Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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Also, I anticipate a very new system will be rolled out, but of course it will wait until 1/1/24.
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gamerman01 I am 100% happy with what YOU decide.
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This is where the action in the league, on revamping the old rankings system is.
This morning I just saw a whole new outcome when 2022 and some of 2021 data was added, and now I know that this revamped system is coming to all of us in 2024. Further improvements will be accomplished during November and December.
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We now have the data for all games since Februar 2021, more than 650 games.

Included are 140 PtV games played.
Interestingly the Axis have an even higher win% in PtV than in the other types.
I guess statistically we should stop giving Axis bids and play PtV with no bids or even Allies bids.
And balanced mod is properly named, having almost a 50:50 split with the current average bid of +18.7!
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My sense is that PTV is most balanced game because it takes only a small bid to make the game even or fair for both sides. The ideally balanced game would not require bidding at all, and PTV seems to have a chance of achieving this.
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@MrRoboto Also surprised to see the average bid in PtV is only -6.6, I thought I was seeing a lot more 9-12 bids than that. However there were several 0-bid games from Regularkid and Adam514 that might have skewed the average down while the median is probably 8 or 9.
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It has come to my attention that there is a new map with new sprites for G40. Indeed, the Balanced Mod 4 with 14 IPC bombers and Vichy ruleset is included.
I don’t know how much it’s been played and there could be bugs. My understanding is you can’t load up the game that you are playing right now, but you will start a new game to play this.
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6
That’s AFAIK for now
It looks awesome, or if nothing else, a new look after all these years! If I had time to start a new game with someone, I WOULD, but I don’t!!
So it kinda kills me you will enjoy this before I do, but I will do my duty to fellow gamers and let the cat out of the bag!A feature that quickly grabs my attention is bigger islands. Should be great.
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It is discussed in detail here https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
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@barnee @gamerman01
Wow that is gorgeous! -
@mr_stucifer :) yes @Black_Elk did an outstanding job. It took me a couple games to get used to some of the new Frostion units, but now I don’t even think about it :)
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@gamerman01 said in League General Discussion Thread:
UHD World War II Global map in Triple A
Look under the experimental tab.
I think you need 2.5.22294 to see it, can’t use a .6To run it under TripleA 2.6.x do as follows:
Go to
https://github.com/triplea-maps/uhd_world_war_ii_globalKlick on the green “code” button:

Now - in the window that just opened - click “Download ZIP” to download the zip-container of that map.

Move the downloaded zip-file to the “downloadedMaps” directory of your TripleA installation.
After that start TripleA. The zip-file will be extracted and the map will be available from the “Select Game” dialogue.
Enjoy!
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This is wide as triplea go for a look. Still missing some of the USA lol.

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Here USA . And that is last one. ) Don’t want to spam league :)

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@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
@gamerman01 you can use them if your keyboard supports it (like from mobile) 🤓
I use emojidb.org when on desktop to copy (it seems like the most user-friendly one I’ve found so far)
At work I found out by chance that “Win + .” is also offering some! It doesn’t work on my laptop, however.
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@barnee First of all thanks.
It’s certainly a fresh look and having options is always great!One thing I noticed: Sicily seems connected to mainland Italy.
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Please let us discuss specialites about that map in its dedicated topic:
https://www.axisandallies.org/forums/topic/39809/new-triplea-map-uhd-world-war-ii-global
… just to prevent from splitting discussions to different places all over the forum.
Thank you. :-)
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One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
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@MrRoboto said in League General Discussion Thread:
One more thing for the statistic nerds:

In BM4, bids are going up for the allies and we see the axis-win% coming closer to 50%… but we’re not there yet.
Players, accept higher bids! ;-)
Every year there’s a jump in Axis win % midway between Jan and July, I wonder why.
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Oh wow, digging back into old league records to record all-time data for ELO rankings, I found -
@djensen the boss of axisandallies.org played games in the league when G40 was new!! 😃
Whatcha think about that?







