Game History
Round: 1 Purchase Units - Germans Germans buy 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 0 PUs; Trigger Germans 6 Atlantic Wall Broken Switch: Setting switch to false for conditionAttachment_Germans_6_Atlantic_Wall_Possible_Switch attached to Germans Combat Move - Germans 1 armour, 1 artillery and 2 infantry moved from Holland Belgium to Normandy Bordeaux 1 mech_infantry moved from Western Germany to Normandy Bordeaux 3 armour and 3 mech_infantrys moved from Austria to France 1 artillery, 3 infantry and 1 mech_infantry moved from Western Germany to France 2 armour, 1 artillery and 3 infantry moved from Holland Belgium to France 1 fighter moved from Norway to 114 Sea Zone 1 tactical_bomber moved from Germany to 114 Sea Zone 1 battleship moved from 116 Sea Zone to 114 Sea Zone 1 bomber moved from Germany to 114 Sea Zone 1 submarine moved from 127 Sea Zone to 114 Sea Zone 1 submarine moved from 121 Sea Zone to 114 Sea Zone 1 submarine moved from 120 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 109 Sea Zone 1 submarine moved from 111 Sea Zone to 113 Sea Zone 1 submarine moved from 106 Sea Zone to 113 Sea Zone 1 bomber moved from Germany to 113 Sea Zone 1 fighter moved from Holland Belgium to 113 Sea Zone 2 fighters and 4 tactical_bombers moved from Western Germany to 113 Sea Zone 2 artilleries and 6 infantry moved from Austria to Yugoslavia 1 armour and 2 infantry moved from Slovakia Hungary to Yugoslavia 1 armour and 1 infantry moved from Romania to Yugoslavia 1 armour and 1 fighter moved from Poland to Yugoslavia Combat - Germans Battle in Yugoslavia Germans attack with 3 armour, 2 artilleries, 1 fighter and 9 infantry Neutral_Allies defend with 5 infantry Germans win, taking Yugoslavia from Neutral_Allies with 3 armour, 2 artilleries, 1 fighter and 9 infantry remaining. Battle score for attacker is 15 Casualties for Neutral_Allies: 5 infantry Battle in Normandy Bordeaux Germans attack with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry French defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry Germans win, taking Normandy Bordeaux from French with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 7 Casualties for French: 1 artillery and 1 infantry Battle in 114 Sea Zone Germans attack with 1 battleship, 1 bomber, 1 fighter, 2 submarines and 1 tactical_bomber British defend with 1 battleship, 1 cruiser and 1 destroyer Units damaged: 1 battleship owned by the British Units damaged: 1 battleship owned by the Germans Germans win with 1 battleship, 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 31 Casualties for Germans: 1 submarine Casualties for British: 1 battleship, 1 cruiser and 1 destroyer Battle in 109 Sea Zone Germans attack with 2 submarines British defend with 1 destroyer and 1 transport Germans win, taking 109 Sea Zone from Neutral with 2 submarines remaining. Battle score for attacker is 14 Casualties for British: 1 destroyer and 1 transport Battle in 113 Sea Zone Germans attack with 1 bomber, 3 fighters, 2 submarines and 4 tactical_bombers British defend with 1 battleship and 1 cruiser; French defend with 1 cruiser Units damaged: 1 battleship owned by the British Germans win with 1 bomber, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 18 Casualties for Germans: 2 submarines and 1 tactical_bomber Casualties for French: 1 cruiser Casualties for British: 1 battleship and 1 cruiser Battle in France Germans attack with 5 armour, 2 artilleries, 6 infantry and 4 mech_infantrys British defend with 1 armour and 1 artillery; French defend with 1 aaGun, 1 airfield, 1 armour, 1 artillery, 1 factory_major, 1 fighter and 6 infantry Germans captures 19PUs while taking French capital Germans converts factory_major into different units Germans win, taking France from French with 5 armour and 4 mech_infantrys remaining. Battle score for attacker is 27 Casualties for Germans: 2 artilleries and 6 infantry Casualties for French: 1 aaGun, 1 armour, 1 artillery, 1 fighter and 6 infantry Casualties for British: 1 armour and 1 artillery Trigger Germans Conquer France: Setting switch to true for conditionAttachment_French_1_Liberation_Switch attached to French triggerFrenchDestroyPUsGermans: Setting destroysPUs to true for playerAttachment attached to French Non Combat Move - Germans 1 cruiser and 1 transport moved from 117 Sea Zone to 115 Sea Zone 3 infantry moved from Norway to Finland Germans take Finland from Neutral_Axis 2 infantry moved from Denmark to 115 Sea Zone 2 infantry moved from 115 Sea Zone to Norway 1 aaGun, 3 artilleries and 11 infantry moved from Germany to Poland 1 infantry moved from Romania to Bulgaria Germans take Bulgaria from Neutral_Axis 1 fighter moved from Yugoslavia to Southern Italy 1 fighter and 1 tactical_bomber moved from 114 Sea Zone to 115 Sea Zone 1 bomber moved from 114 Sea Zone to Western Germany 1 bomber, 3 fighters and 3 tactical_bombers moved from 113 Sea Zone to Western Germany 1 aaGun moved from Germany to Slovakia Hungary 1 aaGun moved from Holland Belgium to Normandy Bordeaux 1 aaGun moved from Western Germany to Holland Belgium Place Units - Germans 1 carrier, 1 destroyer and 1 submarine placed in 115 Sea Zone Turning on Edit Mode EDIT: Removing units owned by Germans from 114 Sea Zone: 1 submarine EDIT: Removing units owned by Germans from 114 Sea Zone: 1 battleship EDIT: Adding units owned by Germans to 115 Sea Zone: 1 battleship EDIT: Changing unit hit damage for these Germans owned units to: battleship = 1 EDIT: Turning off Edit Mode Turn Complete - Germans Germans collect 41 PUs; end with 60 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs Objective Germans 1 Trade with Russia: Germans met a national objective for an additional 5 PUs; end with 70 PUsLeague General Discussion Thread
