TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Germans Germans buy 1 bomber, 1 fighter, 10 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; Combat Move - Germans 1 fighter and 1 tactical_bomber moved from Southern Italy to 97 Sea Zone 1 submarine moved from 91 Sea Zone to 112 Sea Zone 1 cruiser moved from 113 Sea Zone to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 112 Sea Zone 1 bomber moved from Western Germany to 112 Sea Zone 2 fighters and 1 tactical_bomber moved from Western Germany to 97 Sea Zone 3 bombers moved from Western Germany to 97 Sea Zone 2 armour and 2 mech_infantrys moved from France to Southern France Combat - Germans Battle in Southern France Germans attack with 2 armour and 2 mech_infantrys French defend with 1 artillery, 1 factory_minor and 1 harbour Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 2 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 3 : 0/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 3 : 0/1 hits, 0.33 expected hits Germans roll dice for 2 armour and 2 mech_infantrys in Southern France, round 4 : 1/4 hits, 1.33 expected hits French roll dice for 1 artillery in Southern France, round 4 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Southern France 1 artillery owned by the French lost in Southern France Germans win, taking Southern France from French with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 mech_infantry Casualties for French: 1 artillery Battle in 112 Sea Zone Germans attack with 1 bomber, 1 cruiser, 2 fighters, 1 submarine and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 2 : 4/6 hits, 3.50 expected hits British roll dice for 1 battleship, 1 cruiser and 1 destroyer in 112 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone 1 destroyer owned by the British, 1 cruiser owned by the British and 1 battleship owned by the British lost in 112 Sea Zone Germans win with 1 bomber, 1 cruiser, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 34 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 97 Sea Zone Germans attack with 3 bombers, 3 fighters and 2 tactical_bombers British defend with 1 carrier and 1 fighter; French defend with 1 cruiser and 1 destroyer Germans roll dice for 3 bombers, 3 fighters and 2 tactical_bombers in 97 Sea Zone, round 2 : 5/8 hits, 4.83 expected hits British roll dice for 1 carrier, 1 cruiser, 1 destroyer and 1 fighter in 97 Sea Zone, round 2 : 2/4 hits, 1.83 expected hits 2 fighters owned by the Germans lost in 97 Sea Zone 1 destroyer owned by the French, 1 cruiser owned by the French, 1 fighter owned by the British and 1 carrier owned by the British lost in 97 Sea Zone Germans win with 3 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26 Casualties for Germans: 2 fighters Casualties for British: 1 carrier and 1 fighter Casualties for French: 1 cruiser and 1 destroyer Non Combat Move - Germans 3 bombers moved from 97 Sea Zone to Western Germany 1 fighter and 1 tactical_bomber moved from 97 Sea Zone to Gibraltar 1 tactical_bomber moved from 97 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 112 Sea Zone to Western Germany 1 bomber moved from 112 Sea Zone to Western Germany 1 transport moved from 114 Sea Zone to 113 Sea Zone 4 armour and 1 mech_infantry moved from France to Yugoslavia 3 armour, 2 artilleries and 3 infantry moved from Yugoslavia to Romania 15 infantry moved from Slovakia Hungary to Romania 3 artilleries moved from Slovakia Hungary to Romania 3 aaGuns moved from Slovakia Hungary to Romania 1 infantry moved from Poland to Slovakia Hungary 1 armour moved from Germany to Romania 1 aaGun moved from Germany to Slovakia Hungary Place Units - Germans 1 submarine placed in 112 Sea Zone 1 bomber and 1 fighter placed in Western Germany 10 mech_infantrys placed in Germany Turn Complete - Germans Germans collect 42 PUs; end with 42 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 Optional[PUs]; end with 47 Optional[PUs] Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 52 PUsCombat Hit Differential Summary :
French regular : 0.00 Germans regular : -2.67 British regular : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




