Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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No doubt about it, russia is neutral on pac map if not at war with japan and all neutral rules apply.
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@majikforce said in League General Discussion Thread:
Need rules help. I’m too lazy and busy to look through the rule book but I know you can’t land US bombers in Amur that are attacking Korea if Russia is neutral with Japan. And please correct me if I am wrong on that.
The US bombers cannot land there unless Japan is at War with Russia as otherwise Russia is neutral instead of being friendly.
Air Units: An air unit must end its move in an eligible landing space. Air units can land in any territory that was friendly (but
not friendly neutral) at the start of the current turn. -
@AndrewAAGamer @Avner @ksmckay Thanks guys!
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Hi all, looking for a game of BM3.
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IMPORTANT note to all:
DO NOT go to TripleA 2.2.x or later, as there is a very nasty battle calc bug that hangs every time you try to do a naval battle calc involving offensive subs. It has made my game with ksmckay miserable, to the point where we decided to recreate our game (only into round 3) using TripleA 1.9. And you can’t correct the problem using a later TripleA client version, as the bug exists in the game save itself. Here’s our game for your further reference: https://www.axisandallies.org/forums/topic/35823/axis-dominion-vs-ksmckay-allies-18-bm3/109
I did NOT experience this issue in version 2.1.20625, FYI, so I believe that is a safer 2.1.x version. I can’t say for sure if this started only as of 2.2.x and if so, which specific ‘x’ that is, but it’s nasty nasty nasty, I promise you will hate your life, so avoid like the plague!!!
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Subs seem to be having problems all round at the moment…I had a game where all their stealth capabilities were turned off…very annoying!
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Yah sadly a lot of quality issues with 2.x release. I’m just going to stick with 1.9 for a while longer, until these problems clear up.
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I have moved the follow up discussion about issues with TripleA to the TripleA Support Category , as this is a general TripleA-related issue and not a “League-issue”:
https://www.axisandallies.org/forums/topic/35846/submarine-related-issues-with-triplea/
Please discuss TripleA issues in this forum-category. They will likely get noticed and addressed earlier. Also you can get quicker information about new or known issues, latest versions etc., there.
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Can allies move thought a friendly neutral the same turn it is activated? Like, 1 man moves in to activate friendly neutral but tanks by same player in friendly neighboring territory then can move through to another friendly terr.?
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@axis-dominion said in League General Discussion Thread:
IMPORTANT note to all:
DO NOT go to TripleA 2.2.x or later, as there is a very nasty battle calc bug that hangs every time you try to do a naval battle calc involving offensive subs. It has made my game with ksmckay miserable, to the point where we decided to recreate our game (only into round 3) using TripleA 1.9. And you can’t correct the problem using a later TripleA client version, as the bug exists in the game save itself. Here’s our game for your further reference: https://www.axisandallies.org/forums/topic/35823/axis-dominion-vs-ksmckay-allies-18-bm3/109
I did NOT experience this issue in version 2.1.20625, FYI, so I believe that is a safer 2.1.x version. I can’t say for sure if this started only as of 2.2.x and if so, which specific ‘x’ that is, but it’s nasty nasty nasty, I promise you will hate your life, so avoid like the plague!!!
unfortunately I had not read and I had the same problem in the game with dawegoneit…
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I wish they would fix the bug where playing on local loses all of the forum play information.
Does anybody else use this for battle calc?
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@LennardF Yeah, but it doesn’t include P2V rules.
@Avner said in League General Discussion Thread:
unfortunately I had not read and I had the same problem in the game with dawegoneit…
Did you notice the suggestion that this only happens if you load it up with an earlier version? If you use 2.2.20868, there is no evidence there is a problem (yet).
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Essentially, all players should use the same version and then the problem doesn’t occur. I’m playing two games at the moment, one using 2.2.20868 and for the other I’m using 2.1.20365 because that’s what my opponent is using.
And it’s more than just the game hanging, it also removes sub evasion and submerging, and it interferes with the subs stealth movement.
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@simon33 said in League General Discussion Thread:
@LennardF Yeah, but it doesn’t include P2V rules.
@Avner said in League General Discussion Thread:
unfortunately I had not read and I had the same problem in the game with dawegoneit…
Did you notice the suggestion that this only happens if you load it up with an earlier version? If you use 2.2.20868, there is no evidence there is a problem (yet).
yes… this version :( … but …perhaspboth players must have it?
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Not only must both players use it, they must use it every time. A single save with an earlier version will cause the problem.
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A ghost sighting!!!

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TripleA is telling me there’s a new version available - I’m gonna hold off until I finish current games but I’m curious if anybody has tried out the new version.
“A new version of TripleA is out. Please Update TripleA!
Your current version: 2.2.20868 Latest version available for download: 2.3.22161” -
I use 2.4.22179. Works fine.
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Watch out when using battle calc in version 2.5 (maybe even in some previous versions)
In previous version u had to turn on the ADD AMPHIBIOUS ATTACK MODIFIERS
for your bats and cruisers shots to be included in the calculation.
Now U dont, u just put the cruisers and bats in the calculator, and even u havent pressed ADD AMPHIBIOUS ATTACK MODIFIERS
it still counts as if u had.
it will give u the same results, either u pressed or not have pressed the ADD AMPHIBIOUS ATTACK MODIFIERS button





