Game History
Round: 1 Purchase Units - Germans Germans buy 6 artilleries and 2 infantry; Remaining resources: 0 PUs; Combat Move - Germans 1 artillery, 3 infantry and 4 mech_infantrys moved from Western Germany to France 3 armour, 2 artilleries and 4 infantry moved from Holland Belgium to France 3 armour moved from Greater Southern Germany to France 1 battleship moved from 113 Sea Zone to 110 Sea Zone 1 submarine moved from 103 Sea Zone to 110 Sea Zone 1 submarine moved from 117 Sea Zone to 106 Sea Zone 1 submarine moved from 108 Sea Zone to 110 Sea Zone 1 submarine moved from 124 Sea Zone to 111 Sea Zone 1 submarine moved from 118 Sea Zone to 111 Sea Zone 1 fighter moved from Norway to 111 Sea Zone 1 bomber moved from Germany to 110 Sea Zone 1 bomber moved from Germany to 111 Sea Zone 1 fighter moved from Holland Belgium to 111 Sea Zone 1 fighter and 1 tactical_bomber moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Germany to 110 Sea Zone 1 fighter moved from Western Germany to 110 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 tactical_bomber moved from Western Germany to 111 Sea Zone 1 infantry moved from Romania to Yugoslavia 1 armour moved from Romania to Yugoslavia 1 armour moved from Slovakia Hungary to Yugoslavia 1 fighter and 2 infantry moved from Slovakia Hungary to Yugoslavia 2 artilleries and 6 infantry moved from Greater Southern Germany to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 tactical_bomber moved from Poland to Yugoslavia Combat - Germans Battle in France Germans attack with 6 armour, 3 artilleries, 7 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 6 armour, 3 artilleries, 1 infantry and 4 mech_infantrys remaining. Battle score for attacker is 35 Casualties for Germans: 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter, 9 infantry and 1 tactical_bomber Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9 Casualties for Germans: 2 infantry Casualties for Neutral_Allies: 5 infantry Battle in 106 Sea Zone Germans attack with 1 submarine British defend with 1 destroyer and 1 transport British win with 1 destroyer and 1 transport remaining. Battle score for attacker is -6 Casualties for Germans: 1 submarine Battle in 111 Sea Zone Germans attack with 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 1 fighter and 2 submarines Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 110 Sea Zone Germans attack with 1 battleship, 1 bomber, 2 fighters, 2 submarines and 2 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 32 Casualties for Germans: 2 submarines Casualties for British: 1 battleship and 1 cruiser Casualties for French: 1 cruiser Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 fighter moved from Yugoslavia to Southern Italy 1 tactical_bomber moved from Yugoslavia to Southern Italy 3 aaGuns, 3 artilleries and 11 infantry moved from Germany to Slovakia Hungary 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Poland to Slovakia Hungary 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 bomber moved from 111 Sea Zone to Western Germany 1 bomber moved from 110 Sea Zone to Western Germany 1 aaGun moved from Western Germany to Holland Belgium 1 fighter moved from 111 Sea Zone to Western Germany 2 fighters and 2 tactical_bombers moved from 110 Sea Zone to Holland Belgium 1 transport moved from 114 Sea Zone to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 1 infantry moved from Denmark to 113 Sea Zone 2 infantry and 1 transport moved from 113 Sea Zone to 114 Sea Zone 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from 114 Sea Zone to Poland 1 infantry moved from Poland to Slovakia Hungary 1 tactical_bomber moved from 111 Sea Zone to Western Germany 1 tactical_bomber moved from 111 Sea Zone to Western Germany Place Units - Germans 6 artilleries and 2 infantry placed in Germany Turn Complete - Germans Germans collect 39 PUs; end with 58 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 63 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 68 PUsLeague General Discussion Thread
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Anyone having issues with receiving MARTI dice rolls? Some games I don’t get any rolls other games I get some of the rolls and they show up over the next day or two.
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I got the USA rolls from yesterday morning for our game…
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@majikforce I haven’t had a problem lately but it has happened to me before where the rolls are delayed. I’ve also had it happen twice where the game has changed the email to that of another player (either sometime else that I’m playing it someone else that my opponent is playing. So it can be worth checking if the dice emails are right.
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Sometimes they go into the junk email folder. Although that wouldn’t explain delayed emails I wouldn’t have thought.
