Game History
Round: 3 Purchase Units - Americans Americans buy 1 armour, 1 bomber, 1 fighter, 1 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 2 infantry and 1 transport moved from 16 Sea Zone to 17 Sea Zone 2 infantry moved from 17 Sea Zone to Iwo Jima Combat - Americans Battle in Iwo Jima Non Combat Move - Americans 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 3 destroyers, 1 fighter, 1 infantry, 2 submarines, 1 tactical_bomber and 1 transport moved from 16 Sea Zone to 17 Sea Zone 1 artillery and 1 infantry moved from 17 Sea Zone to Iwo Jima 2 carriers and 4 fighters moved from 7 Sea Zone to 17 Sea Zone 1 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone 1 battleship, 1 infantry, 1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 infantry and 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Aleutian Islands to Siberia 2 bombers moved from Alaska to Siberia 1 bomber moved from Western United States to Siberia 1 armour moved from Eastern United States to 101 Sea Zone 1 infantry moved from Eastern United States to 101 Sea Zone 1 armour, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 1 armour and 1 infantry moved from 91 Sea Zone to Gibraltar 1 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 101 Sea Zone to 86 Sea Zone 1 infantry and 1 mech_infantry moved from 86 Sea Zone to Brazil Americans take Brazil from Neutral_Allies 1 cruiser and 1 destroyer moved from 101 Sea Zone to 91 Sea Zone Place Units - Americans 2 transports placed in 101 Sea Zone 1 transport placed in 10 Sea Zone 1 armour, 1 bomber, 1 fighter and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 63 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 68 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 fighter and 11 infantry moved from Suiyuyan to Chahar Chinese take Chahar from Japanese 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Chahar to Suiyuyan Combat - Chinese Non Combat Move - Chinese Place Units - Chinese 2 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 8 PUs; end with 10 PUs Purchase Units - British British buy 1 carrier, 1 destroyer and 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 carrier, 3 cruisers, 3 destroyers and 2 fighters moved from 98 Sea Zone to 97 Sea Zone 1 bomber, 1 fighter and 1 tactical_bomber moved from Egypt to 97 Sea Zone 2 destroyers moved from 81 Sea Zone to 97 Sea Zone 1 infantry moved from Tobruk to Libya British take Libya from Italians 1 artillery and 2 infantry moved from Egypt to 98 Sea Zone 1 artillery moved from Trans-Jordan to 98 Sea Zone 2 artilleries, 2 infantry and 2 transports moved from 98 Sea Zone to 76 Sea Zone 2 artilleries and 2 infantry moved from 76 Sea Zone to Ethiopia 1 battleship moved from 76 Sea Zone to 80 Sea Zone 1 armour moved from Egypt to Ethiopia Combat - British Battle in 97 Sea Zone British attack with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers, 3 fighters and 1 tactical_bomber Italians defend with 1 battleship, 2 cruisers, 1 destroyer and 2 transports British win, taking 97 Sea Zone from Neutral with 1 bomber, 1 carrier, 3 cruisers, 5 destroyers and 3 fighters remaining. Battle score for attacker is 55 Casualties for British: 1 tactical_bomber Casualties for Italians: 1 battleship, 2 cruisers, 1 destroyer and 2 transports Battle in Ethiopia British attack with 1 armour, 2 artilleries and 2 infantry Italians defend with 1 artillery and 3 infantry 1 armour owned by the British retreated to Anglo Egyptian Sudan Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -8 Casualties for British: 2 artilleries and 2 infantry Casualties for Italians: 2 infantry Non Combat Move - British 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 1 infantry moved from Belgian Congo to Anglo Egyptian Sudan 2 fighters moved from West India to 80 Sea Zone 1 bomber moved from 97 Sea Zone to Egypt 1 fighter moved from 97 Sea Zone to Malta 1 fighter moved from Gibraltar to Egypt 1 fighter moved from Gibraltar to United Kingdom 1 artillery and 4 infantry moved from Iraq to Persia 1 aaGun and 2 infantry moved from Trans-Jordan to Iraq 3 aaGuns, 1 armour, 1 artillery, 9 infantry, 1 mech_infantry and 1 tactical_bomber moved from West India to Eastern Persia Place Units - British 1 carrier and 1 destroyer placed in 80 Sea Zone 1 infantry placed in Persia 2 infantry placed in Egypt Turn Complete - British British collect 33 PUs; end with 33 PUs Turn Complete - UK_PacificLeague General Discussion Thread
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@simon33 i personally don’t hate CMF in G40 BM games, it is just that i get confused with non CMF games i play at the same time.
