@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Adam514 said in League General Discussion Thread:
Bidding rules have been territory-based over unit-based in all my games I think, and NG inf is a classic. I see no reason to change how most people have been bidding. It doesn’t break the game, far from it.
While I agree that it doesn’t break the game, I would say that it is a negative for gameplay. Just makes it too easy for ANZAC to collect its objectives.
More generally, I think the rule is correct the way it is and shouldn’t be changed. Just needs greater enforcement. However, if people feel differently, I guess it could be changed.
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@simon33 said in League General Discussion Thread:
@Adam514 said in League General Discussion Thread:
Bidding rules have been territory-based over unit-based in all my games I think, and NG inf is a classic. I see no reason to change how most people have been bidding. It doesn’t break the game, far from it.
While I agree that it doesn’t break the game, I would say that it is a negative for gameplay. Just makes it too easy for ANZAC to collect its objectives.
More generally, I think the rule is correct the way it is and shouldn’t be changed. Just needs greater enforcement. However, if people feel differently, I guess it could be changed.
That’s not different from using a sub in sz98 to destroy the Italian fleet easier.
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In the sense that it’s a bid unit which causes a large IPC swing on the board? Well, that is the general idea of what to do with bid units. Although in your example, in days before the SZ92 stack was preferred, you would have done Taranto with or without that bid.
I see where you’re coming from though. I just don’t really agree.
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@simon33 said in League General Discussion Thread:
In the sense that it’s a bid unit which causes a large IPC swing on the board? Well, that is the general idea of what to do with bid units. Although in your example, in days before the SZ92 stack was preferred, you would have done Taranto with or without that bid.
I see where you’re coming from though. I just don’t really agree.
Actually, it’s only really relevant if JDOW1.
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NG bid saves a transport pretty much.
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So mainly that NG bid placement is a deterrant against a JDOW1 strategy.
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It’s a big swing if Japan wins in SZ62 J1. Otherwise it’s less of a swing, although if there isn’t a J1 DOW I will normally claim Java as ANZAC and then I would like a second transport in case there’s a J2 DOW to claim DNG.
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If I’m following this correctly, here’s a summary:
- New Guinea infantry bid is not legal according to the posted default bidding rules for 2019
- If both players agree to allow it then the default bidding rules can be ignored (ideally you should find this out before you make any bids)
It seems reasonable to have a vote on if league players want the default bidding rules changed, however it seems more appropriate to consider changing for the 2020 league rules as the 2019 playoff rules have been posted for a year now.
For what it’s worth, I prefer the existing rule that makes it illegal, but the most important thing is that there’s no surprise.
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To reiterate: It’s only illegal if the opponent doesn’t accept it. Simple as that.
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I’m leaving signup for 2nd and 3rd playoff brackets open this weekend, so please wait a little longer. BobbaRossa actually did pop in and want to participate, and fortunately didn’t seem too upset that he’s #1 seed in 2nd playoff instead of in the main one. Stand by, 2nd and 3rd bracket players…
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I already re-drew the brackets, but these could change again depending on who else joins in. Just giving you a tantalizing preview.
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@gamerman01 said in League General Discussion Thread:
I’m leaving signup for 2nd and 3rd playoff brackets open this weekend, so please wait a little longer. BobbaRossa actually did pop in and want to participate, and fortunately didn’t seem too upset that he’s #1 seed in 2nd playoff instead of in the main one. Stand by, 2nd and 3rd bracket players…
It’s what I get for being late to the party. Remember kids: be on time! :P
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@BobbaRossa said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
I’m leaving signup for 2nd and 3rd playoff brackets open this weekend, so please wait a little longer. BobbaRossa actually did pop in and want to participate, and fortunately didn’t seem too upset that he’s #1 seed in 2nd playoff instead of in the main one. Stand by, 2nd and 3rd bracket players…
It’s what I get for being late to the party. Remember kids: be on time! :P
Welcome back bobba! Yah it’s a total shame you’re not with the big boys. Cuz that’s really where you belong!
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@axis-dominion said in League General Discussion Thread:
@BobbaRossa said in League General Discussion Thread:
@gamerman01 said in League General Discussion Thread:
I’m leaving signup for 2nd and 3rd playoff brackets open this weekend, so please wait a little longer. BobbaRossa actually did pop in and want to participate, and fortunately didn’t seem too upset that he’s #1 seed in 2nd playoff instead of in the main one. Stand by, 2nd and 3rd bracket players…
It’s what I get for being late to the party. Remember kids: be on time! :P
Welcome back bobba! Yah it’s a total shame you’re not with the big boys. Cuz that’s really where you belong!
Thanks AD! Glad to be back. Think 2019 kicked a few of our butts ;) . Glad to see it in the rear view mirror.
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Hmm…not sure I’m quite so happy! A royal butt kicking coming I expect! Ah well at least I am sure I will learn a lot…
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So are the playoffs right to go? @gamerman01 ?
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Yes, the other playoffs may begin since I’ve heard of no dropouts or sign ins this weekend. I hope Odonis doesn’t mind terribly being in the 3rd bracket with a bye. 1 win over the winner of Sovietishcat and dawgoneit, and you can crown yourself king… of a small country
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So these games can begin any time:
BobbaRossa and Wizmark
Simon and majik
trulpen and Giallo
AeV and Tizkit
Sovietishcat and DawgoneitI love the playoffs. Intriguing matchups that some of you might not otherwise choose.
I’m here to help if you don’t like each other and you have disagreements on gameplay, remember! -
@Adam514 @Adam514 can you please help me here, so AetV brought a sub into sz 101 on its NCM with Germany; the sz contained a dd, cruiser and a transport; so on USA turn I chose to load a tank on the transport and moved the transport to Brazil without ; unloading the transport since I cannot claim the pro-allies Brazil in combat, I attacked the sub with my 2 cruiser, dd and fighter, than on the NCM, I landed my tank into Brazil from the transport that I brought in Combat phase. Is this a legal move or a glitch from triplea? thanks.
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@Sovietishcat I hope you don’t mind if I give my view of it. It’s possible due to AAA allowing it (glitch), but a break from the rules. A transport loading units in the CM has to unload those into battle during CM. The correct procedure is to load the tank during NCM and take Brazil during that phase.
There are some special instances were transports can load in a hostile sz, but it’s not in this case. The sub does only prevent loading if you don’t have any warships in the sz. In this case you also killed it off, so it didn’t impact the NCM anyway.





