TripleA Manual Gamesave Post for game: WW2 Path to Victory
Game History
Round: 11 Purchase Units - Japanese Japanese buy 1 airfield, 2 destroyers and 17 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 2 infantry moved from Kwangtung to Kwangsi 1 infantry moved from Kwangtung to Hunan 1 artillery moved from Kiangsi to Hunan 1 infantry moved from Shansi to Honan Japanese take Honan from Chinese 3 infantry moved from Jehol to Chahar 2 infantry moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Siam 1 fighter and 1 tactical_bomber moved from French Indo China to Malaya 1 artillery and 5 infantry moved from Caroline Islands to 35 Sea Zone 1 artillery, 5 infantry and 3 transports moved from 35 Sea Zone to 132 Sea Zone 1 artillery and 5 infantry moved from 132 Sea Zone to Malaya 1 infantry moved from Northern Australia to Western Australia Japanese take Western Australia from ANZAC 1 infantry moved from New South Wales to South Australia Japanese take South Australia from ANZAC 1 artillery moved from New Zealand to 65 Sea Zone 1 artillery and 1 transport moved from 65 Sea Zone to 87 Sea Zone 1 artillery moved from 87 Sea Zone to Brazil 1 infantry moved from Caroline Islands to 34 Sea Zone 1 infantry and 1 transport moved from 34 Sea Zone to 33 Sea Zone 1 infantry moved from 33 Sea Zone to Marshall Islands 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi 2 fighters moved from French Indo China to Hunan 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Kwangsi Combat - Japanese Battle in Marshall Islands Battle in Brazil Battle in Hunan Japanese attack with 1 artillery, 2 fighters and 1 infantry Chinese defend with 1 infantry Japanese roll dice for 1 artillery, 2 fighters and 1 infantry in Hunan, round 2 : 1/4 hits, 1.67 expected hits Chinese roll dice for 1 infantry in Hunan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hunan Japanese win, taking Marshall Islands from Americans, taking Brazil from Americans, taking Hunan from Chinese with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Siam Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber British defend with 1 infantry Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Siam, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Siam, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Siam 1 infantry owned by the British lost in Siam Japanese win, taking Siam from UK_Pacific with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Battle in Chahar Japanese attack with 3 infantry Chinese defend with 1 infantry Japanese roll dice for 3 infantry in Chahar, round 2 : 1/3 hits, 0.50 expected hits Chinese roll dice for 1 infantry in Chahar, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Chahar Japanese win, taking Chahar from Chinese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Kwangsi Japanese attack with 2 fighters, 2 infantry and 2 tactical_bombers Chinese defend with 1 infantry Japanese roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Kwangsi, round 2 : 3/6 hits, 2.67 expected hits Chinese roll dice for 1 infantry in Kwangsi, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Kwangsi 1 infantry owned by the Chinese lost in Kwangsi Japanese win, taking Kwangsi from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in Malaya Japanese attack with 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber British defend with 4 infantry; UK_Pacific defend with 1 harbour Japanese roll dice for 1 artillery, 1 fighter, 5 infantry and 1 tactical_bomber in Malaya, round 2 : 1/8 hits, 2.50 expected hits UK_Pacific roll dice for 4 infantry in Malaya, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Japanese lost in Malaya 1 infantry owned by the British lost in Malaya Japanese roll dice for 1 artillery, 1 fighter, 4 infantry and 1 tactical_bomber in Malaya, round 3 : 4/7 hits, 2.33 expected hits UK_Pacific roll dice for 3 infantry in Malaya, round 3 : 3/3 hits, 1.00 expected hits 3 infantry owned by the Japanese lost in Malaya 3 infantry owned by the British lost in Malaya Japanese win, taking Malaya from UK_Pacific with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0 Casualties for Japanese: 4 infantry Casualties for British: 4 infantry Non Combat Move - Japanese 1 submarine moved from 42 Sea Zone to 43 Sea Zone 2 carriers moved from 35 Sea Zone to 132 Sea Zone 2 carriers moved from 35 Sea Zone to 43 Sea Zone 1 fighter and 1 tactical_bomber moved from Siam to 132 Sea Zone 1 fighter moved from Malaya to 132 Sea Zone 1 tactical_bomber moved from Malaya to 132 Sea Zone 2 destroyers moved from 35 Sea Zone to 132 Sea Zone 1 destroyer moved from 35 Sea Zone to 43 Sea Zone 1 tactical_bomber moved from 35 Sea Zone to 43 Sea Zone 2 fighters and 1 tactical_bomber moved from Caroline Islands to 43 Sea Zone 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery moved from Victoria to 64 Sea Zone 1 artillery, 1 infantry and 2 transports moved from 64 Sea Zone to 43 Sea Zone 1 artillery and 1 infantry moved from 43 Sea Zone to Java 1 carrier moved from 6 Sea Zone to 37 Sea Zone 1 fighter moved from Japan to 37 Sea Zone 1 destroyer moved from 34 Sea Zone to 37 Sea Zone 2 fighters and 2 tactical_bombers moved from Kwangsi to French Indo China 2 fighters moved from Hunan to French Indo China 1 aaGun, 1 armour, 5 artilleries, 8 infantry and 1 mech_infantry moved from Kiangsi to Kiangsu 3 infantry moved from Shantung to Kiangsu 1 infantry moved from Jehol to Shansi 5 infantry moved from Jehol to Southern Manchuria 2 infantry moved from Japan to 6 Sea Zone 2 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone 2 infantry moved from 20 Sea Zone to Kiangsu 1 destroyer moved from 34 Sea Zone to 20 Sea Zone 2 carriers moved from 34 Sea Zone to 7 Sea Zone 2 battleships moved from 34 Sea Zone to 7 Sea Zone 4 transports moved from 35 Sea Zone to 7 Sea Zone 1 transport moved from 34 Sea Zone to 7 Sea Zone 2 fighters moved from 34 Sea Zone to 7 Sea Zone 1 tactical_bomber moved from 34 Sea Zone to Japan 1 tactical_bomber moved from 34 Sea Zone to Japan 1 battleship, 3 cruisers, 2 destroyers and 1 submarine moved from 34 Sea Zone to 35 Sea Zone Place Units - Japanese 1 airfield and 3 infantry placed in French Indo China 2 infantry placed in New South Wales 2 destroyers placed in 7 Sea Zone 3 infantry placed in Kwangtung 3 infantry placed in Southern Manchuria 6 infantry placed in Japan Turn Complete - Japanese Japanese collect 66 PUs; end with 66 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 69 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 74 PUs Objective Japanese 7 Vital Forward Bases: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs Objective Japanese 2 Strategic Defense Perimeter: Japanese met a national objective for an additional 5 PUs; end with 89 PUsCombat Hit Differential Summary :
Chinese regular : 0.00 Japanese regular : -0.17 UK_Pacific regular : 2.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