I think i have to play more CMF games before i can really tell. Have maybe ten games played so far.
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@simon33 Nothing wrong with combat moves first
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@simon33 said in League General Discussion Thread:
Not just a league question but why does everyone hate the combat move first idea? Ever time I have to reload because I’ve put in the wrong buy I find it really irritating. Enough that it really reduces my enjoyment of playing the game. Why do you players like this idea? In 1.10, you’ll be able to post from the Purchase phase so will that resolve the annoyances with this idea?
Or is it the repair, plunder or CV purchase bugs? I’m guessing that it’s none of those things. Just that it’s different to the way it’s always been.
i like the idea my self.
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@simon33 said in League General Discussion Thread:
Not just a league question but why does everyone hate the combat move first idea? Ever time I have to reload because I’ve put in the wrong buy I find it really irritating. Enough that it really reduces my enjoyment of playing the game. Why do you players like this idea? In 1.10, you’ll be able to post from the Purchase phase so will that resolve the annoyances with this idea?
Or is it the repair, plunder or CV purchase bugs? I’m guessing that it’s none of those things. Just that it’s different to the way it’s always been.
For me its two reasons. First you are changing the order of the turn phases and thus rearranging the game dynamics. (which I assume the game designer intended to be a certain way, but I could be wrong) I always look at these types of things as if it were a game board set up between two people. With CM first it seems like a dry run at your turn and then you purchase to fill in the holes. Which when sitting at a game board seems quite contrary to the rules and the specific turn phases. I guess I’m concrete and a rules stickler, I am pretty adamant about following the turn phases proprely and not mixing things around. (Always got in arguments with my bro when he would complete his turn in one continuous flow instead of following the run phases lol) For me this applies only to the board game set up. I am much more relaxed when it come to online play.
And secondly I just don’t think that way when playing the game. I have a specific mental routine for each turn. I can see the attacks I want to make. I see what things I want to accomplish in 2-3 turns. I plan for possible opponent moves and I buy accordingly. It gets me all confused if I start moving peices around to attack first. Just my style. I have no problem playing someone online who wants to CM first as long as I can play traditional. As for a face to face that would be a different story… -
Philosophically I think that everything in the turn order prior to the active player declaring their combat moves to be over should all be revisable.
During this portion there is zero new information available to the active player. By arbitrarily forcing them to decide purchases first you just force them to do their combat moves in their head for live games and in a separate Triple A file for online play. Both of which just tend to waste time rather than add any game dynamic.
I think the ideal scenario would be for the buy window to be available for revisions until the player clicks the button to lock in their combat moves. That way they can enter the purchases either before or after combat moves depending on personal preference.
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Exactly right @Tizkit . Unfortunately the buy button can’t be made available in the move phase very easily at present.
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@Tizkit said in League General Discussion Thread:
Philosophically I think that everything in the turn order prior to the active player declaring their combat moves to be over should all be revisable.
During this portion there is zero new information available to the active player. By arbitrarily forcing them to decide purchases first you just force them to do their combat moves in their head for live games and in a separate Triple A file for online play. Both of which just tend to waste time rather than add any game dynamic.
I think the ideal scenario would be for the buy window to be available for revisions until the player clicks the button to lock in their combat moves. That way they can enter the purchases either before or after combat moves depending on personal preference.
I disagree. Why should it be revisable? The game designer took the time to break up the turn to have different phases of the the turn. I don’t think that was done without thought. There might be a purpose to buying units first. Changing the time when you buy units in a game can have great effect. (see castle risk vs risk) Not saying its that great of a change in A&A. I just don’t understand the need to do it. It can also have an effect as to remove the “whoops” moment. Maybe you purchased a wrong unit or one too many. Maybe you missed how far a unit could travel. Doing combat first may help to minimize those mistakes but for me thats part of the game. It gives it flavor. Maybe that was by design? I enjoy trying to work through my mistakes and see if I have prepared accordingly. With combat first movement why not just battle calc everything first as well? And then buy. Take all the risk out. Heck go LL and be really safe. I prefer the mental element of buy first. I’m just wired that way. Game on!
