Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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I’m playing Axis and I control All original Axis VCs plus Paris and the 3 Russian VCs. Italy then takes Egypt, UK retakes it, and then Italy takes Egypt once again. When I move to take Germany’s next turn I’m surprised to see a message pop up that says “the Axis have achieved victory by controlling 8 European VCs” I was under the impression that the Axis have to hold 8 cities for a full round and that trading an 8th VC back and forth does not trigger victory. So the question is; do the Axis achieve victory by trading an 8th VC for 2 consecutive rounds, or do they need to hold 8 solidly for a full turn. Thanks in advance for helping.
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Answer is you need to keep the 8 without trading for 1 full round, so TripleA is incorrect.
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Answer is you need to keep the 8 without trading for 1 full round, so TripleA is incorrect.
Thank you.
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My rating/# of points just readjusted on the rankings spreadsheet. Is it due to the fact that some of my opponents just finished their 3 initial games?
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My rating/# of points just readjusted on the rankings spreadsheet. Is it due to the fact that some of my opponents just finished their 3 initial games?
Yes, Dawgoneit finished his 3rd and is tier 2 instead of 3. Some others raised tiers with recent results too. The rankings are more jumpy in the 2nd month of the year than later. When Dawgoneit drops to his regular home in tier 3 (I’m pretty sure he won’t take offense :-)) you will lose 2 points.
Oh, I see he’s actually hanging on to tier ONE right now because he took a forfeit :-D
You’ll lose 4 points for your 2 wins over Dawgoneit if he settles back to tier 3. -
not offended. :x Syke :wink:
how do i get my 2018 gold badge to add to my collection? -
Wait for Dave to update the site I guess?
Nice win, Dawg, you rose in the rankings!
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I’d like to toss my hat into the ring. I’ve read the league rules and familiarized myself with the balanced mod. Is there anything else I should do. I hope to be a solid tier 3 player one day.
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You probably won’t need to (since some will see your post here) but you could also post in the find league opponents thread https://www.axisandallies.org/forums/index.php?topic=41283.0 and you shouldn’t have to wait long!
It will be like this, after offering a goat to a T-Rex: https://www.youtube.com/watch?v=EEljXeYMxRo
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Lol, I can take a beating with the best of them.
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You probably won’t need to (since some will see your post here) but you could also post in the find league opponents thread https://www.axisandallies.org/forums/index.php?topic=41283.0 and you shouldn’t have to wait long!
It will be like this, after offering a goat to a T-Rex: https://www.youtube.com/watch?v=EEljXeYMxRo
holy crapper T-Rex-Man
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It’s been quiet on the league… too quiet…
Not enough death and destruction, devastation and horror…
Where is the Killing?
Let’s go people! Roll them DICE!
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Forum not working again? I got this message when trying to post a map.
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Seems to work again.
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Hello old friends,
It has been about 4 years since I’ve been on the forum. I see my old games from years ago still here. I want to download the old triplea game files but I can not see them in the game threads.
Does the site delete old files? -
Yes, they do. To keep under the data cap
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can anzac land planes on Java if it was newly taken over or do they have to wait a round?
I looked thru the rule book and i cant find it any wheres.
if it is in the rule book could you kindly tell me what page then.
Thank you -
If you mean newly taken over from the Dutch, yes they can.
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is it in the rule book?
if so do you no what page? -
It’s in the rule book, but I wouldn’t know the page.





