@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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Hmm…not sure I’m quite so happy! A royal butt kicking coming I expect! Ah well at least I am sure I will learn a lot…
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So are the playoffs right to go? @gamerman01 ?
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Yes, the other playoffs may begin since I’ve heard of no dropouts or sign ins this weekend. I hope Odonis doesn’t mind terribly being in the 3rd bracket with a bye. 1 win over the winner of Sovietishcat and dawgoneit, and you can crown yourself king… of a small country
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So these games can begin any time:
BobbaRossa and Wizmark
Simon and majik
trulpen and Giallo
AeV and Tizkit
Sovietishcat and DawgoneitI love the playoffs. Intriguing matchups that some of you might not otherwise choose.
I’m here to help if you don’t like each other and you have disagreements on gameplay, remember! -
@Adam514 @Adam514 can you please help me here, so AetV brought a sub into sz 101 on its NCM with Germany; the sz contained a dd, cruiser and a transport; so on USA turn I chose to load a tank on the transport and moved the transport to Brazil without ; unloading the transport since I cannot claim the pro-allies Brazil in combat, I attacked the sub with my 2 cruiser, dd and fighter, than on the NCM, I landed my tank into Brazil from the transport that I brought in Combat phase. Is this a legal move or a glitch from triplea? thanks.
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@Sovietishcat I hope you don’t mind if I give my view of it. It’s possible due to AAA allowing it (glitch), but a break from the rules. A transport loading units in the CM has to unload those into battle during CM. The correct procedure is to load the tank during NCM and take Brazil during that phase.
There are some special instances were transports can load in a hostile sz, but it’s not in this case. The sub does only prevent loading if you don’t have any warships in the sz. In this case you also killed it off, so it didn’t impact the NCM anyway.
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@Sovietishcat A submarine doesn’t make the sz hostile. If you don’t conduct an amphibious landing with the transport, you have 2 options:
- Ignore the submarine on the Combat phase, and do whatever you want on the NCM phase (take Brazil).
- Attack the submarine, but that will prevent the transport from doing anything else on that turn.
TripleA allows the movement of transports in the Combat phase even if they aren’t used to conduct an amphibious landing, but that’s illegal.
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@Adam514 can you please help me here, so I have 4 transports alone in sz 91 and the german fleet is in sz 112 and I have a fleet in sz 110. So the german player sends one sub in sz 110 as a combat and send one fighter at sz 91, so obviously I thought you cannot send a plane in a suicidal mission but because the german player intended to sink my fleet with his sub and then move the AC to land the plane in NCM… Is it a legal move? The sub did not win the sea zone battle in 110. So the AC is staying in sz 112.
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@Sovietishcat said in League General Discussion Thread:
@Adam514 can you please help me here, so I have 4 transports alone in sz 91 and the german fleet is in sz 112 and I have a fleet in sz 110. So the german player sends one sub in sz 110 as a combat and send one fighter at sz 91, so obviously I thought you cannot send a plane in a suicidal mission but because the german player intended to sink my fleet with his sub and then move the AC to land the plane in NCM… Is it a legal move? The sub did not win the sea zone battle in 110. So the AC is staying in sz 112.
The sub attack creates the possibility (however unlikely) that the fighter in 91 can land on the carrier. So it is a legal move. But I think we’ve all been there so I feel your pain.
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@farmboy ok thanks, next time I’ll know!!
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@Sovietishcat Indeed it’s legal.
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@Adam514
Hey!
What’s going on here?Been buried at work so A&A’s taken a back seat.
Anyone find a good solution to the gibraltar airbase UK1 move?
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@Karl7 G1 bomber or transport buy prevents SZ92 stack.
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So Italy takes Alg, then Germany blitzes 92 is not longer in favor?
Or is that the bomber?
Also, what does the trn do? Soft sealion?
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@Karl7 The threat of Sealion/SZ92 attack prevents the UK from defending both enough
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@Adam514 said in League General Discussion Thread:
@Karl7 The threat of Sealion/SZ92 attack prevents the UK from defending both enough
But in either event a G1 full navy build is off the table.
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in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
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@oysteilo said in League General Discussion Thread:
in BM I think the sz 92 stack is shiite for allies, okey in OOB I think.
Oh? Why? I’ve found it somewhat effective in the past.
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It’s not absolute, but in most situations the british has to leave the med in round 2.
Assuming the british get a bid of 6 i think Taranto is better. In most situations the italians will take Greece in round 1. Taranto allows a plane stack at Malta. It kreps the italians honest round 2. If the BRITISH leave the med the objectives are lost and italy and germany gain theirs





