Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
-
I am not the mastermind behind scripted axis play, I always believed allies suit me better but for sure I have more luck (not dice) with axis this days. But sure if you want to I accept the challenge, BM3 no bid, I take axis. It’s nice weather today so it is beer time. Can set up Thursday morning Norway time (I am off tomorrow)
-
That’s great - at your leisure, my friend. Enjoy the day!
-
Question:
Can you chose to ignore a defending sub on subsequent combat rounds?
I.e. the attacker kills the scrammed defending plane R1 but the sub is still alive, so starting R2 of the combat can the attacker now ignore?
Or is the ignore option only available pre-combat R1? Or is it constantly re-determined every round of combat?
-
here is the issue in concrete terms, I am USA and I am up. I can take Japan if my landing succeeds.
Japan still has 6 Kamikazes. I assume he’ll scram and use the Kamikazes. If he kills my dd with the Kamikazes but I kill his tacb defending, then R2 the sea zone is no longer hostile if one of my carriers is there?
-
If Japan chooses to not submerge the subs, then you will have to retreat if there are only carriers vs subs. You can’t ignore subs when a battle has started.
-
If Japan chooses to not submerge the subs, then you will have to retreat if there are only carriers vs subs. You can’t ignore subs when a battle has started.
wait, a carrier is a “warship” so why can’t that allow me ignore the sub?
Or are you just saying, if I can’t ignore the ignore the sub at the start of the combat, then I cannot ignore it anytime there after?
-
It would allow you to ignore it if it wasn’t in a battle, but since the fight started with the subs in it you can’t start ignoring them after the fact.
-
It would allow you to ignore it if it wasn’t in a battle, but since the fight started with the subs in it you can’t start ignoring them after the fact.
so once in, they are in, even of the condition that allowed them to be in fails mid-battle
-
Yes, once the battle starts it’s only the owner of the subs that can decide what they do.
-
Dang! There goes my chance at Japan! :x
-
If the US attacks a sub and a cruiser with only fighters, carriers, and transports (i.e. nothing that can kill a sub) can the sub continue combat after the cruiser dies? My opponent says that a lone sub can’t prevent a landing, but I thought the presence of the cruiser would make a landing impossible in this situation.
-
As long as the sub stays to fight, the landing can’t be done.
-
Thank you.
-
when UK Pacific is down, and the allies take Kwangtung from the Japanese, it does not go to China, but the country who captured it?
-
when UK Pacific is down, and the allies take Kwangtung from the Japanese, it does not go to China, but the country who captured it?
If USA, France, USSR or ANZAC captures it, yes.
-
-
If Russia declares war to Japan, is the Mongolian trigger deactivated (for Japan) ?
-
If Russia declares war to Japan, is the Mongolian trigger deactivated (for Japan) ?
Use this link Amon-Sul:
https://www.axisandallies.org/forums/index.php?topic=30776.0 -
2) If Russia attacks Korea or a Japanese controlled territory bordering Mongolia, then the Mongolians will never join Russia as in #1 above
My opponent has declared war to my Japan with his Russia. USA took Korea and he moved in there in ncm.
So, the catch for keepin the trigger in (allthough Russia declared war to Japan) is to not attack a Japanese territory (bordering Mongolia or the land of Korea), but to move in in ncm?
-
Korea is not bordering Mongolia.