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@majikforce i do agree with majikforce as far as the rules go but i do like the idea of doing the combat move first. as far as doing it with league play might not be the rite thing because of the rules. but that’s just my thought.
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Interesting viewpoint @majikforce . I have a bit of a problem with it for the purposes of League play and play by forum in general because nothing stops you from just quitting and reloading then putting in a different buy, so long as you haven’t rolled any dice.
Nothing actually stops you from putting everything into the battle calc with purchase first. You just have to do a bit more leg work when playing online.
Personally I find this all a significant reduction in the fun in playing. Interesting that you find that part fun.
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@simon33 said in League General Discussion Thread:
Interesting viewpoint @majikforce . I have a bit of a problem with it for the purposes of League play and play by forum in general because nothing stops you from just quitting and reloading then putting in a different buy, so long as you haven’t rolled any dice.
Nothing actually stops you from putting everything into the battle calc with purchase first. You just have to do a bit more leg work when playing online.
Personally I find this all a significant reduction in the fun in playing. Interesting that you find that part fun.
I think what he is saying is, he enjoys the mental challenge of it. I guess it’s sorta like in chess, how you are expected to think as far ahead as possible without touching any of the pieces. or like ditching the habit of using your fingers to count. I can see how it helps build mental muscle. I personally just about NEVER work things out in local mode, no matter how advanced and complex the situation may be. I too enjoy the sometimes very challenging mental work required in figuring out a complex turn without actually first “moving” any pieces. so with that said, I think it really does come down to a matter of preference, and hence, it currently is something that if both players like, they can agree to switching it on.
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@axis-dominion Perfectly stated. And please get out of my mind!:wink:
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The comments about the game designer are interesting. @kreighund . The need to purchase units before putting combat moves on the board was the first rule we house ruled out when I first started playing the game. Why is it the way it is? I can’t be first person to have felt it needed change.
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@majikforce said in League General Discussion Thread:
Why should it be revisable?
In answer to this question, the Zen of Axis and Allies, is that you shouldn’t be able to change your attacks and buy based on the results of other attacks happening on the same turn, as opposed to Risk where you can do precisely that. No dice are rolled until after combat movement (except tech which happens before either), so it stands to reason that it should indeed be revisable. It has never been challenged that NCM moves are revisable in the place phase for the exact same reason.
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@simon33 said in League General Discussion Thread:
The comments about the game designer are interesting. @kreighund . The need to purchase units before putting combat moves on the board was the first rule we house ruled out when I first started playing the game. Why is it the way it is? I can’t be first person to have felt it needed change.
I first came across this idea in a Young Grasshopper video. His tournament rules outlined the game phase this way to help speed up the game rounds in live tournament play. See the stage cards section. I don’t think the video exists anymore.
https://www.axisandallies.org/forums/topic/30927/grasshopper-s-g40-tournament-rules
Looking through the maps available in TripleA I thought it was already an option to play a game with combat move first as several of the maps have that in the name. I haven’t tried a game with one yet though. I presume both players have to agree ahead of time as they will both be running with that map after the game is initiated.
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Is it just me, or are games lasting forever these days?
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Oh yeah, if it’s competitive then it’s running past R10 for sure…
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I want to point out that I believe there is an error in TripleA global map. I noticed it is not possible to land units from sz126 into Finland. I believe this is a mistake because although it is small on my board there is clearly a sliver of Finland that falls into that sea zone. I have no idea who to bring this too but I noticed this while playing a couple of league games and I am afraid this will cost me. I realize I might be wrong but if that is the case I have played out of the box rules wrong for quite a while.
Anyway thanks for reading my rant. Let me know who I need petition.😉
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Pretty sure that’s correct. I think Kreighund has actually ruled on it.
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@simon33 that is interesting that it was brought up before. I posted a topic in the global forum as well and then someone posted a picture. The pic is grainy but I still think it shows Finland in the sea zone. Oh well. Now I know at least.
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One more comment on combat move first.
I’ve noticed a couple of players objecting to the inability to post from the post panel after US/China/ANZAC turns. There’s no real reason to do this. If you want to rewind, you can just load autosave. Go to the autoSave subdirectory in your default save folder, and you’ll find a bunch of save files from the end of every move phase for every nation, and one at the end of the most recent turn.





