fd9ca4a0-1692-4882-aace-0f40d4119e39-triplea_42300_4rus.tsvg
Game History
Round: 4 Purchase Units - Russians Russians buy 1 armour and 12 infantry; Remaining resources: 0 PUs; Combat Move - Russians 3 infantry moved from Rostov to Ukraine 1 tactical_bomber moved from Russia to Ukraine 1 fighter moved from Rostov to Ukraine 3 fighters moved from Russia to Ukraine 1 fighter moved from Amur to Korea 2 infantry moved from Amur to Korea Combat - Russians Battle in Korea Russians attack with 1 fighter and 2 infantry Japanese defend with 2 infantry Russians roll dice for 1 fighter and 2 infantry in Korea, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 2 infantry in Korea, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the Japanese lost in Korea Russians roll dice for 1 fighter and 2 infantry in Korea, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 3 : 0/1 hits, 0.33 expected hits Russians roll dice for 1 fighter and 2 infantry in Korea, round 4 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Korea, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Korea 1 infantry owned by the Japanese lost in Korea Russians win, taking Korea from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 2 infantry Casualties for Russians: 1 infantry Battle in Ukraine Russians attack with 4 fighters, 3 infantry and 1 tactical_bomber Germans defend with 1 factory_minor, 1 infantry and 2 mech_infantrys Russians roll dice for 4 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 2 : 3/8 hits, 3.17 expected hits Germans roll dice for 1 infantry and 2 mech_infantrys in Ukraine, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the Germans and 2 mech_infantrys owned by the Germans lost in Ukraine Russians win, taking Ukraine from Germans with 4 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11 Casualties for Germans: 1 infantry and 2 mech_infantrys Non Combat Move - Russians 4 fighters and 1 tactical_bomber moved from Ukraine to Russia 1 infantry moved from Volgograd to Tambov 1 infantry moved from Rostov to Tambov 1 aaGun and 1 artillery moved from Rostov to Volgograd 1 armour and 1 mech_infantry moved from Iraq to Caucasus 3 infantry moved from Persia to Northwest Persia 1 armour and 1 mech_infantry moved from Buryatia to Amur 1 fighter moved from Korea to Amur 1 aaGun and 5 infantry moved from Vologda to Russia Place Units - Russians 1 armour and 9 infantry placed in Russia 3 infantry placed in Volgograd Turn Complete - Russians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,2,2,3,1,6,2,5,6,5,3 Russians collect 32 PUs (3 lost to blockades); end with 32 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 37 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 40 PUsCombat Hit Differential Summary :
Japanese regular : -0.33 Germans regular : -1.00 Russians regular : -0.67

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




