TripleA Turn Summary for game: World War II Global 1940 2nd Edition
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery, 1 bomber, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Russians Non Combat Move - Russians 1 armour and 1 mech_infantry moved from Novosibirsk to Caucasus 1 fighter moved from Russia to Caucasus 1 armour moved from Sikang to Yunnan 1 mech_infantry moved from Sikang to Caucasus 2 infantry moved from Rostov to Bryansk 3 infantry moved from Russia to Bryansk 1 aaGun, 1 artillery and 7 infantry moved from Belarus to Bryansk 1 aaGun, 1 fighter and 6 infantry moved from Karelia to Novgorod 2 aaGuns, 1 artillery and 1 infantry moved from Bryansk to Western Ukraine 6 infantry moved from Ukraine to Western Ukraine 2 aaGuns, 1 artillery and 18 infantry moved from Amur to Sakha Place Units - Russians 3 mech_infantrys placed in Volgograd 1 bomber placed in Russia 1 artillery and 2 infantry placed in Novgorod 1 infantry placed in Ukraine Turn Complete - Russians Russians collect 37 PUs; end with 37 PUsCombat Hit Differential Summary :


Oh my god, I didn’t know this existed! I doubt many people play it, but it’s a great source of ideas. Its files are full of different kinds of modifications. One of the greatest contributions from HoI4 to its predecessors was the development of logistics, and here I can even see railroads and everything, with accelerated unit movement. Each of these games has its own unique elements that give them value, and this project seems to bring a bit of everything together. You don’t see those massive unit stacks in regions because the unit values are higher, so the map doesn’t look as overloaded as in World at War. In that sense, G40 looks cleaner, but this one incorporates everything—it’s like a whole universe.