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@ManuC23 I think most folks are playing with one of the more recent pre-releases. Certainly I am and I haven’t yet run into issues of compatibility with opponents, at least not for a while. Its possible that there are still folks playing with the official release too, but I think most people have moved on. Always worth checking, when one starts a game. My suggestion to start would just be to download the most recent one.
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@farmboy Well, it was my turn to discover which one Lee Morrison uses and it’s the 2.7, but at the same time, somewhere else I have the official 2.5 and this lets me play, what we’re playing with the game dice, until I know how to use others.
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@ManuC23 said in League General Discussion Thread:
@farmboy Well, it was my turn to discover which one Lee Morrison uses and it’s the 2.7, but at the same time, somewhere else I have the official 2.5 and this lets me play, what we’re playing with the game dice, until I know how to use others.
The Post button doesn’t work with that release.
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@simon33 Well, when I downloaded 2.7, that’s when the game he sent me opened. I can’t open it with 2.6. So, I’m guessing he has 2.7, but he might also have 2.5 to do the other thing.
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@ManuC23 2.6+14526. This is the only one I can use to start and play games with.
2.6+14526. -
@dawgoneit Well Lee created the game, not me, but 2.6 won’t open the game that the controller used, only the new 2.7 will open it for me, so is that what makes me assume that 2.7 is the one he uses, I think?
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@ManuC23
In case you don’t already know, you can have multiple versions of triplea.
https://forums.triplea-game.org/topic/3724/how-to-have-triplea-2-5-2-6-installed-at-the-same-time
Hmm … I thought 2.6 and 2.7 saves were compatible.
Well, anyway,I’ve been rolling on 2.7+14895 for a while and I think some of the guys I game with are still on 2.6 but maybe not.
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@barnee
Actually it might be 2.7 can play 2.6 saves but 2.6 can’t play 2.7 saves -
We just got in our 7th playoff game result, and
@Ghostglider has THREE (3) of them!
Are you kidding me! He’s as sharp as ever, clearly.
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@gamerman01 Hi @gamerman01 , could you tell me what I should do to be able to use external dice in official games? I’m playing with Lee outside the league, but we don’t know how to use external dice?
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Guys, if you know how to play Classic or Anniversary on the forum, you can invite me privately.
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@ManuC23 said in League General Discussion Thread:
@gamerman01 Hi @gamerman01 , could you tell me what I should do to be able to use external dice in official games? I’m playing with Lee outside the league, but we don’t know how to use external dice?
External dice, do you mean MARTI? Have a look here: https://www.axisandallies.org/forums/topic/17147/gargantua-s-k-i-s-s-triplea-instructions?page=1
All the same for Classic or Anniversary.
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gamerman01 I hope your feeling better.
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I am, thank you!!
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Oh sorry, hot seat! Interesting idea, probably not my cup of tea, be interesting to see how it goes.
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I see what you mean about row 2 being invisible,
Unhide is not an option for rows 1-3 and I don’t know why,
Letting you know I’m trying to fix itA couple posts purged, so as to not bury the hot seat idea,
(which could also be bumped to top as needed) -
I think it’s because of the player filter. Perhaps it’s an unsolvable problem? Although row 1 isn’t removed by it so maybe solvable.
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Did you fix it? The (unlocked) results tab looks good now
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I think so but I wouldn’t have thought you could see a change that I made?
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Looks like you don’t lose as much rating from losing to a top player with the ELO system as compared to the old system.





