. So the german player sends one sub in sz 110 as a combat and send one fighter at sz 91, so obviously I thought you cannot send a plane in a suicidal mission but because the german player intended to sink my fleet with his sub and then move the AC to land the plane in NCM… Is it a legal move? The sub did not win the sea zone battle in 110. So the AC is staying in sz 112.
The sub attack creates the possibility (however unlikely) that the fighter in 91 can land on the carrier. So it is a legal move. But I think we’ve all been there so I feel your pain.
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@farmboy ok thanks, next time I’ll know!!
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@Sovietishcat Indeed it’s legal.
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@Adam514
Hey!
What’s going on here?Been buried at work so A&A’s taken a back seat.
Anyone find a good solution to the gibraltar airbase UK1 move?
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@Karl7 G1 bomber or transport buy prevents SZ92 stack.
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So Italy takes Alg, then Germany blitzes 92 is not longer in favor?
Or is that the bomber?
Also, what does the trn do? Soft sealion?
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@Karl7 The threat of Sealion/SZ92 attack prevents the UK from defending both enough
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@Adam514 said in League General Discussion Thread:
@Karl7 The threat of Sealion/SZ92 attack prevents the UK from defending both enough
But in either event a G1 full navy build is off the table.
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in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
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@oysteilo said in League General Discussion Thread:
in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
Oh? Why? I’ve found it somewhat effective in the past.
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It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs
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@oysteilo said in League General Discussion Thread:
It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs
Interesting, usually the Brits stack 92 and then move against Italy. Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
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@Karl7 said in League General Discussion Thread:
Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
except if you’re Karl, in which case Germany would still consider sea lion (yes, you have sea lion’ed my 92 stack in the past lol)
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Refresh my memory, I thought when bidding if you place a land unit it has to be where another land unit already exists (this may also be true of sea units). Did this rule change sometime in the past 5 years? :)
Of course, I’m talking about bidding an inf to NG, since that was always the main issue.
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If it’s legal, no worries, just consider me to be permabidding that one for now on :)
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@DizzKneeLand33 any kind of bid is legal if both players agree. But the default is that you can place no more than one unit where you already have units. So you are within your rights to say no if someone wants to do that.
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My understanding that the Gibraltar airbase is still the go to move for the allies. Perhaps I’m missing something.
@Adam514 said in League General Discussion Thread:
@Karl7 G1 bomber or transport buy prevents SZ92 stack.
If you assume 2 bombers bought, no scramble to 110, all Luftwaffe returning to W Germany/Rome. That leaves:
Ger: 4bomb, 5tac 5ftr
UK: 5ftr 1CV 2CA 2DDThat makes the attack on SZ92 99% +30TUV 6.8 planes remaining.
vs no bombers bought which makes it 83% +14TUVIs such an attack beneficial for the Axis? On paper, yes. Although such heavy plane losses reduce their options later in the game. I guess Italy could go wild.
JDOW had a move G1 of 2 subs to SZ91, attack SZ110 only. If the SZ106 & SZ91 attacks succeeds, 2that reduces the forces available to SZ92 by a CA & DD. Combine this with a 2bomber buy G1, perhaps the attack is good. Or if the subs in SZ91 aren’t killed (as JDOW did to me once). Hmm.
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@simon33 said in League General Discussion Thread:
My understanding that the Gibraltar airbase is still the go to move for the allies. Perhaps I’m missing something.
@Adam514 said in League General Discussion Thread:
@Karl7 G1 bomber or transport buy prevents SZ92 stack.
If you assume 2 bombers bought, no scramble to 110, all Luftwaffe returning to W Germany/Rome. That leaves:
Ger: 4bomb, 5tac 5ftr
UK: 5ftr 1CV 2CA 2DDThat makes the attack on SZ92 99% +30TUV 6.8 planes remaining.
vs no bombers bought which makes it 83% +14TUVIs such an attack beneficial for the Axis? On paper, yes. Although such heavy plane losses reduce their options later in the game. I guess Italy could go wild.
JDOW had a move G1 of 2 subs to SZ91, attack SZ110 only. If the SZ106 & SZ91 attacks succeeds, 2that reduces the forces available to SZ92 by a CA & DD. Combine this with a 2bomber buy G1, perhaps the attack is good. Or if the subs in SZ91 aren’t killed (as JDOW did to me once). Hmm.
The threat of buying 1 trn G1 is interesting. If UK blows 15 on AB and then buys 4 dudes for defense with only 1 Ftr in London… that’s not enough to hold?
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@axis-dominion said in League General Discussion Thread:
@Karl7 said in League General Discussion Thread:
Sealion is off the table since Germany would not buy a fleet G2 w/UK fleet in 92.
except if you’re Karl, in which case Germany would still consider sea lion (yes, you have sea lion’ed my 92 stack in the past lol)
Got to followup on the threat!