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glitch in the matrix??? and this after a restart graciously allowed by ksmckay due to getting diced so hard the first time around to where I only had a tank survive!!!
NOTHING like this has ever ever happened to me in France, ever!
Screen Shot 2019-11-26 at 12.51.33 PM -
and btw, I had sent TWO tacs this time around, because of the result first time around. one of those tacs got shot down
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@axis-dominion Whoa! That is hardcore. I’ve had some bad beats in France but never like this. Its like the double rainbow for an allied player. Its too beautiful to look at! ksmckay MUST be the chosen one!
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@majikforce has the tournament started up yet?
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@axis-dominion said in League General Discussion Thread:
glitch in the matrix??? and this after a restart graciously allowed by ksmckay due to getting diced so hard the first time around to where I only had a tank survive!!!
NOTHING like this has ever ever happened to me in France, ever!
Screen Shot 2019-11-26 at 12.51.33 PMwhat the fu…
AD, that’s atrocious!
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Has there been any thought in the past for allowing games to end as a tie but where points are still counted for league play? Would that be an option as a league rule going forward?
I thought one option could be that after 20 turns, if both players agree, a tie can be declared and the points allocated would be = to a win minus 2. So if you draw tier m you get 6 points and if you draw tier 2 you get 3 points.
I have some self interest in suggesting this. Oysteilo and I have a game that is about to reach 40 turns, that we both find quite difficult to play, and which is still at least a few turns away from someone being clearly able to win. But I think we would both prefer the effort not to have gone to waste since we have been playing this game for more than a year.
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Surely you would just agree to not report it.
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@simon33 that is an option too. I still would prefer to count it to the game count given the time we have committed.
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@farmboy said in League General Discussion Thread:
Has there been any thought in the past for allowing games to end as a tie but where points are still counted for league play? Would that be an option as a league rule going forward?
I thought one option could be that after 20 turns, if both players agree, a tie can be declared and the points allocated would be = to a win minus 2. So if you draw tier m you get 6 points and if you draw tier 2 you get 3 points.
I have some self interest in suggesting this. Oysteilo and I have a game that is about to reach 40 turns, that we both find quite difficult to play, and which is still at least a few turns away from someone being clearly able to win. But I think we would both prefer the effort not to have gone to waste since we have been playing this game for more than a year.
I support @farmboy 100% on this and would definitely like to see a tie function in league play
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@simon33 said in League General Discussion Thread:
Surely you would just agree to not report it.
Or both sides can simply report a loss each, simulating a tie…
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@oysteilo
Nothing mentioned on how to handle ties.
https://www.axisandallies.org/forums/topic/28660/2019-league-rulesLooks more like that it is layed out to find a winner for each game.
Therefore is explained that you can play best of … games to settle it for one season.
Wich makes sense.
The games are too individual to break for a tie. -
@aequitas-et-veritas I’m just trying to gauge if there is interest in this kind of rule change and since I’m ‘newer’ to league play, whether there was thought given to this in the past. I expect ties would be very rare. And having conditions like it has to be after round 20 (or 25 or 30) and both players must agree would hopefully make it very rare. I just think it would be nice to have a mechanism for players to agree to end a game without a decision and not have all the time spent go to waste.
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Right, we’ve always gone the non-report route, sorry.
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Year is coming to a close! If you want to compete in 2019 playoffs, you need to send me a message or post here or in the post league results thread - I will be setting up brackets as soon as I can after year-end, maybe even New Year’s Day.
ALL who want post-season play must notify me to get in, even those in the top 8, because usually there’s a player or two in the top 8 who qualifies, but who does not wish to play in a playoff. You are NOT automatically enrolled. I will add your name to the signup sheet which is now on the rankings spreadsheet, so you can verify that I have received your message and added you.
If all in the top 8 (8 game minimum required as per league rules) do want in, that means ksmckay would be in as it stands now, but Karl and 666 are on the cusp!
As you can see on the rankings spreadsheet, if all participate, the league champion playoff for 2019 is
JDOW
Adam
Farmboy
AD
Oysteilo
Bobba
ArtofWar
ksmckayAssuming there is plenty of interest again this year, there will be a 2nd or even 3rd playoff bracket for all interested, and if I recall correctly, league rules only require a 3 game minimum to play in those! So get your 3 games and sign up and get in on the postseason ACTION!!!
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@gamerman01 please sign me up for PO19/20.
Thank you. -
I’m in, sign me up. thanks





