TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 7 Purchase Units - Italians Italians buy 1 bomber and 3 infantry; Remaining resources: 0 PUs; Combat Move - Italians 2 artilleries and 4 infantry moved from Libya to Tunisia Italians take Tunisia from French 1 armour and 1 mech_infantry moved from Tobruk to Tunisia 1 infantry moved from Malta to 96 Sea Zone 2 fighters moved from Southern France to 92 Sea Zone 2 bombers moved from Western Germany to 92 Sea Zone 1 armour, 3 artilleries and 17 infantry moved from Southern France to Normandy Bordeaux 1 battleship, 2 cruisers, 1 destroyer, 1 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone 1 armour, 2 infantry and 1 mech_infantry moved from Volgograd to Caucasus 1 fighter moved from Southern Italy to 112 Sea Zone Combat - Italians Battle in 92 Sea Zone Italians attack with 2 bombers and 2 fighters British defend with 1 destroyer Italians roll dice for 2 bombers and 2 fighters in 92 Sea Zone, round 2 : 2/4 hits, 2.33 expected hits British roll dice for 1 destroyer in 92 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the British lost in 92 Sea Zone Italians win with 2 bombers and 2 fighters remaining. Battle score for attacker is 8 Casualties for British: 1 destroyer Battle in Normandy Bordeaux Italians attack with 1 armour, 3 artilleries and 17 infantry British defend with 3 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry; French defend with 2 infantry; Americans defend with 1 factory_minor and 1 harbour Italians roll dice for 1 armour, 3 artilleries and 17 infantry in Normandy Bordeaux, round 2 : 5/21 hits, 4.83 expected hits Americans roll dice for 3 aaGuns, 1 artillery, 6 infantry and 1 mech_infantry in Normandy Bordeaux, round 2 : 4/8 hits, 2.67 expected hits 4 infantry owned by the Italians lost in Normandy Bordeaux 3 aaGuns owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Italians roll dice for 1 armour, 3 artilleries and 13 infantry in Normandy Bordeaux, round 3 : 6/17 hits, 4.17 expected hits Americans roll dice for 1 artillery, 4 infantry and 1 mech_infantry in Normandy Bordeaux, round 3 : 2/6 hits, 2.00 expected hits 2 infantry owned by the Italians lost in Normandy Bordeaux 1 mech_infantry owned by the British, 2 infantry owned by the French, 1 artillery owned by the British and 2 infantry owned by the British lost in Normandy Bordeaux Italians win, taking Normandy Bordeaux from Americans with 1 armour, 3 artilleries and 11 infantry remaining. Battle score for attacker is 23 Casualties for Italians: 6 infantry Casualties for British: 3 aaGuns, 1 artillery, 4 infantry and 1 mech_infantry Casualties for French: 2 infantry Non Combat Move - Italians 2 bombers moved from 92 Sea Zone to France 2 fighters moved from 92 Sea Zone to Southern France 1 infantry moved from 97 Sea Zone to Yugoslavia Place Units - Italians 1 infantry placed in Southern France 1 bomber and 2 infantry placed in Southern Italy Turn Complete - Italians Italians collect 19 PUs; end with 19 PUs Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 24 PUsCombat Hit Differential Summary :
Americans regular : 1.33 Italians regular : 1.67 British regular : -0.33

Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




