TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3
Game History
Round: 5 Purchase Units - Americans Americans buy 2 carriers, 2 destroyers, 2 fighters and 2 submarines; Remaining resources: 0 PUs; Combat Move - Americans 1 fighter moved from Eastern United States to 104 Sea Zone 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 submarine moved from 55 Sea Zone to 33 Sea Zone 1 submarine moved from 46 Sea Zone to 33 Sea Zone 1 destroyer moved from 26 Sea Zone to 33 Sea Zone 1 submarine moved from 26 Sea Zone to 33 Sea Zone 1 fighter moved from Hawaiian Islands to 33 Sea Zone 1 bomber moved from Queensland to 33 Sea Zone 1 fighter moved from Wake Island to 33 Sea Zone Combat - Americans Battle in 33 Sea Zone Americans attack with 1 bomber, 1 destroyer, 2 fighters and 3 submarines Japanese defend with 2 battleships and 2 cruisers Americans roll dice for 3 submarines in 33 Sea Zone, round 2 : 1/3 hits, 1.00 expected hits 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 33 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Japanese roll dice for 2 battleships and 1 cruiser in 33 Sea Zone, round 2 : 2/3 hits, 1.83 expected hits 2 submarines owned by the Americans lost in 33 Sea Zone 1 battleship owned by the Japanese and 1 cruiser owned by the Japanese lost in 33 Sea Zone Americans roll dice for 1 submarine in 33 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber, 1 destroyer and 2 fighters in 33 Sea Zone, round 3 : 1/4 hits, 2.00 expected hits Japanese roll dice for 1 battleship in 33 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 submarine owned by the Americans lost in 33 Sea Zone 1 battleship owned by the Japanese lost in 33 Sea Zone Americans win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 46 Casualties for Japanese: 2 battleships and 2 cruisers Casualties for Americans: 3 submarines Battle in 104 Sea Zone Americans attack with 1 destroyer and 1 fighter Germans defend with 1 destroyer Americans roll dice for 1 destroyer and 1 fighter in 104 Sea Zone, round 2 : 0/2 hits, 0.83 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Americans lost in 104 Sea Zone Americans roll dice for 1 fighter in 104 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 fighter owned by the Americans lost in 104 Sea Zone Germans win with 1 destroyer remaining. Battle score for attacker is -18 Casualties for Americans: 1 destroyer and 1 fighter Non Combat Move - Americans 8 infantry moved from Central United States to 101 Sea Zone 1 destroyer, 8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone 8 infantry moved from 91 Sea Zone to Morocco 1 destroyer and 1 submarine moved from 10 Sea Zone to 26 Sea Zone 1 bomber moved from 33 Sea Zone to Caroline Islands 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - Americans 2 carriers, 1 destroyer and 2 submarines placed in 10 Sea Zone 2 fighters placed in 10 Sea Zone 1 destroyer placed in 101 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open Chinese buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 artillery and 2 infantry moved from Yunnan to Kweichow 1 artillery and 1 infantry moved from Shensi to Suiyuyan 1 fighter moved from Kansu to Suiyuyan Combat - Chinese Battle in Kweichow Chinese attack with 1 artillery and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 2 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 3 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery and 2 infantry in Kweichow, round 4 : 0/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Kweichow, round 4 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 5 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 5 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Kweichow 1 infantry owned by the Japanese lost in Kweichow Chinese win, taking Kweichow from Japanese with 1 artillery remaining. Battle score for attacker is -3 Casualties for Chinese: 2 infantry Casualties for Japanese: 1 infantry Battle in Suiyuyan Chinese attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 2 : 0/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 artillery, 1 fighter and 1 infantry in Suiyuyan, round 3 : 2/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Suiyuyan, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Suiyuyan Chinese win, taking Suiyuyan from Japanese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Suiyuyan to Yunnan 1 infantry moved from Szechwan to Kweichow Place Units - Chinese 1 infantry placed in Suiyuyan 1 infantry placed in Kweichow 1 artillery placed in Yunnan Turn Complete - Chinese Chinese collect 8 PUs; end with 8 PUs Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 11 PUs Purchase Units - British British repair damage of 2x airfield, 1x factory_major; Remaining resources: 34 PUs; British buy 1 armour, 2 fighters and 2 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 1 artillery and 2 infantry; Remaining resources: 0 PUs; Combat Move - British 1 armour moved from Anglo Egyptian Sudan to British Somaliland British take Ethiopia from Italians British take British Somaliland from Italians 1 mech_infantry moved from Kenya to Italian Somaliland British take Italian Somaliland from Italians 1 mech_infantry moved from Belgian Congo to French Equatorial Africa British take French Equatorial Africa from Italians 1 mech_infantry moved from Alexandria to Trans-Jordan 1 mech_infantry moved from Egypt to Trans-Jordan 1 bomber and 1 fighter moved from Egypt to Iraq 1 fighter moved from Egypt to Trans-Jordan 1 tactical_bomber moved from Egypt to Trans-Jordan 1 fighter moved from Egypt to Iraq 2 fighters moved from 91 Sea Zone to 104 Sea Zone 2 fighters moved from United Kingdom to 104 Sea Zone 1 mech_infantry moved from Egypt to Trans-Jordan 1 infantry moved from Shan State to Malaya UK_Pacific take Malaya from Japanese Combat - British Battle in Iraq British attack with 1 bomber and 2 fighters Italians defend with 1 artillery British roll dice for 1 bomber and 2 fighters in Iraq, round 2 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 artillery in Iraq, round 2 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Iraq British win with 1 bomber and 2 fighters remaining. Battle score for attacker is 4 Casualties for Italians: 1 artillery Battle in Trans-Jordan British attack with 1 fighter, 3 mech_infantrys and 1 tactical_bomber Italians defend with 1 fighter British roll dice for 1 fighter, 3 mech_infantrys and 1 tactical_bomber in Trans-Jordan, round 2 : 2/5 hits, 1.67 expected hits Italians roll dice for 1 fighter in Trans-Jordan, round 2 : 1/1 hits, 0.67 expected hits 1 mech_infantry owned by the British lost in Trans-Jordan 1 fighter owned by the Italians lost in Trans-Jordan British win, taking Trans-Jordan from Italians with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6 Casualties for British: 1 mech_infantry Casualties for Italians: 1 fighter Battle in 104 Sea Zone British attack with 4 fighters Germans defend with 1 destroyer British roll dice for 4 fighters in 104 Sea Zone, round 2 : 2/4 hits, 2.00 expected hits Germans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 104 Sea Zone British win with 4 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - British 1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt 1 bomber and 2 fighters moved from Iraq to Egypt 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Egypt 1 infantry moved from Tobruk to Alexandria 1 aaGun moved from Libya to Tobruk 1 transport moved from 91 Sea Zone to 106 Sea Zone 9 infantry moved from Burma to Yunnan 3 infantry moved from India to Burma 1 battleship, 2 carriers, 1 cruiser and 1 destroyer moved from 91 Sea Zone to 104 Sea Zone 1 destroyer moved from 92 Sea Zone to 104 Sea Zone 1 fighter moved from Egypt to Gibraltar Place Units - British 2 fighters placed in United Kingdom 1 armour and 2 mech_infantrys placed in Union of South Africa Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 1 artillery and 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 10 PUs; end with 10 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 13 PUs Some Units in India change ownership: 1 artillery and 2 infantryCombat Hit Differential Summary :
Chinese regular : -2.50 Americans regular : -2.67 Italians regular : 0.00 Japanese regular : 0.50 Germans regular : 1.00 British regular : -0.33


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




