@GeneralDisarray Game History
Round: 1 Bid Purchase - Germans Germans buy 1 artillery and 1 submarine; 0 PU unused Bid Placement - Germans 1 submarine placed in 120 Sea Zone 1 artillery placed in Holland Belgium Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 transport; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 2 submarines moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 fighter moved from Norway to 114 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters moved from Western Germany to 113 Sea Zone 3 tactical_bombers moved from Western Germany to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 tactical_bomber moved from Western Germany to Normandy Bordeaux 1 armour moved from Holland Belgium to Normandy Bordeaux 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 artillery, 3 infantry and 2 mech_infantrys moved from Western Germany to France 3 armour and 3 mech_infantrys moved from Austria to France 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour moved from Poland to Yugoslavia 1 fighter moved from Poland to Yugoslavia 1 artillery moved from Holland Belgium to Normandy Bordeaux 2 armour, 2 artilleries and 3 infantry moved from Holland Belgium to France Combat - Germans Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport British win with 1 transport remaining. Battle score for attacker is -4 Casualties for Germans: 2 submarines Casualties for British: 1 destroyer Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 3 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters, 1 submarine and 3 tactical_bombers remaining. Battle score for attacker is 34 Casualties for French: 1 cruiser Casualties for Germans: 1 submarine Casualties for British: 1 battleship and 1 cruiser Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Germans win with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber remaining. Battle score for attacker is 37 Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 8 infantry remaining. Battle score for attacker is 12 Casualties for Germans: 1 infantry Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in France Germans attack with 5 armour, 3 artilleries, 6 infantry and 5 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour, 2 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 31 Casualties for Germans: 1 artillery and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 fighter moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 tactical_bomber moved from Normandy Bordeaux to Western Germany 1 aaGun moved from Western Germany to France 1 aaGun moved from Holland Belgium to Normandy Bordeaux 2 aaGuns, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 2 infantry moved from Norway to Finland 1 aaGun moved from Western Germany to 115 Sea Zone 1 infantry moved from Denmark to 115 Sea Zone 1 aaGun and 1 infantry moved from 115 Sea Zone to Norway 1 infantry moved from Denmark to Western Germany Place Units - Germans 1 carrier, 1 destroyer and 1 transport placed in 115 Sea Zone Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@Giallo Only if SF is liberated by French units.
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@Adam514 said in League General Discussion Thread:
@Giallo Only if SF is liberated by French units.
great thanks, and the units in SF same thing?
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@Giallo yeah same thing.
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Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
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@FMErwinRommel said in League General Discussion Thread:
Has anyone tabulated the league game results to find out what % of games the Axis or Allies win in BM3 for a certain time period? I say BM3, because usually there’s no bid, whereas G40 results could be affected by different bid amounts. How about any other tabulation of results?
In 2018 it was 55% Axis victories on Balanced Mod, with varying bids. Interestingly, in 2017 it was 47% Axis. These figures are in the spreadsheet for prior years. There’s definitely a trend of increasing Axis victories and bids are increasingly going to the allies in increasing amounts.
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I think I have asked this question before but have forgotten the answer and can’t find the thread where it came up. To load transports in a combat move you must attempt to land the loaded units in the combat move. If this applies to Marines, then they cannot be loaded onto a cruiser or battleship that goes off into naval combat unless they also make an amphibious assault. I can’t NCM the marines onto the ships, make a combat move with the ships and then just leave the marines on the ships right?
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You cannot.
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@farmboy You mean noncombat move marines onto ships one turn, and then on the next turn, make a combat move with those ships leaving the marines on the ships?
I would think you could do that, yes. I haven’t played for awhile and Adam is one of the architects of the Balanced Mod game, but I’m wondering if Adam wasn’t clear exactly on what you were asking.
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@gamerman01 It looks like it’s during the same turn.
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@gamerman01 Yeah, my question was specifically about whether I could use a cruiser to load a marine before sending the cruiser into combat and where there is no combat landing by the marine.
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Are forum dice set up again? If so, is there a link that explains how?
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@farmboy said in League General Discussion Thread:
Are forum dice set up again?
No, they are not.
As a workaround you can use the “Roll Dice” feature at any time during the game:



Those rolls are emailed in case MARTI is the dice roller used for that game.
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@Panther Thanks!.
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Anyone having issues with receiving MARTI dice rolls? Some games I don’t get any rolls other games I get some of the rolls and they show up over the next day or two.
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I got the USA rolls from yesterday morning for our game…
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@majikforce I haven’t had a problem lately but it has happened to me before where the rolls are delayed. I’ve also had it happen twice where the game has changed the email to that of another player (either sometime else that I’m playing it someone else that my opponent is playing. So it can be worth checking if the dice emails are right.
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Sometimes they go into the junk email folder. Although that wouldn’t explain delayed emails I wouldn’t have thought.
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glitch in the matrix??? and this after a restart graciously allowed by ksmckay due to getting diced so hard the first time around to where I only had a tank survive!!!
NOTHING like this has ever ever happened to me in France, ever!
Screen Shot 2019-11-26 at 12.51.33 PM -
and btw, I had sent TWO tacs this time around, because of the result first time around. one of those tacs got shot down





